From: Mats Persson <map@ida.liu.se>
Date: Wed, 9 Jun 93 18:13:57 +0200
Subject: Archives

The mails in this mailinglist have been archived on
ftp.lysator.liu.se in directory pub/europa
in file d-1993-May

/Mats
-----

From: Mats Persson <map@ida.liu.se>
Date: Sat, 19 Jun 93 21:14:40 +0200
Subject: Europa List

Keith Rogers wrote:
>I submitted a request to be put on the Europa mailing list.  I sent it
>to europa-request@lysator.liu.se a few days ago after I discovered its
>existence from this group's FAQ.  Is the list operator on holiday?
>Does the list still live?  Does anybody on the Net play Europa?

Yes, the list still lives, but has been a little quiet the last weeks.
 
>I'm starting my first game in it, Scorched Earth as the Germans, and
>am groping for any info which might help me out since I'm a rank
>novice at war games while my oponant has played several of the Europa
>modules plus lots of SL and ASL.  I feel like a sheep going to the
>slaughter house...

My advice to you for the Germans is:
1. Kill as many Russians as you can.
2. If the Russians are in low density in an area, FORWARD!
3. Beware of counterattacks in areas with lots of Russians.

And an additional advice for the novice German is: put at least
one division in every stack. This will save your trucks, engineers,
Me 109s, and other small regiments and battalions.

I started a new Scorched Earth game with some friends two weeks ago.
Currently in the Aug I turn the Germans have one panzer corps
in the replacement pool, due to my counterattacks as the Russian.
The Germans have already lost 42 armor replacement points, but
the Russian have also taken heavy losses.

/Mats Persson
-----

Date: Tue, 29 Jun 93 11:24:54 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Subject: Leningrad Scenario


Yes, this is the scenario which was to be used for the Europa tournament
at Origins (but which, according to a postcard I received yesterday, is
now cancelled).  My brother and I played it for the first time last week,
and we replayed it twice.

The first time, Riga fell on July 1, and Talinn held out until August 1.
Leningrad was never threatened, as the advancing Axis forces couldn't break
out into the Leningrad MD.  The second time, Riga fell on June II, but Talinn
would have held until about September I (the German infantry was seriously
bogged down trying to eliminate encircled and bypassed units, and the armor
got itself into serious trouble).

My question is, does the Axis have a chance here?  What am I missing?
Can they get anywhere near Leningrad by the September II turn?  As far as
I can tell, the Axis will never reach Leningrad in 1941.

Thanks


Viktor
-----

Date: Tue, 6 Jul 93 09:03:28 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Subject: Leningrad Scenario


Hmmm.  Apparently, I made the mistaken assumption that everyone subscribes
to Europa magazine, so when I talked about the Leningrad scenario, I 
confused a couple of people, who had no way of knowing what it is.  I will
send out a summary of that scenario in the next couple of days, when I have
more time.

But, to answer my own question, apparently the Leningrad scenario is stacked
against the Germans.  When I played Scorched Earth at Origins, there was lots
of room to flank the defenses, and none exists in the scenario.

But, for all of you who have been waiting for Second Front, at Origins they
announced that it will be out in 3 months.  Winston said, "I wouldn't have
printed the maps if Second Front wasn't nearly complete."

Winter War was nominated for Best Game of '93 (lost to Hacker, by Steve
Jackson Games).  Victor Hauser and Arthur (forgot his last name, but he did
the maps) were playing a Second Front demo at the convention.  They were using
some new air rules which look very nice, but which aren't certain to be
included in the final version.  (I don't know most of the air rules they were
using, but they certainly simplified the air phase.  Things seem to be more
points-based (offense, defense), and not unit-based).

In our game of Scorched Earth, I discovered, as commander of the Moscow and
Western MDs, that it is a Bad Thing to stay in one place too long.  At one
point, around Minsk, I decided that I couldn't retreat far enough, so I would
stick around one more turn (I hadn't lost many units the prior turn).  Big
mistake.  My whole line was wiped off the map and/or surrounded.  Now there
were only 20 divisions keeping the Germans from the Moscow defenses.  They
held (fortunately), and we threw our tanks into the Valdai hills Northwest of
Moscow to hold that part of the line.  We then successfully rebuilt most of
our central front losses, and prepared to wipe out the advancing motorized
units of Army Group Center.  We ended the game there, after the September I
German turn, since all (except the AGC commander) agreed that the Russian
counter-attack would have stopped AGC to freeze outside Moscow in December.

A quick note:  The auction at Origins this year was a buyers' market.  
Wacht am Rhein could be obtained for under $100 (punched), War in the Pacific
for $135 (punched).  These games normally sell for around $200 (punched).

Scorched Earth (mint, _not_ the 1.5 edition) $30.

Crimea went for $26

Operation Typhoon went for $120

Gettysburg (AH, 1958 (square grid)) went for $30

There was no bottom to this market.

Viktoras Kaufmann
-----

Date: Wed, 7 Jul 93 15:56:14 +0200
From: (Chris Scogings) <cscoging@unpcs1.cs.unp.ac.za>
Subject: New guy seeks help

Hello
I am new to Europa (I only have Fire in the East).
Could some kind old-timer tell me how I subscribe to Europa magazine, where
to buy games, any other useful/interesting information?

Thanks
Chris
----------------------------------------------------------------------
Chris Scogings                      Voice: (27) 331 955645
Computer Science Dept                 Fax: (27) 331 955599
University of Natal
Pietermaritzburg                   E-Mail:cscoging@unpcs1.cs.unp.ac.za
----------------------------------------------------------------------
-----

Subject: Italian OB
Date: Wed, 07 Jul 93 10:09:20 -0700
From: "Dupsyob" <rholmes@DHVX10.CSUDH.EDU>


Howdy,

	I was wondering if GDW or GRD has published an order of battle
for the Italians during the early war period, say up to 1943 or so.
Thanks for the help.

Rod Holmes			|  Once you pull the pin from mister
rholmes@dhvx10.csudh.edu	|  Grenade he is no longer your friend.
-----

From: krogers@moons.sim.es.com (Keith Rogers)
Subject: Leningrad Scenario
Date: Wed, 7 Jul 1993 12:13:51 -0600 (MDT)

Viktor Kaufmann writes:

>    The second time, Riga fell on June II, but Talinn
>would have held until about September I (the German infantry was seriously
>bogged down trying to eliminate encircled and bypassed units, and the armor
>got itself into serious trouble).

Let me guess, they ran around lots of Soviet units to "bag" them only
to find out they were out of supply next turn and running for their
lives (at half MPs) to get back into supply.

>My question is, does the Axis have a chance here?  What am I missing?
>Can they get anywhere near Leningrad by the September II turn?  As far as
>I can tell, the Axis will never reach Leningrad in 1941.

I'm not even close to a good source on your question as I'm just
starting my first game of SE but I have skimmed many years of ETO
issues.  I can only recall one case, the Origins game of, umm forgot
the year, in which the Axis ever actually took Leningrad.  In that
case the German side was demonically possessed and hell bent on taking
it and threw everything available at it.  Most of Army Group Center
went up there as did 95% (!) of the Luftwaffe and all reserves.  All
other fronts engaged in holding actions for the most part.

The result of that game was that the Axis did indeed take Leningrad in
(Nov, I think) '41 but was so weakened in doing so that they were
going to get swept out again after a time.  Of course the game was
never finished, as the Origins ones never are due to mosterous amounts
of time is takes to play SE, but it was generally conceeded the Axis
would never be able to hold the city for very long, much less until
'44.

The comments also showed that the Soviets were taken by complete
surprise that this would be the Axis's strategy and were thrown off
balance for a few turns by the complete dedication right from the
start of the Axis to take Leningrad.  They thought it might be a feint
for a while.  I doubt you could take LG in 41, if ever, given a Soviet
player who expects that push; the terrain is just too defender
friendly and AEC is virtually always nullified.

Perhaps some others have personal experience here.  I toyed with the
idea of a "go for Leningrad" strategy for this game I'm setting up but
decided not to in the end.  I'm usinging the more standard "go for the
Valdai hills, then to Moskva in '42" plan instead.  One interesting
difference between my readings and what my opponent is doing is that
it is (or at least was) fashionable for the Soviets to use the "Run
Away" defense in which he trades space for unit survival and falls
back a long ways into the interior before making a serious stand.  My
opponent has deployed his defenses as far forward as possible and
appears to be making Minsk and Kiev as unassailable as possible.

I have no experience to rely upon as to how sound this defense is.  I
do know that I'll have most of his best armor stacks U-2 by his Jun II
turn but I'm going to be taking until at least Jul II to mop things up
right on the very front lines before I can even start pushing further
without seriously jepordizing my c/m units' supply lines.  He really
has made a very forward defense.  I'm hoping it'll prove to be brittle
and give me liscense to roam behind it almost at will assuming I can
shatter it and eliminate the massive amounts of units I'm going
against in the process.

Any comments on how I should/could procede are welcome.

Keith Rogers
krogers@moons.sim.es.com
-----

From: krogers@moons.sim.es.com (Keith Rogers)
Subject: Leningrad Scenario
Date: Wed, 7 Jul 1993 15:57:01 -0600 (MDT)

Viktor Kaufmann writes:

>Hmmm.  Apparently, I made the mistaken assumption that everyone subscribes
>to Europa magazine, so when I talked about the Leningrad scenario, I 
>confused a couple of people, who had no way of knowing what it is.  I will
>send out a summary of that scenario in the next couple of days, when I have
>more time.

Oops, looks like I shot my mouth (or fingers) off too soon again.  I
thought you were playing SE and going for Leningrad.  I wasn't aware
that there's a Leningrad scenario.

>But, to answer my own question, apparently the Leningrad scenario is stacked
>against the Germans.  When I played Scorched Earth at Origins, there was lots
>of room to flank the defenses, and none exists in the scenario.

This wouldn't surprise me since SE in general seems rather stacked in
favor of the Soviets; things like it being impossible to take Minsk in
the historical amount of time (6 days), c/m units can't match how far
they penetrated in reality without being out of supply, etc.

>In our game of Scorched Earth, I discovered, as commander of the Moscow and
>Western MDs, that it is a Bad Thing to stay in one place too long.  At one
>point, around Minsk, I decided that I couldn't retreat far enough, so I would
>stick around one more turn (I hadn't lost many units the prior turn).  Big
>mistake.  My whole line was wiped off the map and/or surrounded.

Very interesting given my opponent is making a big stand at Minsk.
I'll have to see if I can duplicate your bad experience for him :-)

>  Now there
>were only 20 divisions keeping the Germans from the Moscow defenses.  They
>held (fortunately),  and we threw our tanks into the Valdai hills
>Northwest of Moscow to hold that part of the line.

How?  That was an amazing piece of defense on your part and/or a poor
piece of offense on AGC's part.  Was AGC too preoccupied with mopping
up the units at Minsk that they couldn't smash through those 20 divs?
The Valdai hills don't give you all that much advantage with only a -1
die mod for rough terrain.

>  We then successfully rebuilt most of
>our central front losses, and prepared to wipe out the advancing motorized
>units of Army Group Center.  We ended the game there, after the September I
>German turn, since all (except the AGC commander) agreed that the Russian
>counter-attack would have stopped AGC to freeze outside Moscow in December.

Looks like your game was pretty reminescent of reality with the huge
bag at Minsk but failing to gain Moscow before winter set in.

Keith Rogers
krogers@moons.sim.es.com
-----

Date: Thu, 8 Jul 93 07:47:23 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Subject: Origins SE


Well, after losing all my Russian units except 20 divisions, I just staggered
them to create non-overrunnable islands exerting zones of control to slow
the Germans down.  I guess I should mention that in those 20 divisions, I
did _not_ include about 10 divisions of armor.  However, those 10 were _all_
thrown into the Valdai Hills, as I hadn't fortified them (I was playing SE
for the first time, although I have played other Europa games).  Further,
the AGC commander, after watching AGN get its motorized non-armor units get
crushed by the Northern Front commander in a viscious counter-attack, was
rather gun-shy about extending his armor too far out in front of his infantry,
so, as a result, Moscow held.

In our second game (we quit the first one after one day, having gotten to the
Russian part of the the Sept I turn), the Northern Soviet commander built his
defense by putting all his Russian divisions in swamp, wood, or forest
hexes, and non in clear terrain.  The AGN commander promptly threw his armor
down the road, stacked with trucks, and caused the immediate activation of
the Leningrad reserves on the June II Soviet turn.  This game ended on Aug I,
with AGN 3 hexes outside Leningrad to the south of the city, AGC well beyond
Minsk, and AGS stalled at the front, although the Russians were just beginning
their retreat to the river line.  There was no doubt that Leningrad would
have fallen in this game, and that it would have been very hard to retake,
possibly crippling the Soviet war machine (there are many RPs which are
generated by Leningrad).

I don't know if I mentioned, but GR/D was selling "War Bonds" for Second
Front.  Basically, these are pre-release coupons which you can exchange for
a copy of Second Front upon its release.  They were available at Origins
only, and cost $85, so we now know what a minimum price for SF will be.
Look for it in about 3 months.

Viktor Kaufmann
viktor@mgr.hjf.org
-----

Date: Thu, 8 Jul 93 07:58:13 -0700
From: graham@cs.washington.edu (Stephen Graham)
Subject: E-mail for GR/D


Anyone have the GEnie address for GR/D? Given that, it should be possible
to get e-mail to them from the Internet by using address@genie.geis.com

Steve Graham
graham@cs.washington.edu