-----

From: Mats Persson <map@ida.liu.se>
Date: Tue, 17 Aug 93 17:05:08 +0200
Subject: Still working?


Hello list members!

This list has been awfully quiet the last months.
Thought I should try to send something to wake you
up.

I'm working on a set of strategic tips for FitE/SE
right now. I'll send it anyday.

/Mats Persson     Europa mailing list administrator
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From: "HADL50::\"hadst\""@email.meto.govt.uk
Date: Tue, 17 Aug 1993 15:50:59 +0000 (GMT)
Subject: From sfbtett@email.meto.govt.uk

Having just joined the list I thought I might ask what the situation
in Europa is:
I.E. when is second front coming -- what stage is it at ?

The last time I managed to play one of these games was a large game of
FITE/SE played  over several weekend with about 6 people ( roughly 3 a
side though numbers varied from weekend to weekend) about two yeasr ago. 

Enormous troop losses occured on both sides with the Axes forces
getting smashed in the south (Esentially failing to penetrate the
Dnepier) but doing well In the North -- capturing Leningrad in early
'42. The German offensive ins Summer 42 get thumped somewhat in the
south but did nasties to the Soviets in the clear region to the North
of Moscow and managed to blow the soviets apart with a thrust into
Moscow from the North and EAST. Things were fairly desperate to the
west of Moscow, but the line held...

Simon
P.S any Europa players in the South-west  London Area
============================================================
Reply address: sfbtett@email.meto.govt.uk
Tel : +[44]-344-856886
-----

From: ross@informix.com
Subject: Re: Still working? 
Date: Tue, 17 Aug 93 08:34:49 PDT


I recently took out Africa Oriental (Italia) and played it. I found it
very interesting being the Italians. I was only given two (weak) infantry
divisions and a horde of various brigades and regiments. Though I often
had more firepower (offensive strength points) I had a problem with being 
able to concentrate my forces for combat.

Does anyone have any useful hints on how the Italians should operate their
defense? The historical sit and take it defense seems to work historically
(which is to say, it doesn't work).


Ross


//////////////// 
//////////    //   Ross Hagglund
//////    /  ///   Database Kernel Engineer
/////    // ////   Informix Software   
////    // /////   
///    // //////   921 SW Washington Suite 670
//    // ///////   Portland, Oregon, USA, 97205
/    ///////////   Tel.:(503)221-2605, Fax.:(503)221-2633
////////////////   e-mail: ross@informix.com
-----

Date: Tue, 17 Aug 93 09:14:30 -0700
From: graham@cs.washington.edu (Stephen Graham)
Subject: Status of Second Front

Playtest groups have been told to submit final reports by 21 September.
_Europa_ 31 gave a release date of 1 November 1993.

Since Victor showed part of the new air system in the magazine, I can
probably comment on parts of it. The new replacement system works well,
though the Allies rarely run out of points. I've managed to get the 
Americans down to 4 rps by attacking into 17 points of flak with the
objective of killing the Axis anti-shipping bombers. It also cuts
down on the number of aircraft counters needed and reduces in part
the problem of choosing the only the best type of aircraft. (In the
first playtest, my American airforces tended to have only P-38s, P-47s,
and an assortment of bombers. Not terribly realistic, but the best
mix of planes.)

There are several new types of planes: LB, which do not get the bomber
bonus for flak but are penalized for air-combat; HF, fighters optimized
for bomber-intercept which are penalized versus regular fighters; SB,
maritime strike aircraft which gain bonuses against naval units.

So far, my group (and most others) are very happy with the new system.
Better coverage of naval invasions and maritime strike works better
than the old air-naval interdiction mission. Victor has done a good
job in simplifying the system overall, while adding more detail where
appropriate.

--
Stephen Graham
graham@cs.washington.edu
-----

From: jtisdel@digi.lonestar.org (J. Michael Tisdel)
Date: Wed, 18 Aug 1993 07:35:35 -0500
Subject: Re: Still working?

> Included from Mats Persson 
> Subject: Still working?
>
> 
> Hello list members!
> 
> This list has been awfully quiet the last months.
> Thought I should try to send something to wake you
> up.
> 
> I'm working on a set of strategic tips for FitE/SE
> right now. I'll send it anyday.
> 
> /Mats Persson     Europa mailing list administrator
>
> Message Date: Aug 17,  5:05pm


As a neophyte to Europa, I would like your copy of
the tips for FitE/SE.

Also, my mail server has recently changed. Please
update you mailing list to send to:

        jtisdel@dsccc.com

instead of 

        jtisdel@dsc.lonestar.org

This new address is much faster than the old.
thanks.
jmt

-- 
jtisdel@dsccc.com         | J. Michael Tisdel       | Gypsy: "Crow, I don't get
jtisdel@dsc.lonestar.org  | DSC Communications Corp |         you."
--------------------------+ 1000 Coit Rd, MS 120    | Crow:  "Is it because I
I speak for me, not DSC.  | Plano, Tx 75075         |         run Unix?"
-----

From: Mats Persson <map@ida.liu.se>
Date: Wed, 18 Aug 93 16:58:24 +0200
Subject: Soviet tips

After four games of playing Soviet in FitE/SE I think I should
give you some of my own strategial tips. Let's begin in the south..

1. The Soviet forces in the south are the strongest, but that
does'nt mean that they should defend their territory. There are
no important strategic objectives on the Ukrainian steppes.
Slow retreat? No, the Soviets should run to Kiev, then run to
Odessa, run to Kharkov, and so on. The infantry division who
can't run should defend their motherland and become Heroes of
the Soviet Union. This means you should put stacks of 5 or 6 
points in front of the panzers or even better; put them out
of supply. The german infantry divisions should march through
Ukraina without seeing any russians.
If all this fails, give up Ukraina completely and build a new
defense line around Stalino/Voronezh. 

2. Defend every major city hex with a full stack including
a NKVD unit, a fort, and some points of AA. This is important
for Kiev, because it's a major railway junction.
Unless the german cannot reach the city. In that case garrison
the city with a 3-6 and you avoid unpleasant surprises.

3. Break every rail line and bridge you can, and destroy every
airfield. Except behind your own lines of course.

4. Any panzerdivision venturing too far into russia should be
attacked, captured, beaten up and sent to the coal mines in
Siberia.

5. Run around in the Pripet marshes with some infantry divisions.
This is very annoying for the german. Soviet 3-6 in marsh hexes
is always annoying. Sooner or later he drives his panzers
into the marsh and gets a HX. The german becomes frustrated,
angry and makes even more mistakes.

6. On the other hand, if you really don't want any panzer too
far behind you lines, you should put 6 point stacks _between_
the marsh and forest hexes.

7. Defend Minsk and Smolensk lightly. Concentrate on building
up a fort line about 7 hexes from Moscow.

8. Moscow, Valdai hills and Leningrad are the major strategic
objectives. Defend these and send most of you troops to these
places. It is better to have a 12 point stack in marsh outside
Leningrad than two 6 point stacks in the clear outside Kharkov.
The german get EX result versus big stack more easily, which
he can't afford. 
Lets call 6 point stacks "Stop", 12 point "Defend", 20 point
"Hold" and 20 plus NkVD "No way!".

9. The Finns likes to make trouble. Show him your new tanks.
Helsinki is nice during the spring break.

10. The Arctic theater is fun. Either you should try to hold
Murmansk or you should'nt. If the german send lots of
units and some finns, he will probably succeed. There
is no use in defending a couple of armour points received
by lend lease. It could cost more than it gives.

11. The german is very fond of bombing your raillines. Put
engineers on the lines and your planes near the raillines
and in the cities. 

12. You have lots of armor. You can afford to lose it on
counterattacks.

13. Move your factories to the Urals and keep one or two on
the map depending on the situation. It is very expensive
to lose these.

14. Two Mig-3 and one I-16 versus two Me109E is not advisable.
You will lose one Mig-3. Hunt bombers and Me110 with your
fighters or gang up with three fighters for every Me109.

15. NODDL means Non Overrunable Double Defense Line which
means putting a double line of 6 point stacks. This tactic
avoid panzers exploiting behind your lines.


That's all for this time. Maybe I add some tips later
or maybe you share your tips with us. Next time I'll
make a detailed setup for the russian borderline. 

/Mats Persson