Hi, I am new to this mailing list, so I'll try to get something started here.
How about a simple poll?  The subject is very controversial, but the question
is simple.  (Usually people are adamant about their opinions on this one.)

How do you rate the play balance of FITE/Scorched Earth?

a)  The Germans have an overwhelming advantage.
b)  The Germans have a small advantage.
c)  It is balanced evenly.
d)  The Soviets have a small advantage.
e)  The Soviets have an overwhelming advantage.


I'll vote first.  I vote e.



                                                Jim Pritchett

UUCP:  rwsys.lonestar.org!caleb!europapoll
 or    utacfd.uta.edu!rwsys!caleb!europapoll


>From matpe@se.liu.lysator Wed Apr 28 16:20:18 1993
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From: Kurt Schroeder <kschroe2@ua.d.umn.edu>
Message-Id: <199304281515.AA18374@ua.d.umn.edu>
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To: europa@lysator.liu.se (Europa mailing list)
Date: Wed, 28 Apr 93 10:15:31 CDT
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Status: RO

^   How do you rate the play balance of FITE/Scorched Earth?
^   
^   a)  The Germans have an overwhelming advantage.
^   b)  The Germans have a small advantage.
^   c)  It is balanced evenly.
^   d)  The Soviets have a small advantage.
^   e)  The Soviets have an overwhelming advantage.
^   
^   I'll vote first.  I vote e.
^                                                   Jim Pritchett
^   UUCP:  rwsys.lonestar.org!caleb!europapoll
^    or    utacfd.uta.edu!rwsys!caleb!europapoll

I'd vote somewhere between d and e.  Of course, the next question to be
asked, assuming agreement on this first one, is:

Is this lack of balance a problem?

Several issues enter in here.  

1.  The Soviets won the real war by a long shot.  This would argue that the
game should be unbalanced, at least in the long run.  Of course, should the
Germans (or, more accurately, the Axis :-) have a chance in the 'short run',
e.g. through Fall 1942, and do they in the game?

2. This assumes that people who play a game as complicated as FITE/SE/U are
interested primarily in simulation of historical events, rather than in 
game-ability or play value.  Is this true of the people reading this mail
list?  What is the desired balance between historicity and playability.  My
own feeling is that the game system (Europa) and scenarios (FITE/SE/U) should
be able to accurately portray the choices available at the
operational/strategic level while allowing the players (who take the roles of
theatre commanders) to make operational and strategic choices different than
those chosen by the historical characters.

On our own operational level, I am unsure as to how to submit something to
this mail list.  I am simply responding to the above message by Jim P.  Is
that the procedure to be followed, or should I be mailing this message back
to lysator, or what?  Jim, if this message reaches only you, could you
forward it to the right place?  I have never used one of these mailing lists
before, and some instructions (perhaps posted to rec.board.games also) would
probably increase participation on the part of neophytes such as myself.

Thnx.

Kurt Schroeder
kschroe2@ua.d.umn.edu


>From matpe@se.liu.lysator Wed Apr 28 16:54:17 1993
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Date: Wed, 28 Apr 93 17:51:06 +0200
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To: europa@lysator.liu.se
Subject: Re: no subject (file transmission)
Status: RO

>On our own operational level, I am unsure as to how to submit something to
>this mail list.  I am simply responding to the above message by Jim P.  Is
>that the procedure to be followed, or should I be mailing this message back
>to lysator, or what?  Jim, if this message reaches only you, could you
>forward it to the right place?  I have never used one of these mailing lists
>before, and some instructions (perhaps posted to rec.board.games also) would
>probably increase participation on the part of neophytes such as myself.

You did it correctly.
Be sure that the To: field in your message contains europa@lysator.liu.se.
In the Sun version of Mail this is done by using R and then ~h to delete
the senders mailaddress. In mailtool choose button 'Reply (all)'. Other
mail programs use other methods.

/Mats Persson

>From matpe@se.liu.lysator Fri Apr 30 06:59:09 1993
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From: caleb!jdp@relay.EU.net (Jim Pritchett)
To: europa@lysator.liu.se
Subject: Re: Hello and FITE question
Status: RO

Note:  I sent this reply direct, but I later decided that the list might be
interested, so I am sending it there also.

Graham_Arts@mindlink.bc.ca wrote:

> 1.  The Soviets won the real war by a long shot.  This would argue that the
> game should be unbalanced, at least in the long run.  Of course, should the
> Germans (or, more accurately, the Axis :-) have a chance in the 'short run',
> e.g. through Fall 1942, and do they in the game?

The Soviet victory implies that the Germans need to win before the Soviet
war machine can get significant amounts of materiel into the conflict.
Alternatively, the Germans need to reach the end of the vast Soviet supply
of potential soldiers (note: they came a lot closer to this point than they
ever admitted.  The Soviets lied about the population of their cities for
decades after the war.)

> 
> 2. This assumes that people who play a game as complicated as FITE/SE/U are
> interested primarily in simulation of historical events, rather than in 
> game-ability or play value.  Is this true of the people reading this mail
> list?  What is the desired balance between historicity and playability.  My
> own feeling is that the game system (Europa) and scenarios (FITE/SE/U) should
> be able to accurately portray the choices available at the
> operational/strategic level while allowing the players (who take the roles of
> theatre commanders) to make operational and strategic choices different than
> those chosen by the historical characters.

This varies according to the players.

> 
> On our own operational level, I am unsure as to how to submit something to
> this mail list.  I am simply responding to the above message by Jim P.  Is
> that the procedure to be followed, or should I be mailing this message back
> to lysator, or what?  Jim, if this message reaches only you, could you
> forward it to the right place?  I have never used one of these mailing lists
> before, and some instructions (perhaps posted to rec.board.games also) would
> probably increase participation on the part of neophytes such as myself.

You should post directly to the mailing list address (i.e. europa@lysator.liu.se)
I'm not sure where replies to the list go.  That should work, but it may not.

If it goes to the mailing list, you should see it.  If not, post it to the ml
yourself, or drop me a note and I can forward it for you.



                                                Jim Pritchett


UUCP:  rwsys.lonestar.org!caleb!jdp
 or    utacfd.uta.edu!rwsys!caleb!jdp

>From matpe@se.liu.lysator Fri Apr 30 17:58:43 1993
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To: europa@lysator.liu.se
Subject: Re: FITE question
Status: RO

> How do you rate the play balance of FITE/Scorched Earth?
Between c and d in 1941/42. The whole game is probably e,
but I have never played it to the end.

I think there should be better victory conditions.
My suggestion is: count the number of cities/city hexes owned
each year, in both Oct I and Oct II, and Apr I and Apr II.
Then compare this number to some average number. The Germans
get the +/- difference as victory points.

With these victory conditions the Soviets must choose between
saving his army or try to hold cities.

/Mats

>From matpe@se.liu.lysator Fri Apr 30 18:00:02 1993
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To: europa@lysator.liu.se
Subject: TEM 6
Status: RO


Does anybody have issue number 6 of The Europa Magazine?
I need the OB for the British Pioneers.

/Mats


>From matpe@se.liu.lysator Fri Apr 30 19:19:09 1993
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From: graham@cs.washington.edu (Stephen Graham)
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To: europa@lysator.liu.se
Subject: Re: FITE question
Status: RO

>I think there should be better victory conditions.
>My suggestion is: count the number of cities/city hexes owned
>each year, in both Oct I and Oct II, and Apr I and Apr II.
>Then compare this number to some average number. The Germans
>get the +/- difference as victory points.
>
>With these victory conditions the Soviets must choose between
>saving his army or try to hold cities.

Better would be to show why the Soviets need to hold certain areas.
There should be some importance to holding cities, but most Soviet
industry is missing from the game.

For instance, there's the entire Donbass industrial region, including
most of the iron ore & smelting available as well as additional factories
not shown. The southern runaway defense might change if losing the
area meant sharply reduced armor, artillery and air production.

Overall, though, I don't particularly care for victory points. Most
games of FiTE/SE end in one side or the other quitting, effectively
surrendering. The other games end under similar conditions, it
becomes clear to the players who has won and by what margin. In the
case of First to Fight or Balkan front, where the loser is guaranteed,
the Poles and the Allies should be able to judge for themselves how
well they played. How much did the Germans pay for their victory?
Since we know when the campaigns ended historically, VPs for time
are somewhat useful, but a Greek player still holding out at the
beginning of June knows that he's won.

>From matpe@se.liu.lysator Tue May  4 03:18:56 1993
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Message-Id: <199305040215.AA22094@lysator.liu.se>
To: europa@lysator.liu.se
From: Spider <AKG@CU.NIH.GOV>
Date: Mon, 03 May 1993 22:11:04 EDT
Subject: Europa
Status: RO


== Forwarded Mail ==

MAIL FROM AKG  MONDAY  05/03/93  10:10:21 P.M.

To:       AKG
From:     "Spider" <AKG>
Date:     Mon, 03 May 1993  22:10:17 EDT
Subject:  Europa

     I was the Polish player in the game of  First  to  Fight  that  Viktor
mentioned.  Certainly it was not Viktor's fault (well, maybe a little) that
the German's lost in victory points.
     I've always liked the maxim "The best defense is a good offense."  The
player  playing  the  Southern  forces  for the Germans was not aware of my
inclination, and proceeded in a rather lax manner.   His  strategy  was  to
build  as  powerful a stack as possible, and attack with multiples of these
stacks against the strongest points in my line, in the hopes of  destroying
my powerful units early in the game.
     This would be a good point to mention my setup.  The Polish have  many
of their good units either cut off or simply destroyed in the first moments
of the invasion.  The Northern Germans, however, are rather weak;  and  the
Polish have a good line of forts facing them.  So rather than try to defend
a line, I used weak divisions in the forts and the  intervening  swamps  to
bring  the  Northern advance to a mind-numbing crawl.  (The North has about
as much armour as the Polish.) In the South, however,  I  stacked  my  most
mobile  cavalry  and  armour  (what little I had) into mid-size stacks.  To
solidify my line, I brought up the units from the North to bolster any weak
spots  and roads.  The Germans, in their carelessness and confidence in the
Polish's lack of any choice other than to stand there  and  take  it,  left
gaps  in  his  line.  As a result, two of these stacks of mine shot through
his line, destroyed an  air  unit,  and  attacked  two  of  his  stacks  of
'leftovers'.
     The German, in making ultra-powerful stacks, was left with  stacks  of
five or six 1-10 mobile units.  So a stack of say, two 5-6 cav divisions, a
1-8 artillery, a 3-5 armour division, and a 1-8 armour regement was  enough
to  demolish such a stack.  And whammo, I've got some 15-18 victory points.
with the air thrown in, and the other stack, that was like 58 vp's  in  one
turn.   Vik  made  a  similar mistake in the North.  He left a gap so that,
during my mechanized movement phase, I sent a 1-8 armour  through  onto  an
airfield  with three Ju-88's.  One escaped, that's another 50 vp's.  It was
these mistakes that cost them the game.  Sure, I lost  alot  of  units  and
ended  up losing Warsaw early, but even that was bad luck on my part.  When
Polish units are cut off, they roll to see  if  they  surrender.   Of  nine
stacks  of  units  which I rolled for, only one survived, and it was a weak
stack.  In addition, the Souther player managed to get  his  armour,  three
corps  worth,  cut off by my Polish zoc's.  I had better than 50% chance on
three attacks to destroy a stack of 6re's of armour, and got none  of  'em.
Then  my  units  got  cut  off  by the Northern player, who finally drudged
through my line of forts and zoc's and cut off  most  of  my  units,  which
conveniently, and promptly, died.
     When all  was  said  and  done  (the  Germans  decided  to  get  those
horror-bombing  vp's  rather than take a virtually defenseless Warsaw), the
only reason I really got the Strategic victory was because I got lucky with
one  last  attack,  which  allowed  one  of  my border units to escape into
Lithuania.
     All in all, it's a good game.  Even though it seems hopeless with  the
Polish,  and  a  keen eyed German would never have allowed what happened to
occur (Viktor tried not to interfere with the Southern player's moves, he'd
never  screw  up  that  badly.  In fact, he found it rather amusing.) it is
still fun to try nifty things with  the  Polish.   (I've  yet  to  try  the
Germans.)

Arius V. Kaufmann
AKG@NIHCU                I'm not politically incorrect,
AKG@CU.NIH.GOV           I'm politically challenged.


>From matpe@se.liu.lysator Wed May 12 13:19:14 1993
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Date: Wed, 12 May 93 07:58:56 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Message-Id: <9305121158.AA27283@mgr.hjf.org>
To: europa@lysator.liu.se
Subject: FITE Player Aid Kit
Status: RO


Does anyone have a copy of the Fire in the East Player Aid Kit which
they would be willing to sell?

One other thing, does anyone who is subscribed to this list also have access
to the Europa forum on GENIE?  It would be interesting to see some of the
things they talk about there posted to this list.

Viktor

>From matpe@se.liu.lysator Fri May 14 12:24:29 1993
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Date: Fri, 14 May 93 12:14:51 BST
From: kh <kh@dcs.gla.ac.uk>
Message-Id: <9305141114.AA12161@tuvula.dcs.gla.ac.uk>
To: gwsteff@pbhya.pacbell.com, johhe@ida.liu.se
Subject: Re: Europa game titles
Cc: europa@lysator.liu.se
Status: RO

> I hope this list is complete (it is all from memory).

> By GDW:

Their Finest Hour	Operation Sealion	Hypothetical 1940
						German Invasion of Britain
						Jul-Nov 1940(?)

The Urals		Eastern Front		FiTE/SE Expansion

I've also seen "Africa Orientale" mentioned (Italian West African
campaigns presumably), but it doesn't seem to be a boxed game.  
Maybe it was a "roll-your-own" mini in The Europa Magazine?

> By GRD (to appear "soon"):

Second Front		Allied Western Campaigns	Jul 1943- May 1945?

Is there any news of this yet?!

Kevin


>From matpe@se.liu.lysator Fri May 14 11:34:10 1993
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From: Johan Herber <johhe@ida.liu.se>
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To: gwsteff@pbhya.PacBell.COM
Cc: europa@lysator.liu.se
In-Reply-To: Gerald Steffler's message of Thu, 13 May 93 13:21:07 PDT <9305132021.AA02070@ns.PacBell.COM>
Subject: Europa game titles
Status: RO


By GDW:

Case White	Polish Campaign		Sep 1939 	(Nonstandard time scale)
Narvik		Norwegian Campaign	Apr 1940 	(Nonstandard unit and time scale)
Fall of France	Western Campaign	May 1940-
Marita-Merkur	Balkan Campaign		Dec 1940-Jun 41
Western Desert	Desert War		Nov 1940-
Torch		French North Africa	Nov 1942-Jun 43 (Continuation of WD)
Near East	Iraq and Persia		Nov 1940- 	(Add on to WD, no Soviets)*
Fire in the East Eastern Front		Jun 1941-Mar 42 (Older title: Drang nach Osten)
Scorched Earth	Eastern Front		Apr 1942-Dec 44 (Continuation of FitE, 
							 Older title: Unentschieden)**
Spain and Portugal			Hypothetical German or Allied invasions.***

*   Cannot be played by itself, WD needed.
**  Cannot be played by itself, FitE needed.
*** Cannot be played by itself, FoF or Torch needed.

By GRD:

First to Fight	Polish Campaign		Rework of Case White.
Balkan Front	Balkan Campaign		Rework of Marita-Merkur
A Winter War	Russo-Finnish War	39-40

I hope this list is complete (it is all from memory).

/Johan

>From @uk.ac.nsfnet-relay:thornley@edu.umn.cs Fri May 14 15:43:46 1993
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From: "David H. Thornley" <thornley@edu.umn.cs>
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Subject: Re: Europa game titles
To: kh@uk.ac.glasgow.dcs (kh)
Date: Fri, 14 May 93 9:40:38 CDT
In-Reply-To: <9305141114.AA12161@tuvula.dcs.gla.ac.uk>; from "kh" at May 14, 93 12:14 pm
X-Mailer: ELM [version 2.3 PL11]
Status: RO

> 
> > I hope this list is complete (it is all from memory).
> 
> I've also seen "Africa Orientale" mentioned (Italian West African
> campaigns presumably), but it doesn't seem to be a boxed game.  
> Maybe it was a "roll-your-own" mini in The Europa Magazine?
> 
Africa Orientale was done by the Wargamer.  It used Europa rules and
was intended to be Europa-compatible, but it was done by different people.

BTW, there's no reason why you couldn't tack The Near East onto a
Fire in the East game, but I don't see what it will buy you; invading
the Soviet Union through the Caucasus seems like a major logistic
and terrain nightmare (it takes *lots* of resource points to get a
rail connection).

> > By GRD (to appear "soon"):
> 
> Second Front		Allied Western Campaigns	Jul 1943- May 1945?
> 
> Is there any news of this yet?!
> 
As always, it is slated for release later this year.  Seriously, GR/D is
putting in a major effort, and has sworn off working on other projects
until Second Front is out the door.  I really do expect it home by Christmas
this year.  (My home, that is.)

DHT

>From @uk.ac.nsfnet-relay:matpe@se.liu.lysator Fri May 14 19:53:59 1993
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From: graham@edu.washington.cs (Stephen Graham)
Message-Id: <9305141502.AA10535@june.cs.washington.edu>
To: europa@se.liu.lysator
Subject: Re: Europa game titles
Sender: matpe@se.liu.lysator
Status: RO

>> By GRD (to appear "soon"):
>
>Second Front		Allied Western Campaigns	Jul 1943- May 1945?
>
>Is there any news of this yet?!

Second round of playtesting should commence later this month. We've
received black&white maps and the OB in the past week. All we need
are the rules and we can get underway. Projected release at Christmas 93.

Steve Graham
graham@cs.washington.edu

>From matpe@se.liu.lysator Fri May 14 20:15:14 1993
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To: europa@lysator.liu.se
Subject: Re: Europa game titles
Status: RO


>Second Front            Allied Western Campaigns        Jul 1943- May 1945?
>Is there any news of this yet?!

In the Europa Magazine #30, Rick Gayler says that the maps are printed
very soon, and the counters and rules are being worked on. The OB is
almost finished.

/Mats

>From matpe@se.liu.lysator Thu May 13 21:25:01 1993
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Subject: Europa game titles
To: europa@lysator.liu.se
Date: Thu, 13 May 93 13:21:07 PDT
From: Gerald Steffler <gwsteff@pbhya.PacBell.COM>
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Status: RO

I'm looking for a concise list of all Europa games published by
GDW and GRD(?). 

Is there a FAQ for Europa?  I believe that the game system could
benefit from one.  I've no idea which vendors system to purchase and
play.  I understand GRD is re-issuing/re-working the GDW games.  Are
the game names the same?

Thanks in advance.

Merciless1


>From matpe@se.liu.lysator Wed Jun  9 17:17:30 1993
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To: europa@lysator.liu.se
Subject: Archives
Status: RO

The mails in this mailinglist have been archived on
ftp.lysator.liu.se in directory pub/europa
in file d-1993-May

/Mats

>From matpe@se.liu.lysator Sat Jun 19 20:16:53 1993
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Date: Sat, 19 Jun 93 21:14:40 +0200
Message-Id: <9306191914.AA06909@diag19>
To: europa@lysator.liu.se
Subject: Europa List
Status: RO

Keith Rogers wrote:
>I submitted a request to be put on the Europa mailing list.  I sent it
>to europa-request@lysator.liu.se a few days ago after I discovered its
>existence from this group's FAQ.  Is the list operator on holiday?
>Does the list still live?  Does anybody on the Net play Europa?

Yes, the list still lives, but has been a little quiet the last weeks.
 
>I'm starting my first game in it, Scorched Earth as the Germans, and
>am groping for any info which might help me out since I'm a rank
>novice at war games while my oponant has played several of the Europa
>modules plus lots of SL and ASL.  I feel like a sheep going to the
>slaughter house...

My advice to you for the Germans is:
1. Kill as many Russians as you can.
2. If the Russians are in low density in an area, FORWARD!
3. Beware of counterattacks in areas with lots of Russians.

And an additional advice for the novice German is: put at least
one division in every stack. This will save your trucks, engineers,
Me 109s, and other small regiments and battalions.

I started a new Scorched Earth game with some friends two weeks ago.
Currently in the Aug I turn the Germans have one panzer corps
in the replacement pool, due to my counterattacks as the Russian.
The Germans have already lost 42 armor replacement points, but
the Russian have also taken heavy losses.

/Mats Persson

>From @se.liu.mailgw,@mil.navy.nnmc.ntcusuhs:viktor@org.hjf.mgr Mon Jul  5 17:33:56 1993
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Date: Tue, 29 Jun 93 11:24:54 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Message-Id: <9306291524.AA03913@mgr.hjf.org>
To: europa@lysator.liu.se
Subject: Leningrad Scenario
content-length: 878
Status: RO


Yes, this is the scenario which was to be used for the Europa tournament
at Origins (but which, according to a postcard I received yesterday, is
now cancelled).  My brother and I played it for the first time last week,
and we replayed it twice.

The first time, Riga fell on July 1, and Talinn held out until August 1.
Leningrad was never threatened, as the advancing Axis forces couldn't break
out into the Leningrad MD.  The second time, Riga fell on June II, but Talinn
would have held until about September I (the German infantry was seriously
bogged down trying to eliminate encircled and bypassed units, and the armor
got itself into serious trouble).

My question is, does the Axis have a chance here?  What am I missing?
Can they get anywhere near Leningrad by the September II turn?  As far as
I can tell, the Axis will never reach Leningrad in 1941.

Thanks


Viktor

>From matpe@se.liu.lysator Wed Jul  7 13:50:53 1993
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Date: Tue, 6 Jul 93 09:03:28 EDT
From: viktor@mgr.hjf.org (Viktor Kaufmann)
Message-Id: <9307061303.AA13427@mgr.hjf.org>
To: europa@lysator.liu.se
Subject: Leningrad Scenario
Status: RO


Hmmm.  Apparently, I made the mistaken assumption that everyone subscribes
to Europa magazine, so when I talked about the Leningrad scenario, I 
confused a couple of people, who had no way of knowing what it is.  I will
send out a summary of that scenario in the next couple of days, when I have
more time.

But, to answer my own question, apparently the Leningrad scenario is stacked
against the Germans.  When I played Scorched Earth at Origins, there was lots
of room to flank the defenses, and none exists in the scenario.

But, for all of you who have been waiting for Second Front, at Origins they
announced that it will be out in 3 months.  Winston said, "I wouldn't have
printed the maps if Second Front wasn't nearly complete."

Winter War was nominated for Best Game of '93 (lost to Hacker, by Steve
Jackson Games).  Victor Hauser and Arthur (forgot his last name, but he did
the maps) were playing a Second Front demo at the convention.  They were using
some new air rules which look very nice, but which aren't certain to be
included in the final version.  (I don't know most of the air rules they were
using, but they certainly simplified the air phase.  Things seem to be more
points-based (offense, defense), and not unit-based).

In our game of Scorched Earth, I discovered, as commander of the Moscow and
Western MDs, that it is a Bad Thing to stay in one place too long.  At one
point, around Minsk, I decided that I couldn't retreat far enough, so I would
stick around one more turn (I hadn't lost many units the prior turn).  Big
mistake.  My whole line was wiped off the map and/or surrounded.  Now there
were only 20 divisions keeping the Germans from the Moscow defenses.  They
held (fortunately), and we threw our tanks into the Valdai hills Northwest of
Moscow to hold that part of the line.  We then successfully rebuilt most of
our central front losses, and prepared to wipe out the advancing motorized
units of Army Group Center.  We ended the game there, after the September I
German turn, since all (except the AGC commander) agreed that the Russian
counter-attack would have stopped AGC to freeze outside Moscow in December.

A quick note:  The auction at Origins this year was a buyers' market.  
Wacht am Rhein could be obtained for under $100 (punched), War in the Pacific
for $135 (punched).  These games normally sell for around $200 (punched).

Scorched Earth (mint, _not_ the 1.5 edition) $30.

Crimea went for $26

Operation Typhoon went for $120

Gettysburg (AH, 1958 (square grid)) went for $30

There was no bottom to this market.

Viktoras Kaufmann

>From matpe@se.liu.lysator Wed Jul  7 14:59:36 1993
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Date: Wed, 7 Jul 93 15:56:14 +0200
From: (Chris Scogings) cscoging <cscoging@unpcs1.cs.unp.ac.za>
Sender: cscoging@unpcs1.cs.unp.ac.za
Reply-To: cscoging@unpcs1.cs.unp.ac.za
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To: europa@lysator.liu.se
Subject: New guy seeks help
Status: RO

Hello
I am new to Europa (I only have Fire in the East).
Could some kind old-timer tell me how I subscribe to Europa magazine, where
to buy games, any other useful/interesting information?

Thanks
Chris
----------------------------------------------------------------------
Chris Scogings                      Voice: (27) 331 955645
Computer Science Dept                 Fax: (27) 331 955599
University of Natal
Pietermaritzburg                   E-Mail:cscoging@unpcs1.cs.unp.ac.za
----------------------------------------------------------------------

>From matpe@se.liu.lysator Wed Jul  7 18:11:09 1993
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To: europa@lysator.liu.se
Subject: Italian OB
Date: Wed, 07 Jul 93 10:09:20 -0700
From: Dupsyob <rholmes@DHVX10.CSUDH.EDU>
X-Mts: smtp
Status: RO


Howdy,

	I was wondering if GDW or GRD has published an order of battle
for the Italians during the early war period, say up to 1943 or so.
Thanks for the help.

Rod Holmes			|  Once you pull the pin from mister
rholmes@dhvx10.csudh.edu	|  Grenade he is no longer your friend.

>From matpe@se.liu.lysator Wed Jul  7 22:04:35 1993
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From: krogers@moons.sim.es.com (Keith Rogers)
Message-Id: <9307071813.AA10648@moons>
Subject: Leningrad Scenario
To: europa@lysator.liu.se
Date: Wed, 7 Jul 1993 12:13:51 -0600 (MDT)
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Status: RO

Viktor Kaufmann writes:

>    The second time, Riga fell on June II, but Talinn
>would have held until about September I (the German infantry was seriously
>bogged down trying to eliminate encircled and bypassed units, and the armor
>got itself into serious trouble).

Let me guess, they ran around lots of Soviet units to "bag" them only
to find out they were out of supply next turn and running for their
lives (at half MPs) to get back into supply.

>My question is, does the Axis have a chance here?  What am I missing?
>Can they get anywhere near Leningrad by the September II turn?  As far as
>I can tell, the Axis will never reach Leningrad in 1941.

I'm not even close to a good source on your question as I'm just
starting my first game of SE but I have skimmed many years of ETO
issues.  I can only recall one case, the Origins game of, umm forgot
the year, in which the Axis ever actually took Leningrad.  In that
case the German side was demonically possessed and hell bent on taking
it and threw everything available at it.  Most of Army Group Center
went up there as did 95% (!) of the Luftwaffe and all reserves.  All
other fronts engaged in holding actions for the most part.

The result of that game was that the Axis did indeed take Leningrad in
(Nov, I think) '41 but was so weakened in doing so that they were
going to get swept out again after a time.  Of course the game was
never finished, as the Origins ones never are due to mosterous amounts
of time is takes to play SE, but it was generally conceeded the Axis
would never be able to hold the city for very long, much less until
'44.

The comments also showed that the Soviets were taken by complete
surprise that this would be the Axis's strategy and were thrown off
balance for a few turns by the complete dedication right from the
start of the Axis to take Leningrad.  They thought it might be a feint
for a while.  I doubt you could take LG in 41, if ever, given a Soviet
player who expects that push; the terrain is just too defender
friendly and AEC is virtually always nullified.

Perhaps some others have personal experience here.  I toyed with the
idea of a "go for Leningrad" strategy for this game I'm setting up but
decided not to in the end.  I'm usinging the more standard "go for the
Valdai hills, then to Moskva in '42" plan instead.  One interesting
difference between my readings and what my opponent is doing is that
it is (or at least was) fashionable for the Soviets to use the "Run
Away" defense in which he trades space for unit survival and falls
back a long ways into the interior before making a serious stand.  My
opponent has deployed his defenses as far forward as possible and
appears to be making Minsk and Kiev as unassailable as possible.

I have no experience to rely upon as to how sound this defense is.  I
do know that I'll have most of his best armor stacks U-2 by his Jun II
turn but I'm going to be taking until at least Jul II to mop things up
right on the very front lines before I can even start pushing further
without seriously jepordizing my c/m units' supply lines.  He really
has made a very forward defense.  I'm hoping it'll prove to be brittle
and give me liscense to roam behind it almost at will assuming I can
shatter it and eliminate the massive amounts of units I'm going
against in the process.

Any comments on how I should/could procede are welcome.

Keith Rogers
krogers@moons.sim.es.com

>From matpe@se.liu.lysator Thu Jul  8 02:33:29 1993
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From: krogers@moons.sim.es.com (Keith Rogers)
Message-Id: <9307072157.AA15965@moons>
Subject: Leningrad Scenario
To: europa@lysator.liu.se
Date: Wed, 7 Jul 1993 15:57:01 -0600 (MDT)
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Status: RO

Viktor Kaufmann writes:

>Hmmm.  Apparently, I made the mistaken assumption that everyone subscribes
>to Europa magazine, so when I talked about the Leningrad scenario, I 
>confused a couple of people, who had no way of knowing what it is.  I will
>send out a summary of that scenario in the next couple of days, when I have
>more time.

Oops, looks like I shot my mouth (or fingers) off too soon again.  I
thought you were playing SE and going for Leningrad.  I wasn't aware
that there's a Leningrad scenario.

>But, to answer my own question, apparently the Leningrad scenario is stacked
>against the Germans.  When I played Scorched Earth at Origins, there was lots
>of room to flank the defenses, and none exists in the scenario.

This wouldn't surprise me since SE in general seems rather stacked in
favor of the Soviets; things like it being impossible to take Minsk in
the historical amount of time (6 days), c/m units can't match how far
they penetrated in reality without being out of supply, etc.

>In our game of Scorched Earth, I discovered, as commander of the Moscow and
>Western MDs, that it is a Bad Thing to stay in one place too long.  At one
>point, around Minsk, I decided that I couldn't retreat far enough, so I would
>stick around one more turn (I hadn't lost many units the prior turn).  Big
>mistake.  My whole line was wiped off the map and/or surrounded.

Very interesting given my opponent is making a big stand at Minsk.
I'll have to see if I can duplicate your bad experience for him :-)

>  Now there
>were only 20 divisions keeping the Germans from the Moscow defenses.  They
>held (fortunately),  and we threw our tanks into the Valdai hills
>Northwest of Moscow to hold that part of the line.

How?  That was an amazing piece of defense on your part and/or a poor
piece of offense on AGC's part.  Was AGC too preoccupied with mopping
up the units at Minsk that they couldn't smash through those 20 divs?
The Valdai hills don't give you all that much advantage with only a -1
die mod for rough terrain.

>  We then successfully rebuilt most of
>our central front losses, and prepared to wipe out the advancing motorized
>units of Army Group Center.  We ended the game there, after the September I
>German turn, since all (except the AGC commander) agreed that the Russian
>counter-attack would have stopped AGC to freeze outside Moscow in December.

Looks like your game was pretty reminescent of reality with the huge
bag at Minsk but failing to gain Moscow before winter set in.

Keith Rogers
krogers@moons.sim.es.com

>From @uk.ac.nsfnet-relay:matpe@se.liu.lysator Thu Jul  8 13:25:59 1993
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From: viktor@org.hjf.mgr (Viktor Kaufmann)
Message-Id: <9307081147.AA16761@mgr.hjf.org>
To: europa@se.liu.lysator
Subject: Origins SE
Sender: matpe@se.liu.lysator
Status: R


Well, after losing all my Russian units except 20 divisions, I just staggered
them to create non-overrunnable islands exerting zones of control to slow
the Germans down.  I guess I should mention that in those 20 divisions, I
did _not_ include about 10 divisions of armor.  However, those 10 were _all_
thrown into the Valdai Hills, as I hadn't fortified them (I was playing SE
for the first time, although I have played other Europa games).  Further,
the AGC commander, after watching AGN get its motorized non-armor units get
crushed by the Northern Front commander in a viscious counter-attack, was
rather gun-shy about extending his armor too far out in front of his infantry,
so, as a result, Moscow held.

In our second game (we quit the first one after one day, having gotten to the
Russian part of the the Sept I turn), the Northern Soviet commander built his
defense by putting all his Russian divisions in swamp, wood, or forest
hexes, and non in clear terrain.  The AGN commander promptly threw his armor
down the road, stacked with trucks, and caused the immediate activation of
the Leningrad reserves on the June II Soviet turn.  This game ended on Aug I,
with AGN 3 hexes outside Leningrad to the south of the city, AGC well beyond
Minsk, and AGS stalled at the front, although the Russians were just beginning
their retreat to the river line.  There was no doubt that Leningrad would
have fallen in this game, and that it would have been very hard to retake,
possibly crippling the Soviet war machine (there are many RPs which are
generated by Leningrad).

I don't know if I mentioned, but GR/D was selling "War Bonds" for Second
Front.  Basically, these are pre-release coupons which you can exchange for
a copy of Second Front upon its release.  They were available at Origins
only, and cost $85, so we now know what a minimum price for SF will be.
Look for it in about 3 months.

Viktor Kaufmann
viktor@mgr.hjf.org

>From matpe@se.liu.lysator Thu Jul  8 16:07:23 1993
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Date: Thu, 8 Jul 93 07:58:13 -0700
From: graham@cs.washington.edu (Stephen Graham)
Message-Id: <9307081458.AA21791@june.cs.washington.edu>
To: europa@lysator.liu.se
Subject: E-mail for GR/D
Status: R


Anyone have the GEnie address for GR/D? Given that, it should be possible
to get e-mail to them from the Internet by using address@genie.geis.com

Steve Graham
graham@cs.washington.edu

>From matpe@se.liu.lysator Wed Aug 18 16:00:15 1993
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Date: Wed, 18 Aug 93 16:58:24 +0200
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To: europa@lysator.liu.se
Subject: Soviet tips
Status: RO

After four games of playing Soviet in FitE/SE I think I should
give you some of my own strategial tips. Let's begin in the south..

1. The Soviet forces in the south are the strongest, but that
does'nt mean that they should defend their territory. There are
no important strategic objectives on the Ukrainian steppes.
Slow retreat? No, the Soviets should run to Kiev, then run to
Odessa, run to Kharkov, and so on. The infantry division who
can't run should defend their motherland and become Heroes of
the Soviet Union. This means you should put stacks of 5 or 6 
points in front of the panzers or even better; put them out
of supply. The german infantry divisions should march through
Ukraina without seeing any russians.
If all this fails, give up Ukraina completely and build a new
defense line around Stalino/Voronezh. 

2. Defend every major city hex with a full stack including
a NKVD unit, a fort, and some points of AA. This is important
for Kiev, because it's a major railway junction.
Unless the german cannot reach the city. In that case garrison
the city with a 3-6 and you avoid unpleasant surprises.

3. Break every rail line and bridge you can, and destroy every
airfield. Except behind your own lines of course.

4. Any panzerdivision venturing too far into russia should be
attacked, captured, beaten up and sent to the coal mines in
Siberia.

5. Run around in the Pripet marshes with some infantry divisions.
This is very annoying for the german. Soviet 3-6 in marsh hexes
is always annoying. Sooner or later he drives his panzers
into the marsh and gets a HX. The german becomes frustrated,
angry and makes even more mistakes.

6. On the other hand, if you really don't want any panzer too
far behind you lines, you should put 6 point stacks _between_
the marsh and forest hexes.

7. Defend Minsk and Smolensk lightly. Concentrate on building
up a fort line about 7 hexes from Moscow.

8. Moscow, Valdai hills and Leningrad are the major strategic
objectives. Defend these and send most of you troops to these
places. It is better to have a 12 point stack in marsh outside
Leningrad than two 6 point stacks in the clear outside Kharkov.
The german get EX result versus big stack more easily, which
he can't afford. 
Lets call 6 point stacks "Stop", 12 point "Defend", 20 point
"Hold" and 20 plus NkVD "No way!".

9. The Finns likes to make trouble. Show him your new tanks.
Helsinki is nice during the spring break.

10. The Arctic theater is fun. Either you should try to hold
Murmansk or you should'nt. If the german send lots of
units and some finns, he will probably succeed. There
is no use in defending a couple of armour points received
by lend lease. It could cost more than it gives.

11. The german is very fond of bombing your raillines. Put
engineers on the lines and your planes near the raillines
and in the cities. 

12. You have lots of armor. You can afford to lose it on
counterattacks.

13. Move your factories to the Urals and keep one or two on
the map depending on the situation. It is very expensive
to lose these.

14. Two Mig-3 and one I-16 versus two Me109E is not advisable.
You will lose one Mig-3. Hunt bombers and Me110 with your
fighters or gang up with three fighters for every Me109.

15. NODDL means Non Overrunable Double Defense Line which
means putting a double line of 6 point stacks. This tactic
avoid panzers exploiting behind your lines.


That's all for this time. Maybe I add some tips later
or maybe you share your tips with us. Next time I'll
make a detailed setup for the russian borderline. 

/Mats Persson

>From matpe@se.liu.lysator Tue Aug 17 17:01:14 1993
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Date: Tue, 17 Aug 1993 15:50:59 +0000 (GMT)
Subject: From sfbtett@email.meto.govt.uk
To: europa@lysator.liu.se
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Status: RO

Having just joined the list I thought I might ask what the situation
in Europa is:
I.E. when is second front coming -- what stage is it at ?

The last time I managed to play one of these games was a large game of
FITE/SE played  over several weekend with about 6 people ( roughly 3 a
side though numbers varied from weekend to weekend) about two yeasr ago. 

Enormous troop losses occured on both sides with the Axes forces
getting smashed in the south (Esentially failing to penetrate the
Dnepier) but doing well In the North -- capturing Leningrad in early
'42. The German offensive ins Summer 42 get thumped somewhat in the
south but did nasties to the Soviets in the clear region to the North
of Moscow and managed to blow the soviets apart with a thrust into
Moscow from the North and EAST. Things were fairly desperate to the
west of Moscow, but the line held...

Simon
P.S any Europa players in the South-west  London Area
============================================================
Reply address: sfbtett@email.meto.govt.uk
Tel : +[44]-344-856886

>From matpe@se.liu.lysator Tue Aug 17 17:06:29 1993
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To: europa@lysator.liu.se
Subject: Re: Still working?
In-Reply-To: Your message of Tue, 17 Aug 93 17:05:08 +0200. <9308171505.AA12772@diag19>
Date: Tue, 17 Aug 93 08:34:49 PDT
Status: RO


I recently took out Africa Oriental (Italia) and played it. I found it
very interesting being the Italians. I was only given two (weak) infantry
divisions and a horde of various brigades and regiments. Though I often
had more firepower (offensive strength points) I had a problem with being 
able to concentrate my forces for combat.

Does anyone have any useful hints on how the Italians should operate their
defense? The historical sit and take it defense seems to work historically
(which is to say, it doesn't work).


Ross


//////////////// 
//////////    //   Ross Hagglund
//////    /  ///   Database Kernel Engineer
/////    // ////   Informix Software   
////    // /////   
///    // //////   921 SW Washington Suite 670
//    // ///////   Portland, Oregon, USA, 97205
/    ///////////   Tel.:(503)221-2605, Fax.:(503)221-2633
////////////////   e-mail: ross@informix.com

>From matpe@se.liu.lysator Tue Aug 17 17:17:19 1993
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From: graham@cs.washington.edu (Stephen Graham)
Message-Id: <9308171614.AA03236@june.cs.washington.edu>
To: europa@lysator.liu.se
Subject: Status of Second Front
Status: RO

Playtest groups have been told to submit final reports by 21 September.
_Europa_ 31 gave a release date of 1 November 1993.

Since Victor showed part of the new air system in the magazine, I can
probably comment on parts of it. The new replacement system works well,
though the Allies rarely run out of points. I've managed to get the 
Americans down to 4 rps by attacking into 17 points of flak with the
objective of killing the Axis anti-shipping bombers. It also cuts
down on the number of aircraft counters needed and reduces in part
the problem of choosing the only the best type of aircraft. (In the
first playtest, my American airforces tended to have only P-38s, P-47s,
and an assortment of bombers. Not terribly realistic, but the best
mix of planes.)

There are several new types of planes: LB, which do not get the bomber
bonus for flak but are penalized for air-combat; HF, fighters optimized
for bomber-intercept which are penalized versus regular fighters; SB,
maritime strike aircraft which gain bonuses against naval units.

So far, my group (and most others) are very happy with the new system.
Better coverage of naval invasions and maritime strike works better
than the old air-naval interdiction mission. Victor has done a good
job in simplifying the system overall, while adding more detail where
appropriate.

--
Stephen Graham
graham@cs.washington.edu

>From europa-request@lysator.liu.se Tue Jan 18 15:14:01 1994
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From: viktor@mgr.hjf.org (Viktor Kaufmann)
Message-Id: <9401181502.AA12059@mgr.hjf.org>
Subject: Second Front
To: europa@lysator.liu.se (Europa )
Date: Tue, 18 Jan 1994 10:02:39 -0500 (EST)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 508
Status: RO

I just called GR/D yesterday to re-up my subscription to Europa
magazine, and asked them a few questions about SF.  What I was told was
that the counter sheets are at the die-cutters, and are expected back in
two to three weeks.  Once they get the counter sheets, they will begin
packing and mailing them.  Looks like Second Front is going to be out
next month!

And, for those who bought the War Bonds, the game will be sent to you,
without needing to redeem the coupon.

Viktor Kaufmann
viktor@mgr.hjf.org

>From europa-request@lysator.liu.se Mon Jan 24 15:16:09 1994
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From: fite@sage.cc.purdue.edu (Rickster)
Message-Id: <9401241511.AA14189@sage.cc.purdue.edu>
Subject: Combined Arms
To: europa@lysator.liu.se
Date: Mon, 24 Jan 94 10:11:19 EST
Status: R

Thois message concerns the new Europa newsletter, "Combined Arms" published 
by Flavio Carrillo.  I would like to recommend this newlettr to all who
play Europa because of the articles it contains.  The articles were written
by Flavoi , Charles Sharp, and Jason Long.  I miust say that they were 
excellent in that it appears that thrse articles are pet projects ogf the
authors and were written with great zest.  I won't discuss what they were 
about because in order to support the newsletter, flavio needs to sell
issues.  For subscription information see Europa magzine #32.
   Perhaps not much of a plug, But who has time when playing SE?

				Rick Fite


>From europa-request@lysator.liu.se Sat Apr 23 15:10:50 1994
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To: europa@lysator.liu.se
Subject: Second Front News
Status: R


Hello list members,
Here are some news from GR/D. Second Front has been delayed another
three weeks because of delays in the printing of the last countersheet.

/Mats P

>From europa-request@lysator.liu.se Sat Apr 23 18:02:53 1994
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Subject: Spainish Torch
Status: R

Hello Everyone,

I just got a copy of Spain and Portugal and was wondering where I could get
a copy of the Spainish Torch scenario?

Rod Holmes
rholmes@dhvx20.csudh.edu

>From europa-request@lysator.liu.se Tue Apr 26 20:18:55 1994
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Date: Tue, 26 Apr 1994 15:16:59 -0400 (EDT)
From: Stephen Balbach <stephen@clark.net>
Subject: Re: Torch
To: John Kula <JAKULA@bcsc02.gov.bc.ca>
cc: europa@lysator.liu.se
In-Reply-To: <199404261855.UAA17052@godot>
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Status: R


Thats illegal - I dont mean to be annal, but so many gamers copy rules 
and charts rather than buying the game it results in less revenue and 
thus fewer games to buy.  Support GDW and buy a second copy - sheesh they 
sell so few anyway you probably really would be making a diffrence.

Stephen Balbach


On Tue, 26 Apr 1994, John Kula wrote:

> To: EUROPA  --INTERNET europa@lysator.liu
> 
> 
> I need to get a copy of the rules and charts for Torch.  The version I have is
> GDW's last boxed version.  I'd be prepared to pay for photocopying, etc.
> 
> John Kula   jakula@bcsc02.gov.bc.ca   Commando 930 (MacBeth)
> 

_____________________________________________________________________________
Stephen Balbach          Clark Internet Services            stephen@clark.net
(410) 995-0691 [v]                                         FAX (410) 730-9765
Support free software       all-info@clark.net          Internet for the 90's


>From europa-request@lysator.liu.se Tue Apr 26 19:59:57 1994
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From: John Kula <JAKULA@BCSC02.GOV.BC.CA>
To: europa@lysator.liu.se
Subject: Torch
Status: R

To: EUROPA  --INTERNET europa@lysator.liu


I need to get a copy of the rules and charts for Torch.  The version I have is
GDW's last boxed version.  I'd be prepared to pay for photocopying, etc.

John Kula   jakula@bcsc02.gov.bc.ca   Commando 930 (MacBeth)

>From europa-request@lysator.liu.se Wed Apr 27 17:29:48 1994
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To: europa@lysator.liu.se
Subject: Re: Torch
Status: R


Use the mail adress europa@lysator.liu.se when sending mails
to the Europa list.

Forwarded mail:
>From unisql!bh@cs.utexas.edu Wed Apr 27 16:11:53 1994
>From: unisql!bh@cs.utexas.edu (Brian Heard)
>Subject: Re: Torch
>To: lysator.liu.se!europa-request@cs.utexas.edu
>Date: Wed, 27 Apr 94 8:48:47 CDT
>
>Since you can't buy Torch from GDW/GRD, how are you supposed to get a copy??
>I have called both GDW and GRD at one time trying to buy a copy, but
>they don't have any.  Except for paying big $$$ for some collector's version
>what are going to do if you want to play the game?
>
>
>Brian

>From europa-request@lysator.liu.se Tue May 17 20:15:05 1994
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From: Kevin Maroney <kjm@panix.com>
Message-Id: <199405171908.AA01628@panix.com>
Subject: Second Front!
To: europa@lysator.liu.se
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Status: R

Not five minutes ago, John Astell handed me copies of the OB and the 
all-but-one-small-rule-finished rulebook. The counters, maps, charts, and 
box are all done. SF should be shipping in about ten days.

Huzzah!

-- 
Kevin J. Maroney|kjm@panix.com|Proud to be a Maroney|Proud to be a Yonker 
  Never send money to someone who has the language skills of a rutabaga.

>From europa-request@lysator.liu.se Fri May 27 20:41:55 1994
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From: Kevin Maroney <kjm@panix.com>
Message-Id: <199405271937.AA13004@panix.com>
Subject: Re: Second Coming - A New (Slightly) Question
To: jtl@goldberry.uchicago.edu (Jim Lauroesch)
Date: Fri, 27 May 1994 15:37:37 -0400 (EDT)
Cc: europa@lysator.liu.se
In-Reply-To: <9405271850.AA12035@goldberry.uchicago.edu> from "Jim Lauroesch" at May 27, 94 01:50:32 pm
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Status: R

> Well unless GR/D gets their behinds in high gear that Second Front
> will not make it out by D-Day :-(.  I think that this is a *MAJOR*
> mistake on their part, does anyone know if they are pushing to get
> it out somehow/someway before June 6th.

Second Front should be out by the end of next week, unless you've heard 
otherwise in the last three days.

-- 
Kevin J. Maroney|kjm@panix.com|Proud to be a Maroney|Proud to be a Yonker 
  Never send money to someone who has the language skills of a rutabaga.

>From europa-request@lysator.liu.se Fri May 27 19:55:09 1994
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Date: Fri, 27 May 94 13:50:32 CDT
From: Jim Lauroesch <jtl@goldberry.uchicago.edu>
Message-Id: <9405271850.AA12035@goldberry.uchicago.edu>
To: europa@lysator.liu.se
Subject: Second Coming - A New (Slightly) Question
Status: R


Well unless GR/D gets their behinds in high gear that Second Front
will not make it out by D-Day :-(.  I think that this is a *MAJOR*
mistake on their part, does anyone know if they are pushing to get
it out somehow/someway before June 6th.

It seems incredible with the 50th anniversary of D-Day being this
year that GR/D didn't do more to be sure of having the game on the
shelf by June 6th, this makes me wonder what they were thinking
letting a counter sheet hold them back for so long.  I think that
they will be loosing quite a few sales due to this and that is very
important with a $99 game!

Anyone else care to comment?  Anyone have inside info about what
has been happening?

				Jim

>From europa-request@lysator.liu.se Thu Jun 23 20:21:27 1994
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From: Jim Lauroesch <jtl@goldberry.uchicago.edu>
Message-Id: <9406231916.AA17381@goldberry.uchicago.edu>
To: europa@lysator.liu.se
Subject: Any news on the Beast?
Status: R


Any news/rumors on the arrival of Second Coming?  What is the
problem now, having trouble packing the full sized inflatable
T-34 into the box :-) ?

Well as I noted before, GR/D missed a *BIG* opportunity with the
recent D-day hype, anyone want to place bets on whether they will
get it out by the Bulge anniversary?


			Jim

>From europa-request@lysator.liu.se Fri Jun 24 04:49:59 1994
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Date: Thu, 23 Jun 1994 23:48:51 -0400 (EDT)
From: Stephen Balbach <stephen@clark.net>
Subject: Re: Any news on the Beast?
To: Jim Lauroesch <jtl@goldberry.uchicago.edu>
cc: europa@lysator.liu.se
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Status: R


I wonder though regarding the D-Day oppertunity, and maybe I'm just in a 
flaming-liberal frame of mind, maybe they were worried about capatilizing 
on D-Day and trivilizing it into a mere game.  AT&T had a couple 
commercials regarding it and a lot of people were saying how gross that 
was to make money and capitalize off D-Day.

But upon further reflection, D-Day was fought to preserve the right of a 
free market economy, so given that, I dont think that can be the excuse 
for 2nd Front being late ;)

Stephen Balbach



On Thu, 23 Jun 1994, Jim Lauroesch wrote:

> 
> Any news/rumors on the arrival of Second Coming?  What is the
> problem now, having trouble packing the full sized inflatable
> T-34 into the box :-) ?
> 
> Well as I noted before, GR/D missed a *BIG* opportunity with the
> recent D-day hype, anyone want to place bets on whether they will
> get it out by the Bulge anniversary?
> 
> 
> 			Jim
> 

_____________________________________________________________________________
Stephen Balbach          Clark Internet Services            stephen@clark.net
(410) 995-0691 [v]                                         FAX (410) 730-9765
Support free software       all-info@clark.net          Internet for the 90's


>From europa-request@lysator.liu.se Tue Jun 28 18:47:01 1994
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From: Kevin Maroney <kjm@panix.com>
Message-Id: <199406281739.AA23165@panix2.panix.com>
Subject: Second Front shipping?
To: europa@lysator.liu.se
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Status: RO

According to John Astell, it is now shipping. No inflatable T-34, though.

(Actually, according to John, the box is so tightly packed that it might 
be difficult to get the components back in the box after it's been 
opened!)

-- 
Kevin J. Maroney|kjm@panix.com|Proud to be a Maroney|Proud to be a Yonker 
  Never send money to someone who has the language skills of a rutabaga.

>From europa-request@lysator.liu.se Wed Jul  6 23:04:39 1994
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Subject: Second Front opened in Minnesota
To: europa@lysator.liu.se (Europa mailing list)
Date: Wed, 6 Jul 1994 17:00:36 -0500 (CDT)
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Status: R

The Second Front has been opened here in Southeast Minneapolis, by a guy
who figures he's been waiting for it a lot longer than Uncle Joe did.

The first impression is that the box is packed.  Notice how the counter
sheets are packed into it if you want to get everything back in the box.
(If you have some sort of counter storage system that will fit all the
counters back in the box when punched out, please share.  Heh heh heh.)
Maps look about like you'd expect.  Italy has an awful lot of brown on
it.

The rules are thick.  Scenarios are starting in '43 and '44, for both
ETO and MTO, and two more scenarios, one MTO only and one ETO only.
Soviets are not included, and the provision for them seems to be that
the Germans lose ground and have some additional restrictions.  Strategic
bombing is abstracted into its effects on the ground war, and the Allies
(and, to a lesser extent, the Germans) can pull units out to use on the
map.  The strategic bombers are abstracted; I did not see any B-17 or B-24
counters.

I found no Europa-scale naval units, although there are some charts marked
for Grand Europa use.

Haven't had time to look at it more, so somebody else can comment in
more detail.

DHT


>From europa-request@lysator.liu.se Thu Jul  7 22:41:55 1994
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Date: Thu, 7 Jul 94 16:33:54 CDT
From: Jim Lauroesch <jtl@goldberry.uchicago.edu>
Message-Id: <9407072133.AA07623@goldberry.uchicago.edu>
To: europa@lysator.liu.se
Subject: Second Front First Impressions
Status: R


It has crawled from it lair and arrived UPS at my home yesterday (despite
GR/D promising that they would send it to my office address where UPS
actually delivers), fortunately my wife got off work early and was home.

First thing you notice is the weight, it feels like it has a REAL T-34
inside, nice looking box although the back of the box is not easy to read.
Off comes the shrink-wrap and the box opens and there are all the counter
sheets, about 1/3rd of which have been cut in half so they fit in the box....
Counters look good, but whats this...where the %$$%## is the rest of the French
army?  Got a bum box, only half the French army is there...guess someone
missed packing that second piece of 1/2 counter sheet......
Some of the British counters look like the ink had air bubbles in it, and
the US air force has a faint ink streak over one side....  Other than that
the counters look good, except telling the CCNN and Hitler
Youth apart is a bit hard, fortunately the HY units don't seem to vary in
strength (unless there are more on the missing counter sheet).
The counters look GOOD, I like the new RSI counters, lots of fun new
unit types......air units are in the new style with an inoperative
side on the back....includes corp and air wing markers, naval forces
are not individual ships but task forces (see below).  The strategic
air forces are also divided out from the TAC air....

Maps are nice, I really like the new style.....

A ton of charts are jammed in, garrison displays and the new style aircharts
look loike they may get a bit crowded at times....looks like you need 2
tables, one for the maps and one for the displays.....

2 OB booklets, LONG OB booklets...I think I liked the ones in FITE/SE
better as far as layout/fonts, the AXIS OB includes a number of
units not in SF that get transferred to the East after formation and
the Axis Balkan OB.

The rules, thick rules, very thick rules.....the big changes are
an on demand air system (my friends and I have been doing an on demand
type system for years, nice to see the official rules).  No B-17s, Lancs,
etc. as the strate3gic air war has been handled via wings, need to see
how this plays, looks a LOT easier than trying to move 1000 plane raids
to Berlin and do all the patrol attacks :-)  The naval war is also
abstracted, includes (as you would expect) a good deal of rules
for handling invasions.....V-weapons rules as well to handle blitz of London
and port attacks.

I am going to give the game a solo try tonight and if there is any interest
I can post more impressions later.

>> I am thinking that we may want to try and create a few scenarios using
the net man-power, if your are interested let me know.... <<

			Jim


>From europa-request@lysator.liu.se Fri Sep 23 17:04:47 1994
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To: europa@lysator.liu.se
Subject: Second Front amphibious landings
Status: RO

It seems that this is the most debated rule in SF.
But according to both John Astell and Winston Hamilton
c/m can land on enemy beaches if carried solely on LC
from port to beach. 

Mats Persson

>From europa-request@lysator.liu.se Fri Sep 23 17:36:12 1994
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Date: Fri, 23 Sep 1994 09:33:54 -0800
To: europa@lysator.liu.se
From: graham@ee.washington.edu (Stephen Graham)
Subject: Re: Second Front amphibious landings
Status: RO

>It seems that this is the most debated rule in SF.
>But according to both John Astell and Winston Hamilton
>c/m can land on enemy beaches if carried solely on LC
>from port to beach.

I was hoping Europa 36 would contain errata on this. But it
appears to have been written prior to Origins.

By inference, anything with heavy equipment can be landed on
beaches, if solely transported by LCs. This will cut down on
the assault wave size. All divisional HQ's and AT will have to
sail on LCs. With only 20 LCs, it's going to be hard to do some
invasions. IN particular, you couldn't recreate Sicily.


Stephen Graham
graham@ee.washington.edu
graham@cs.washington.edu



>From europa-request@lysator.liu.se Fri Sep 23 18:03:44 1994
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From: Johan Herber <johhe@ida.liu.se>
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In-Reply-To: <9409231634.AA07192@maxwell.ee.washington.edu> (graham@ee.washington.edu)
Subject: Re: Second Front amphibious landings
Content-Length: 1905
Status: RO


   >It seems that this is the most debated rule in SF.
   >But according to both John Astell and Winston Hamilton
   >c/m can land on enemy beaches if carried solely on LC
   >from port to beach.

If all C/M units can make amphibious landings, what's the use for
amphibious tank/armoured units? They still have to use LC and there is
a risk that they sink. Ok, they are only halved and not quartered in
any combat, but the main contribution in combat strength to any
amphibious assault is bound to come from aircraft/naval units so that
is a minor benefit far outweighed by the risk of sinking (reducing the
number of air units that can support the attack if it sinks).

My personal opinion is that (non-amphibious) C/M units not should be
able to make an amphibious landings, but that they should be able to
land on friendly beaches using LC.

   I was hoping Europa 36 would contain errata on this. But it
   appears to have been written prior to Origins.

It should be in Europa 37 according to GR/D.

   By inference, anything with heavy equipment can be landed on
   beaches, if solely transported by LCs. This will cut down on
   the assault wave size. All divisional HQ's and AT will have to
   sail on LCs. With only 20 LCs, it's going to be hard to do some
   invasions. IN particular, you couldn't recreate Sicily.

How will you manage the Normandy landings then? There is just over 20
LC available for those landings as well. The follow-up wave (including
HE) will have to be transported on NTs, later to be transferred at sea
to surviving LCs and landed on the newly captured beaches.

/Johan

Johan Herber                                       | Email: johhe@ida.liu.se
Programming Environments Laboratory                | Phone: +46 13282869
Department of Computer and Information Science     | Fax  : +46 13282666
Linkoping University, S-581 83  LINKOPING, SWEDEN  | Telex: 50966 UNILIN S

>From europa-request@lysator.liu.se Fri Sep 23 19:03:50 1994
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Date: Fri, 23 Sep 1994 11:00:46 -0800
To: europa@lysator.liu.se
From: graham@ee.washington.edu (Stephen Graham)
Subject: Re: Second Front amphibious landings
Status: RO

>My personal opinion is that (non-amphibious) C/M units not should be
>able to make an amphibious landings, but that they should be able to
>land on friendly beaches using LC.

I think that's the intent of the Hamilton/Astell ruling. You still have
the difference between amphibious landings and amphibious assault.
For amphibious assault, you're still limited to non-c/m, non-HE units or
the intrinsically amphibious.

>   I was hoping Europa 36 would contain errata on this. But it
>   appears to have been written prior to Origins.
>
>It should be in Europa 37 according to GR/D.
>
>   By inference, anything with heavy equipment can be landed on
>   beaches, if solely transported by LCs. This will cut down on
>   the assault wave size. All divisional HQ's and AT will have to
>   sail on LCs. With only 20 LCs, it's going to be hard to do some
>   invasions. IN particular, you couldn't recreate Sicily.
>
>How will you manage the Normandy landings then? There is just over 20
>LC available for those landings as well. The follow-up wave (including
>HE) will have to be transported on NTs, later to be transferred at sea
>to surviving LCs and landed on the newly captured beaches.

The Normandy assault wave isn't as large as the Sicilian. Isn't it two
regiments/brigades of the 4th US, 1st US, 3d British, 15th British, and 3d
Canadian, and a regiment of the 29th US. That's 11 LCs, leaving 9 for
divisional HQs, armor and artillery in the follow-up wave.

Sicily, in contrast, had 14 assault regiments/brigades plus the three combat
commands of the 2d Armored Division, the Canadian Tank Brigade, and seven
divisional HQ's plus artillery to land. That's at least 28 LCs required.


Stephen Graham
graham@ee.washington.edu
graham@cs.washington.edu



>From europa-request@lysator.liu.se Fri Sep 23 21:21:48 1994
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From: Courtenay Footman <cpf@alchemy.ithaca.ny.us>
Message-Id: <199409232010.AA12354@alchemy>
To: europa@lysator.liu.se, graham@ee.washington.edu
Subject: Re: Second Front amphibious landings
Status: RO

>The Normandy assault wave isn't as large as the Sicilian. Isn't it two
>regiments/brigades of the 4th US, 1st US, 3d British, 15th British, and 3d
>Canadian, and a regiment of the 29th US. That's 11 LCs, leaving 9 for
>divisional HQs, armor and artillery in the follow-up wave.
You left out 

>Sicily, in contrast, had 14 assault regiments/brigades plus the three combat
>commands of the 2d Armored Division, the Canadian Tank Brigade, and seven
>divisional HQ's plus artillery to land. That's at least 28 LCs required.

But considering the scale of Second Front, shouldn't the first wave
be everything that was landed the fist day?  With the following wave
be everything that arrived the remaining fortnight?

According to Max Hasting's _Overlord_, the first assault waves at Normandy 
were:  
Utah:  three RCT's of the 4th.
Omaha: four RCT's of the 1st and 29th,
Gold:  three bde's of the 50th, the 56th independent Bde, and the 8th Armd Bde
Juno:  three brigades of the Canadian 3rd, and the Can 2nd Armd Bde
Sword: three brigades of the 3rd, and the 27th Armd Bde
In addition, there where three commando battalions and a ranger battalion
landed.

This does not count non-infantry units other than the British Armored
Brigades.  These include, but are not limited to:  the 65th Armd Field
Artillery, the 743rd Tank Battalion, the 922 Aviation Engineer Regiment(!!)

When I plan my invasions (so far I have not executed one), I simply allow
the Allies to land HE.  There is no way I will require them to land
in brigade size units -- the stacking limitations alone are decisive.
It is hard enough invading when the German armor is hopping around
the various possible invasion beaches, preventing any detailed advance
planning.

>From europa-request@lysator.liu.se Sat Sep 24 01:07:06 1994
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Date: Fri, 23 Sep 1994 17:04:57 -0800
To: europa@lysator.liu.se
From: graham@ee.washington.edu (Stephen Graham)
Subject: Re: Second Front amphibious landings
Status: RO

>But considering the scale of Second Front, shouldn't the first wave
>be everything that was landed the fist day?  With the following wave
>be everything that arrived the remaining fortnight?

Given all the restrictions on the assault wave, I'd say it's exactly that:
the initial assault waves. Say the first three waves landed on each beach
at Normandy. It's a bit odd considering the time scale, but then amphibious
assault works oddly at this time scale.

>In addition, there where three commando battalions and a ranger battalion
>landed.

These, along with the armored units you listed, are all amphibious-capable
units in Second Front, so they don't require LCs.

>When I plan my invasions (so far I have not executed one), I simply allow
>the Allies to land HE.  There is no way I will require them to land
>in brigade size units -- the stacking limitations alone are decisive.
>It is hard enough invading when the German armor is hopping around
>the various possible invasion beaches, preventing any detailed advance
>planning.

This is too great a benefit for the Allies. They don't need any breaks,
given their abilities. (nb., the victory conditions do balance the game.)
I've done approximately twenty amphibious assaults during playtest and
since release. The bulk of Allied staying power is provided by the
double-acting air forces and the naval task forces. It's not unusual for
each invasion hex to have a defensive strength of 60.

The invasion of France requires a lot of prep work, starting from the
first turn of the game. Keeping those German divisions pinned in place
is an essential part of this prep.

Otherwise, it's a matter of finding odd places to invade. Invasions on
the Brittany peninsula are usually pretty good. Few German players are
willing stick good divisions out by Brest, in case an invasion at the
base of the peninsula cuts them off.


Stephen Graham
graham@ee.washington.edu
graham@cs.washington.edu



>From europa-request@lysator.liu.se Sat Sep 24 13:46:00 1994
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From: Johan Herber <johhe@ida.liu.se>
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In-Reply-To: <9409240005.AA03640@maxwell.ee.washington.edu> (graham@ee.washington.edu)
Subject: Re: Second Front amphibious landings
Content-Length: 499
Status: RO


   >In addition, there where three commando battalions and a ranger battalion
   >landed.

   These, along with the armored units you listed, are all amphibious-capable
   units in Second Front, so they don't require LCs.

If you read the rules on amphibious assaults, you will note that _all_
units making an amphibious assault must disembark from LCs. The only
benefit these units have from their amphibous capability is that they
are not quartered in attack strenghth, as I read it.

/Johan





>From europa-request@lysator.liu.se Sat Sep 24 17:51:28 1994
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From: Stephen Graham <graham@maxwell.ee.washington.edu>
Message-Id: <9409241650.AA13306@asimov.ee.washington.edu>
To: europa@lysator.liu.se
Subject: Re: Second Front amphibious landings
Status: RO

>   >In addition, there where three commando battalions and a ranger battalion
>   >landed.
>
>   These, along with the armored units you listed, are all amphibious-capable
>   units in Second Front, so they don't require LCs.
>
>If you read the rules on amphibious assaults, you will note that _all_
>units making an amphibious assault must disembark from LCs. The only
>benefit these units have from their amphibous capability is that they
>are not quartered in attack strenghth, as I read it.

Quite right. One of the dangers of being a playtester is that old
versions of the rules get stuck in your head. One of the rules
iterations allowed intrinsically amphibious units to land directly from
NTs.

Steve

>From europa-request@lysator.liu.se Mon Sep 26 09:27:43 1994
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From: Courtenay Footman <cpf@alchemy.ithaca.ny.us>
Message-Id: <199409250541.AA16168@alchemy>
To: europa@lysator.liu.se, graham@maxwell.ee.washington.edu
Subject: Re: Second Front amphibious landings
Status: RO

I find it interesting that intrinsically amphibious units could be allowed
to land from NT's in the playtest version of the rules.  Why was this dropped?
As it is, the last units I would want to make an amphibious assault with
are the amphibious armor units, because the #!$& things might sink.
The fact that they are not quartered is not much of a benifit, because they
take up twice as much room.

>From europa-request@lysator.liu.se Mon Sep 26 09:32:56 1994
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Date: Sun, 25 Sep 94 10:11:41 -0700
From: Stephen Graham <graham@maxwell.ee.washington.edu>
Message-Id: <9409251711.AA03427@bradbury.ee.washington.edu>
To: europa@lysator.liu.se, graham@m
Subject: Re: Second Front amphibious landings
Status: RO

>I find it interesting that intrinsically amphibious units could be allowed
>to land from NT's in the playtest version of the rules.  Why was this dropped?

I don't know. It was present in the last playtest naval rules. I thought
the historic utility of amphibious tanks was that they didn't require
landing craft. It makes some sense to require LCs for the other
amphibious units. Didn't they make most landings from LCs? Their
benefits would come from a force structure tailored for landings.

>As it is, the last units I would want to make an amphibious assault with
>are the amphibious armor units, because the #!$& things might sink.
>The fact that they are not quartered is not much of a benifit, because they
>take up twice as much room.

I've used since they are as effective as the units who would otherwise
occupy the space and provide armor and AT benefits.

>From europa-request@lysator.liu.se Mon Sep 26 09:42:21 1994
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Date: Mon, 26 Sep 1994 01:18:36 -0400
From: Courtenay Footman <cpf@alchemy.ithaca.ny.us>
Message-Id: <199409260518.AA17635@alchemy>
To: europa@lysator.liu.se, graham@m, graham@maxwell.ee.washington.edu
Subject: Re: Second Front amphibious landings
Status: RO

>>As it is, the last units I would want to make an amphibious assault with
>>are the amphibious armor units, because the #!$& things might sink.
>>The fact that they are not quartered is not much of a benifit, because they
>>take up twice as much room.

>I've used since they are as effective as the units who would otherwise
>occupy the space and provide armor and AT benefits.

Yes, but most of the places you want to invade have a fort (or worse)
on them, so you don't get armor benefits on your attack, and for defense
you can use whatever you land in the mech movement phase.


>From europa-request@lysator.liu.se Mon Sep 26 09:43:31 1994
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References: Conversation <199409232010.AA12354@alchemy> with last message <199409232010.AA12354@alchemy>
Priority: Normal
To: europa@lysator.liu.se
Mime-Version: 1.0
From: John Sloan <johns@unipalm.co.uk>
Subject: Re: Second Front amphibious landings
Date: Mon, 26 Sep 94 09:21:15 PDT
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Status: RO

I'm not sure I see what all the fuss is about.  In the game I'm in, 
we, the allies, have already landed on Sicily and southern Italy 
without landing a single HE unit at anything other than ports.  
Indeed the way we read the rules, HE could _only_ be landed at ports.

No problem, really.  All our landings have just gone ahead and 
captured ports with the HE landing in them in the explotation phase.

If we could land HE on beaches as well, we wouldn't need to bother 
with ports, apart for supply, which would make the axis job a lot 
harder.

[As is Italy has just surrendered in Aug II]

John


>From europa-request@lysator.liu.se Mon Sep 26 12:10:54 1994
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From: Johan Herber <johhe@ida.liu.se>
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In-Reply-To: <MAPI.Id.0016.006f686e732020204632454230303139@MAPI.to.RFC822> (message from John Sloan on Mon, 26 Sep 94 09:21:15 PDT)
Subject: Re: Second Front amphibious landings
Content-Length: 846
Status: RO


   I'm not sure I see what all the fuss is about.  In the game I'm in, 
   we, the allies, have already landed on Sicily and southern Italy 
   without landing a single HE unit at anything other than ports.  
   Indeed the way we read the rules, HE could _only_ be landed at ports.

That's ok if you want it that way.

   No problem, really.  All our landings have just gone ahead and 
   captured ports with the HE landing in them in the explotation phase.

The problem with this is that you must control a port in the initial
phase if you are going to use it during a turn, ie this is against the
rules as written.

If this is combined with your rule that HE only can be landed at ports
it will make an amphibous assault real risky. You will only have
unsupported units without cadres on the beachhead during the enemy
turn. Ouch!

/Johan





>From europa-request@lysator.liu.se Mon Sep 26 12:28:55 1994
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> 
> 
>    I'm not sure I see what all the fuss is about.  In the game I'm in, =

>    we, the allies, have already landed on Sicily and southern Italy =

>    without landing a single HE unit at anything other than ports.  
>    Indeed the way we read the rules, HE could _only_ be landed at ports=