Package: cyphesis Version: 1648032994.553abda2f-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 5063 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./arm64/cyphesis_1648032994.553abda2f-0_arm64.deb Size: 1262636 MD5sum: 7225f5f8f9a0cb421abbf15100edae20 SHA1: 6270321d7a826a4cd96665c4c51f8d828f21821a SHA256: 037e2f4476dba96403429bab0cef2b97ae2eec92ccaaa4382e1efce8ab1de6de Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1648032994.553abda2f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5347 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1648032994.553abda2f-0_amd64.deb Size: 1404422 MD5sum: ce28ae2f2b8278621729f73a95cacdc6 SHA1: fe1cf59aad0df1a9bbddb17a20e708c441ae3575 SHA256: 2fce423d38bcf5e182009fe6e4790e56483ed3efd07f4d93a178b49cf4d31f73 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1648032994.553abda2f-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 5414 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1648032994.553abda2f-0_i386.deb Size: 1496974 MD5sum: 2edc888a282de43a713e8d4526741521 SHA1: 3d298bd1ccf54edb8240110de49f38e73d83fa28 SHA256: 082ef48170735490c7344310128cd6c3c3b24c3965df565d4a92816157c958ac Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 7632 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./arm64/cyphesis-clients_1648032994.553abda2f-0_arm64.deb Size: 1366176 MD5sum: 135da52bb2929b17febf0df2b5185d5b SHA1: ea76ee4088ee76081e59890b1dda509d86c937da SHA256: 1ac680630e0ca8526e274fd7ca2ac9dee0735dc7f7ba9473e13f41ed241c852b Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8061 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1648032994.553abda2f-0_amd64.deb Size: 1515616 MD5sum: e213908dc17379a6decbeac1ddceb3d0 SHA1: 965411ace7140cde5732d321990667a0b7f0c5bd SHA256: 958bf202a53730d1ac3d648a8fbf1e8e55bed4ff74b846c409bef4d0644ed312 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8099 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1648032994.553abda2f-0_i386.deb Size: 1555468 MD5sum: 40d2c7c839cc749354ee57d49288307e SHA1: ac90246ed44fc2b6c735b7b482b6944ad52f45ca SHA256: 6359a757ee2a377591c95a123a88d5a14ee389a5a3eff6aa37bb75a1456f95c4 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 42906 Depends: cyphesis-clients (= 1648032994.553abda2f-0) Filename: ./arm64/cyphesis-clients-dbgsym_1648032994.553abda2f-0_arm64.deb Size: 41671068 MD5sum: 4e513bfac288bf91935836e416421916 SHA1: 41bf143e3a87f46a8cad02989ac5eabade70cdd1 SHA256: fa82593d31b338066894f59265121277a76d5f5c4bb1dd550852c516d0f2a4e1 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 328cba7e6081e406c4247668bdc698543ceba984 3cc9792543651ab96a9cf6e75c0c8f6c9a597db6 5b00c1d16d0a384dadd707a3f1320831d0314d74 69f538ffb6ec1df2e87ac3588d4a24477b31172e 90bc8276826f297e9ad6be5ee73083b3cb62b7db a7aea855eeaeec9a38868c818a89677ea3160a80 b739fdf659501c29d81e1ca4e335afaad9f52fb6 d0cbb6b26b4406b213f0bc6bda3cd6c2039a7168 fe7bf62fe1561657ee9044801dc9a54d1c70844d Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 42753 Depends: cyphesis-clients (= 1648032994.553abda2f-0) Filename: ./amd64/cyphesis-clients-dbgsym_1648032994.553abda2f-0_amd64.deb Size: 41787668 MD5sum: 8a5fd9aab801cc75c439096aea87f8e3 SHA1: 3faf5f5a174b9226f26ec2bc0ae282ba64f1a8b5 SHA256: f7994f6e82db02fa627411aa9dee2bd6ae3a1c14b60150eba33b2842fbd957ac Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 04617b75cfc2409b7dd88a461cc023a8fb490c6f 07f5acc50567fa1dddb891e0eb5a3178c6cc4f9b 3c1da2d1a3dd41d4a0142d30903df760c1eb1aef 42f84266fcab0b2a879f3bdea784e2975ebfb54e 48acf96352f07ed44ae4e8c0d580b59a03029a0f 8142cbdbdb66f930a471bc22848036a3b565cc9a a87ad14fafd3e4bd66fad1687b9848ac9626ace7 b862d518ec321c242f35c88b8aff295e0015e6ee e2c94663273fb6eac63bb2b6a65b64cc91bf4f24 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 41330 Depends: cyphesis-clients (= 1648032994.553abda2f-0) Filename: ./i386/cyphesis-clients-dbgsym_1648032994.553abda2f-0_i386.deb Size: 40562494 MD5sum: b71a5dfddce38178b2058c474d3bbfdd SHA1: f3201fa213898804610efe3af42cc3af4d99b2c5 SHA256: 11309464b0f2bfd35cfbb9ccdda850a845419b237cc2fbce9e1d84a39fb49eb5 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis-clients Build-Ids: 17ccbca4186c2f6b9336d72da4233a3edd1b0ac4 2d37d0a6439d749c997545282bb5284924815b45 33ac2e59b4bc126a76bb8690f004cba7ceae18e2 4c4550d6b5f90b56d5a95513f690edf52a8bef36 6129b36cf9f8db9af06ba2221763cd6623aa22e6 627eb8b54f14aa834d071db52efdf7e6c891b391 628b0e10069c4e52410890d52118d4f1801570ba aabd488a341c5b515c0792eb5be9893f29957776 d1ffafb0c90e7e7fb9fd55a9f68016d9b3086ddf Package: cyphesis-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 31463 Depends: cyphesis (= 1648032994.553abda2f-0) Filename: ./arm64/cyphesis-dbgsym_1648032994.553abda2f-0_arm64.deb Size: 30765284 MD5sum: fbe5462724304c887c03205b2a15da9d SHA1: 17f43646dc086c9f7645ac630309ff487cdbabc9 SHA256: efef2e2bb1205f1609a981eb8a51c19d675a06560df19fdb82c137005f972511 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: 00a0d6edd55e0de9f72ab215fd109e9053f082e5 Package: cyphesis-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31391 Depends: cyphesis (= 1648032994.553abda2f-0) Filename: ./amd64/cyphesis-dbgsym_1648032994.553abda2f-0_amd64.deb Size: 30873852 MD5sum: 1ad92917dccca1fe07cc9f437db2c8ee SHA1: d56945e5b3e16411151fccd74422a3eb452f48ac SHA256: 9b2159bb284173aa0340cd1c39b3cf5d048635d3d9333ee24b05f5ebe12b9115 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: ec1f0c2c7703dbe2e076ae1cccea137e0c640ebc Package: cyphesis-dbgsym Source: cyphesis Version: 1648032994.553abda2f-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 30334 Depends: cyphesis (= 1648032994.553abda2f-0) Filename: ./i386/cyphesis-dbgsym_1648032994.553abda2f-0_i386.deb Size: 29935756 MD5sum: 18804a01209ca04d58b0167d984053fb SHA1: 1e0c9fd8d33bb2c18126b7f2b77c591fe8ae8b72 SHA256: 9bb696807a42a0b1cc978d50789f3b2a4269d8ee453d00653cb771d9a1ebca91 Section: debug Priority: extra Homepage: http://www.worldforge.org/ Description: Debug symbols for cyphesis Build-Ids: 14607dab3b84fe10916f12f911e436cc635abe0a Package: cyphesis-deeds Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 848 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1648032994.553abda2f-0_all.deb Size: 69222 MD5sum: c079d1380740d21c1e9def1e5879ac84 SHA1: f70e8ccd2a0771453aefcba39198b8689b3c6cb4 SHA256: 7fe24c27c9279fae458fedeb9c52f38fb754b9fb057eb6a5c7471730936b0ead Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1642966527.b4a7b8751-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 10180 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libc6 (>= 2.17), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.12.12, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./arm64/ember_1642966527.b4a7b8751-0_arm64.deb Size: 2309412 MD5sum: 35fe626b045d1a48545a1230b3963f6d SHA1: b2953a4e8a953d907c3ae4644a0d0d7f2b74efba SHA256: 3d77f783310c67b2160ad6a047ffa9f22357e8ca831073237aa88ca39de18fa7 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1642966527.b4a7b8751-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10252 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.12.12, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1642966527.b4a7b8751-0_amd64.deb Size: 2491882 MD5sum: 46874a6a456d55cdc4d1780c80dcd798 SHA1: a2bcbf9ff9c99dc4778ecbabb7eb8e09532c88f2 SHA256: bc811397023ef2274198b781e134485faadc457d295451b50ad26e70468e9ea9 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1642966527.b4a7b8751-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10676 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.12.12, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1642966527.b4a7b8751-0_i386.deb Size: 2700540 MD5sum: 5868fa402e0fd76ab542e0d71e071a56 SHA1: f59b52698e2c84828400fc948e5c9a55c33fbbc1 SHA256: 729e6a542fa7bf9d0fb4c465976660dc84eb7174018359b85bb6c5165e71decb Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1642966527.b4a7b8751-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 62922 Depends: ember (= 1642966527.b4a7b8751-0) Filename: ./arm64/ember-dbgsym_1642966527.b4a7b8751-0_arm64.deb Size: 61654336 MD5sum: 6d3d16a59e1e6e14fa798ce6f0157f75 SHA1: b546eed60b0a72373226b7afaec58b93e160d1ee SHA256: 907dc099e55504257d9a9007491404345735a3d75d0ac21c40d2560eb5370ebc Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: 6d239900c83d57d1025d1d0fb5452f2bad4077ba 70010ba9fb1f1c442c7695d8defe033d7bd3d9b1 843dd4c2f9a627536219c174f392cd6a8e4193e6 8718783e7cc8ca282071b5e52311178eb993dcb0 96847b6bb4ff5d89b05ef5888fa4cf496194ae73 d59983779710334dd8fb9d94f7c67f79db6a2878 e6993543cf4d18c17a7e7f0afb361eb7a2959354 f323b883acf1b2120048148e1d62f77d3a98610a Package: ember-dbgsym Source: ember Version: 1642966527.b4a7b8751-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 62623 Depends: ember (= 1642966527.b4a7b8751-0) Filename: ./amd64/ember-dbgsym_1642966527.b4a7b8751-0_amd64.deb Size: 61668178 MD5sum: 3529ab9c8f4323264008bd8a3a147891 SHA1: 1d2325f46b55768b6dcd3a26ea1a09444697f528 SHA256: 288b34e537c8bdc3d124ee06286480ce8a137d5df785f9bf8e3f428bad31f777 Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: 18adc49f42df5f6887fc1f61575eb138e801ae9f 23980ae735e6b2f8ea4e593dbf6005e348537036 755ffed1ec64ecd739d8cac7a761eff65808bac8 99d2a58c2ed9ec56d8b2f7ef035e6f9c71acf2eb aedc6aeffdce9da933696aac4dd164e7a4de5679 e36c41eead0d19c2b3f3d6334b6751d479be9211 fd33f782e59ae8b06b601c1a0b2cb13a899ecc5d ffe79d5bf6d551f7f48d3f397e4ba2ab89bccb97 Package: ember-dbgsym Source: ember Version: 1642966527.b4a7b8751-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 60814 Depends: ember (= 1642966527.b4a7b8751-0) Filename: ./i386/ember-dbgsym_1642966527.b4a7b8751-0_i386.deb Size: 60120344 MD5sum: 23484d8210fdfe2d464b6d2c228d2935 SHA1: 49e2ab5338a5b279f8045af8efe73d02f1c428d9 SHA256: 3eb341e2d4f4a7d4ac0b9f629fa2020d6588d7ac0797aa173ac57056ebda4d0b Section: debug Priority: extra Description: Debug symbols for ember Build-Ids: 1d0a41191c1644fe62d3afe17b62c6864c6eacd7 21787c23ac0dc3615def709df3210e774540193a 32bdfd71c953e52fe901f80d606cebd49d0c14c8 449a6b3b5d23154767941d079874b74d1132fe7f 52507ca1f312e452d5b4f068c4ba2b9ce354f3a1 5c486b25e85dbbda2ad134c6e5e317eea95e20f9 d71353b6ee9cb3e93fa0c964004bd5cf2bc4dd32 db531d028a57bcfe8aa639663fcd9e089e90edf6 Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320972 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126378376 MD5sum: 891f02222450ec14ecdaeec1cc84a60a SHA1: e411eae98fa1f68d7b7706107cd5f748f29a4f86 SHA256: a2688a1be367c9fa338915b1575c78d25bb58028b20a6b7ef38173be9502e715 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 644 Depends: libbz2-1.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libatlas-cpp-0.7-0_1647984080.ff44581-0_arm64.deb Size: 119488 MD5sum: 58bb6c927f76ae6c42b528521818d474 SHA1: 79e09fbb9314264e04de86a4f50a19a95cb3d9e0 SHA256: 1ce4b916d825e2c381bc9730015312265777f9b54904f3cbc6102fbf60030280 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 676 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1647984080.ff44581-0_amd64.deb Size: 127350 MD5sum: 199583dd7b16442c8247129986bd53b1 SHA1: 4f8c14f1214666b9fd402563cc8d6f879a59e16d SHA256: e6d114e44fd0cba71db7e11e8839a1d1c62f7c38756f808911ce0a32b41796e3 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 674 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1647984080.ff44581-0_i386.deb Size: 138170 MD5sum: 83c97d37412d5dd2b0e7b61802acd29f SHA1: 9dc01abac2a1e72f9fcca59d02d6cec2f8423983 SHA256: a2e423b5312ccf148227d583d39d5a8ef756b07e47ba34c00c6d91611078ca10 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2506 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0) Filename: ./arm64/libatlas-cpp-0.7-0-dbgsym_1647984080.ff44581-0_arm64.deb Size: 2338244 MD5sum: 2edc6133debea5c854860f61ca352e07 SHA1: 1f79e7af94ced5b319fc0fda45d9e3b43cb42eba SHA256: c5d26f8d41d6e636e59bb0bfc6416ae3123d3bd0d358fd04329a45f6922af572 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 5793c9aee4fc4c7117595cefb67d31d8dd3c50fd 7a343d95f589d74b277012c5ea31a02f927d1e69 7ffa48563d9b23619b47a33f7a29d9b3e6b4924b a19c746c9a57932a014360841b92b2ebbde7b61c c8b15a9ffa3784bfaadc597c560a7fff6a5785b2 df23e10669367c83420a8bc13b9396233bc0ca40 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2511 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1647984080.ff44581-0_amd64.deb Size: 2359246 MD5sum: 1139334f5f878660c39e7ecdb4026719 SHA1: 1203aafeaf3de9f26849a8c7b47f48abf4920ff8 SHA256: 8335d84f39acd620cc3e49bb629393184d2e959e685e4dbd90bdbc92409446e8 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 52df8d76fb316d560a8fe9b34b5bd8eade00609c 6def5bc9417239da1877deee71bda5e2776ff595 b452417ad3406954a2d3e2cc427f2ed0830d6fe2 d7d19acdbcb878b0f97e3f4e489531aa4477c615 dd021a0cdc39e679ce74a7d70bc0b56e387ab587 ea4b601eec088257da2be8774954b2e7f07feb3b Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2387 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1647984080.ff44581-0_i386.deb Size: 2267076 MD5sum: aae5da96c9acc4868381bad935b49867 SHA1: 4c14f8ee06ab0fd4093aec4afe4b25abf6e10f2d SHA256: 2c38d0edecbb4dc065b52b41915c863c1cc527261c55aea585537193e2ccc7b6 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libatlas-cpp-0.7-0 Build-Ids: 16161c513edd22922f6c8adcf3cbd44cd5c74fd8 2889a6eac19b958b5d2389260b00f11e4c035a5f 3a26f4f52e14b7be67e2549dc2e976dd8a4b12a2 69a6936763c02dbefe6fc8974e000878c336457d ab4317ea58a1566c37327d3513f8d79008a13037 fc7af1d219b360acf49f758b0f822ffb75c1b0a9 Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 245 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./arm64/libatlas-cpp-0.7-dev_1647984080.ff44581-0_arm64.deb Size: 29480 MD5sum: 1e6504b33dca370207534c2c83c29cdb SHA1: 3d330de1037a54b7daf05d7614615295c7c2aecd SHA256: c92f9b08cc40b7d49d3d5952b3df696302d0a38d8e699475a825c2ae00cdba32 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 245 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1647984080.ff44581-0_amd64.deb Size: 29474 MD5sum: d5b2969211c336be1209fd9023d1fc55 SHA1: 90c13e195c3bbdcdd13d56455b2e8b8535f46714 SHA256: 072f883803725e4dacda06523e4e59f4c627f87d19bdfaa7ec36f159cd7a457c Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 245 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1647984080.ff44581-0_i386.deb Size: 29472 MD5sum: ee8e1390a51f71e09121b17c9d4f00a2 SHA1: 0d59c290a242301f6465a1e7c25b54e28ec7dd83 SHA256: 826b3f0b17d240cf7785ad3cf407db04c8d389c78e3b34839b45f3044a28ff69 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./arm64/libatlas-cpp-0.7-tools_1647984080.ff44581-0_arm64.deb Size: 8440 MD5sum: 8d396fa9dbfa2b04a786d6a62ed8b075 SHA1: f3ce36528330c43b450f8099e2d5228c4fc13142 SHA256: ae557623d5b453309144fb7996504f85aa059e8247a428213d7a099a2a5b08e0 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1647984080.ff44581-0_amd64.deb Size: 8704 MD5sum: dec266e1ea064e713ec304ed9d016538 SHA1: d0a698b68fd9ed579c46705ed50bdfa57c371ecf SHA256: 28e82c5a8228e4a4e6cb52a7e922645d11f4bf5c6641ecd90eb9bd0263f5a4ab Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1647984080.ff44581-0_i386.deb Size: 9040 MD5sum: a378ca46fc0470653fac2f5e7000252f SHA1: a26d4c8d1c05b7fcb8e978a4c6e47155fb923e45 SHA256: 8311ff7b5c5d5758cf54717bd538c2ad7625f6f01dcd96bc09284207f9392cfb Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 114 Depends: libatlas-cpp-0.7-tools (= 1647984080.ff44581-0) Filename: ./arm64/libatlas-cpp-0.7-tools-dbgsym_1647984080.ff44581-0_arm64.deb Size: 98368 MD5sum: ef2f896ef45a8255ed40215b5ad26f7d SHA1: 8e5195737706dcdfa6545a44ad5c17480f2c6db8 SHA256: 54f043f15ad38631e1cee9f0efed846cfe13ff9c214d63a645cb7d53e712287a Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 22894e2cad6c6e6c551a2101d6662418440d13f8 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 113 Depends: libatlas-cpp-0.7-tools (= 1647984080.ff44581-0) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1647984080.ff44581-0_amd64.deb Size: 98904 MD5sum: 9dcf7cd0933f47e4ba6aabeb94b4d69a SHA1: c167caafd079c9beda83f00058f331563be28ac3 SHA256: 8920a84ea84666b093ea722942f31b388989c5ac5fe139ce3fc2ab3050babf51 Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 3c94c85ef9fda11104c0c200a1354285cfb8a5d5 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1647984080.ff44581-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 109 Depends: libatlas-cpp-0.7-tools (= 1647984080.ff44581-0) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1647984080.ff44581-0_i386.deb Size: 96900 MD5sum: b2b0bc1941500c29211466872a9ec64d SHA1: b3cd7b985f409bfe84603a64bae1da3e658c9edf SHA256: 23fa7ef82e77f6b09b332461ae4831a359009e0f58747b8b13b84aa10c351ffd Section: debug Priority: extra Description: Debug symbols for libatlas-cpp-0.7-tools Build-Ids: 128d93c43b26889d23b9f5f15e5ce2b3df501a14 Package: libatlas-cpp-doc Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22892 Suggests: libatlas-cpp-0.7-dev (>= 1647984080.ff44581-0) Filename: ./all/libatlas-cpp-doc_1647984080.ff44581-0_all.deb Size: 679856 MD5sum: 121ec2aefa7c21d8bec60a0533fb02ad SHA1: 35a5082251319a5b7d65d48c93e4e818100f06f2 SHA256: b85c4e943e80664539eba38f11c9e8345073d70aa1cbef8d485f83f1b31630eb Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 6352 Depends: libc6 (>= 2.17), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./arm64/libcegui-mk2-0.8.7_0.8.7-wf1_arm64.deb Size: 1170476 MD5sum: 8f6c731e2810c787f479f6f28fbe5111 SHA1: 147fd3a12b7a45f7ed42bc4b9c1903d29d9c8054 SHA256: ddc63d67aa419b0fd560fd18f309750c701ceca511c03ad0765629b9f2fcd12a Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6671 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1255096 MD5sum: fd674cf4770c8be6532a8dc240893fd0 SHA1: 721ab7e81b1846352a8542855cc29508833d26df SHA256: 706096bdafd315380ef4e8fef32d2c8c1a26151bf44d930f7acd8adb58e0a1c0 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6426 Depends: libc6 (>= 2.4), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1307060 MD5sum: 1b28a6c8260611d9705a9a5f81338544 SHA1: 9c1d9c4fa26f85409efdf0b2d5c7643d078ba547 SHA256: 3315fea7b9cae7b51adf9356d94276918519fff0abb39d521306fa7dc9b72485 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 13644 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./arm64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_arm64.deb Size: 12166616 MD5sum: 2c6e5c5e29a33f02e48c2e80f843d38f SHA1: c99a6d3f90492a97f993ea3d948a3691f954a3ff SHA256: 084d8fd81ce82cbe49e4f038a7e42326e656ad3e27148bda0e9ce1a6586d2fd1 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 069c26fbd9377e8db61239b04577408c146dac6f 15842bc8bb76ea127eb381c959612a7fe71aa7d4 2c59ee009cd593c842d373365e1a2af8797f6cd1 ae4448bc7aeaee7813e19061da692cf4f49485b8 c882092dddf1ec6184da9081c8839759693881be cc5fd453d2db1c495ae95547a81946439bd5973f cf82b1be782b17511bb9956e0236235e219e0439 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./arm64/libcegui-mk2-dev_0.8.7-wf1_arm64.deb Size: 263346 MD5sum: 3d447bdb21cae23b2799fa94f8011089 SHA1: f0ddb975e112c36314271fb7d6235820703d4f5c SHA256: 986180843cbacded7799daccfd5873522e27ffd84985cc74af58cd559d88d749 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 263358 MD5sum: d1de117add2e4f606a741a1313e370e2 SHA1: f92705cabc41802fd5f55975126ef1a6d167b253 SHA256: ac9f91f2c9cafe85fb94b094bb0ba5fd0f9defae1d7ca5b8a9cec9fc2fa08385 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 263382 MD5sum: 117015868f60d2869a79bbf6a26e276a SHA1: da175e136b12dc87005304574039a87fe7ae3d60 SHA256: 685f89128667b693dc1eb4ae1f26e63d44886e9a549d4e4d5e5f1549a330298a Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281714 MD5sum: 74158088ef48efe99d58c3938f7e52d1 SHA1: 7a7f1cc64c66ba151ef3e901976cbb5d869ed0e7 SHA256: 1d86cad2bb2c5e4f1a1fc37ad7c2a027a3395f001bd79a54d810eff5b4fdecfc Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 904 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/liberis-1.4-0_1647984115.b26569e-0_arm64.deb Size: 240210 MD5sum: 1d0a3c14f064132c1ab3c65f8dc984e2 SHA1: ed89d7978e950e26293d7333294696c846e03278 SHA256: f75b60737cac0743fb125a02d41f63886cc1d1d098ea397a7b20e6fbfdfc2c01 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. 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Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 995 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1647984115.b26569e-0_i386.deb Size: 296532 MD5sum: 1f19231b9e18ad0d136dbafeeb8db39b SHA1: 34733f0fc464afce1bf44d2134273f1d7a0982e3 SHA256: 9d42c6f9b463f72b6fe713bf3a919e6d6409c94eb69262cbbf19d30a29cb7336 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1647984115.b26569e-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 5204 Depends: liberis-1.4-0 (= 1647984115.b26569e-0) Filename: ./arm64/liberis-1.4-0-dbgsym_1647984115.b26569e-0_arm64.deb Size: 5080350 MD5sum: b60c7b60fb20f804a917c67d8ccff5df SHA1: c848fe89854dee569e25a717fdbf9954ef84ef9d SHA256: 04ec82cfe100412e487b59562d5ba38590424dd9c6749f376f7e790787868c57 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: 03558c919c0ae5f550ab7875138566870e764861 Package: liberis-1.4-0-dbgsym Source: eris Version: 1647984115.b26569e-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5123 Depends: liberis-1.4-0 (= 1647984115.b26569e-0) Filename: ./amd64/liberis-1.4-0-dbgsym_1647984115.b26569e-0_amd64.deb Size: 5030554 MD5sum: 3b589263de73c2472e73f04a532f3796 SHA1: b49eb2486f63c0734682c43e34e6fde4132dd631 SHA256: 7cf6fa6a966bb0e835e6425da24dda7886d4966b1693f0bb1453c4996b83bb2e Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: 2f7d35c4e6db12c6de5c5ff6dccd2741346391c7 Package: liberis-1.4-0-dbgsym Source: eris Version: 1647984115.b26569e-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4975 Depends: liberis-1.4-0 (= 1647984115.b26569e-0) Filename: ./i386/liberis-1.4-0-dbgsym_1647984115.b26569e-0_i386.deb Size: 4908258 MD5sum: ec4f2e2e0a662dd3359a55480f6e5699 SHA1: f381fa40e34f71f03dbb9b2fa4940e03f360a794 SHA256: 7f3f5cf8f50ca2953a8e4dd0587b1cf505a19a1b98b2ce9b02bb405edd550249 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for liberis-1.4-0 Build-Ids: 2c5671213d2a395fa25c81bb16100cc392049de0 Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./arm64/liberis-1.4-dev_1647984115.b26569e-0_arm64.deb Size: 39596 MD5sum: 7a33c45eea0bb25050692d01527d23fd SHA1: 7b9465ebc9a6d0e5293cea10d71059c6f41f50e4 SHA256: 54e0c66c178a40e7c55c197ae46e6ad30a39c08c79e687865c5c3ac689632a30 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1647984115.b26569e-0_amd64.deb Size: 39594 MD5sum: 38795853a272414b89bb2879285ef97b SHA1: 47d1b0914a1450993147d8dab01efe5ded6af93c SHA256: 4ee7865eaa4546770a678f1e5cd90a0b8a2f8457478f7078d7c37f1f5c19d935 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1647984115.b26569e-0_i386.deb Size: 39596 MD5sum: ed58e31088641d71025b8c60c7ba3c9b SHA1: af67a4bc392562165137ea3a8694d57bfe58659e SHA256: 9f1990c80ea2880fc63bea23e5988c68df201892cd5b8528f083ab4b36c6fa60 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1647984115.b26569e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5848 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1647984115.b26569e-0_all.deb Size: 387546 MD5sum: c785810667c7628e32eac7b445b596c0 SHA1: 3e89bb2d6b062481ae8aea09ff542d4cf789c1bf SHA256: 2264a1c1e130d3e26c42d94696bf4ea63bde5f6f7ce7c86d28ec897effe6f2a0 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 192 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./arm64/libmercator-0.4-0_1647983940.6ca1965-0_arm64.deb Size: 47600 MD5sum: 39553a71fb09ade7e40216858df67d2b SHA1: db21f501c8d6d37ead4e90005db6c7fc96987a6a SHA256: 04c1df3f3ada0668c82165e993baa68fcfc858a0ca1548c328af0002584d5277 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 192 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1647983940.6ca1965-0_amd64.deb Size: 50306 MD5sum: a83fac338753cdadc11c1f80792bee3d SHA1: e9220e8edff9de6c259ebd4ca8cb83745ba5f640 SHA256: a28fb454b7da156d85f440f406729e12a486e83b04d627e8084e847ed127be48 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1647983940.6ca1965-0_i386.deb Size: 56064 MD5sum: 2714167ed32c7a87212f6ac3cf7cad29 SHA1: fd0b8327bb182cee3ecab2b9d1752fb01efdebe0 SHA256: 594eb02997180e268c0e71b4aba7d4b500a2790fbd868238544d3b2b64ac3bdc Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1647983940.6ca1965-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 1122 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0) Filename: ./arm64/libmercator-0.4-0-dbgsym_1647983940.6ca1965-0_arm64.deb Size: 1075974 MD5sum: 7e3f99003ab55419695d89367bf73c4d SHA1: 645d97e350893c172334251aaaa13252dda1e6d2 SHA256: 3da841ed5ffdc8072c92eefd8592a38807adf77dac60c5f7435d6676d21d5e82 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: a4d94f034769147b8b4226461c110cb685996312 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1647983940.6ca1965-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1115 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0) Filename: ./amd64/libmercator-0.4-0-dbgsym_1647983940.6ca1965-0_amd64.deb Size: 1079652 MD5sum: a1f9b3ae2e1b09736240821f2d9d0b9e SHA1: c421fc7fa93c8c187d1ce2b0c069618e89c3731d SHA256: cf439cf6a96e8cd2c890ea42b86d286c864afe976fe74b4478962fc6b8d19888 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: 45b0340ba9cf865cbbe38f7894a7f4bc662db613 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1647983940.6ca1965-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1080 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0) Filename: ./i386/libmercator-0.4-0-dbgsym_1647983940.6ca1965-0_i386.deb Size: 1055742 MD5sum: 9092b2f4fa4ec730656fb3d58a508ad2 SHA1: 304f7f6709ba1ca712194cafa22a994ed43ceb13 SHA256: 261b517f5da8f99bea130b34631e842b135f5e1592f557c2b4159a153b841729 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libmercator-0.4-0 Build-Ids: e3c337ce82ef7dec7cb4f409a4a8977deccf12d6 Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./arm64/libmercator-0.4-dev_1647983940.6ca1965-0_arm64.deb Size: 17986 MD5sum: c1704cf0939298ccf39d02f79b5cfd09 SHA1: 1bb9d491ed8aaad447d082b85c01a66053e037a6 SHA256: c9b0b2b0f55171329983a323ccb9c33e9e38704b6d585ded9189e7767e713cc9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1647983940.6ca1965-0_amd64.deb Size: 17992 MD5sum: 2e84beffe1efa93df2ed0695ddd32bfd SHA1: 3e3f3bfaf399497dca69c5ea30dfeeab73d2b191 SHA256: b7b7899722f5f4ff1f349f2b2da7b500cbb96b6ca70a101b96a4a64a5eb25ed7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 102 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1647983940.6ca1965-0_i386.deb Size: 17980 MD5sum: 2c3a145ab1ac76419f7f41271a5c6c11 SHA1: 41eb72b35d01f4902ffbb0facccd71c24a45355d SHA256: c67a027c26e22765601983a8d6e1aad1e7cea0f6b4934c591bf44ec0b91b8752 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1647983940.6ca1965-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3605 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1647983940.6ca1965-0_all.deb Size: 237794 MD5sum: 53d8b14972bfe2116a81a68a9a1b95f5 SHA1: 1d14d141815a6afc73e7c2c789800ffec70ff8be SHA256: bb00525c0c8e25df8af4ea962ccf7ade9bf94e710e8ed59b58663fbb5539ce94 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./arm64/libogre-1.12-dev_1.12.12-wf1_arm64.deb Size: 927760 MD5sum: bd2af5c08c77a32f0a0363618a3d5db8 SHA1: 85e00529a23fdbad007faaac8769a8d5e0649c79 SHA256: a3c60719329fc97351422380f9bd8617fcc578aef146d3f5d14e752dfe6b5c8e Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./amd64/libogre-1.12-dev_1.12.12-wf1_amd64.deb Size: 927748 MD5sum: 647eb430302e91b1b070c8f0377333a7 SHA1: 79d5ed6726f7dff46cc645f1ac2accd68212183c SHA256: 2528a2c9018024ba14144f72183b98ed663d26b572289490cf03c6e448a65233 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./i386/libogre-1.12-dev_1.12.12-wf1_i386.deb Size: 927756 MD5sum: d970991904cf67dcff5b788f2e665f14 SHA1: 6e66ebaeb99b600b6911683c4a45b3208a3304ba SHA256: ab19de4f651b93b6bc725d1030e9262a58df04809ddf372cdcf518ebe671bc92 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 11186 Depends: libc6 (>= 2.17), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 6), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./arm64/libogre-1.12.12_1.12.12-wf1_arm64.deb Size: 2726834 MD5sum: 8ddbe54cb7a4e2f3eaf866a34f50fd19 SHA1: 7a4430ad3c7cd1f842aeadc1f51637244324e88c SHA256: 6504a532462a544d8fcdd33368ca8001150a59935b0c81286bff8fec0c7d6199 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11408 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 6), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-1.12.12_1.12.12-wf1_amd64.deb Size: 3025398 MD5sum: 359463dbf7e6c71f37ea36b0174cd753 SHA1: 4dcc01d12f7e98869b4be8a53e26220940111679 SHA256: d8dc4c4fd0913ac14a3911800042f1503a02e7d7acb86bf1692221747613ba85 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11145 Depends: libc6 (>= 2.11), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 6), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-1.12.12_1.12.12-wf1_i386.deb Size: 3184666 MD5sum: 3cdb4cb9918354b63c14f2c071ef2c93 SHA1: 1be70101edfe6807d754a40fd672f516f6b52394 SHA256: 1c2b93c2407552e13e037a3024435fc5f81f65311626501f9c059da30b0b5ad8 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12-dbg Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 86679 Depends: libogre-1.12.12 (= 1.12.12-wf1) Filename: ./arm64/libogre-1.12.12-dbg_1.12.12-wf1_arm64.deb Size: 84799088 MD5sum: 5b3f001d3b63be92efd40444861de416 SHA1: 9133702029a5b76f914a8738a981c1313cffc9b3 SHA256: ce61ae71343b09ce70243cd9202847fae97d1051c2d122a58369ad7b93f0a44e Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . 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Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 376 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1647984018.d3b4b30-0_amd64.deb Size: 102088 MD5sum: 2dee7d5e053b500b2a0c51e8022c144a SHA1: 90e9f9cb5c8a6d7bd6d64471ea19b4d63fc7c834 SHA256: 0738c3b35eb53e4b2b838bd6d43163a1fce49d8eff20f0014d64fa515dadf456 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 411 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1647984018.d3b4b30-0_i386.deb Size: 120172 MD5sum: 2be3a79e8ed4718de92fceda4d3e1f72 SHA1: b5c962860b16b523a5f275dbe27bf0158ba1f879 SHA256: 296d0edbf9e647ae41fcb35ea6c275c0790a147ae9715fe0ca3d088dd46dd39d Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1647984018.d3b4b30-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 767 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0) Filename: ./arm64/libwfmath-1.0-0-dbgsym_1647984018.d3b4b30-0_arm64.deb Size: 673034 MD5sum: 42f8d5a343357e465ff2a350c3e05927 SHA1: 7f7e91ae2889b1b3f6e2ccb382c3deb40011959b SHA256: cdc370fe8fd53b62971b12567e86377ecd3951807eaa02dea59200ab6fbf080b Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: 240fe27d6ee9151450e1deb8cba49189906ec560 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1647984018.d3b4b30-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 747 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1647984018.d3b4b30-0_amd64.deb Size: 678274 MD5sum: 3d4c9180d6f19ade9a6fb3bd8ab90d7f SHA1: 5baff188ced68a6aed7148d361462ffec5f38cc0 SHA256: e627c068aac04e9d69d06828077b6a1e60096f8b9c30c1adc19778463e82d226 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: f63c5784c04d90da859f601b7135564c745620fd Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1647984018.d3b4b30-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 687 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0) Filename: ./i386/libwfmath-1.0-0-dbgsym_1647984018.d3b4b30-0_i386.deb Size: 628130 MD5sum: c0d4d087b108de16f0e6a88aebfa763f SHA1: 540e4d18d142b7ae518b0c1320ad71979cfe4f51 SHA256: 3cd6d86c512c15e431809c24d9571eb762a1c648fbdf2f9af2597d9e0f13314e Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfmath-1.0-0 Build-Ids: c36dd9f0504b3137a145de652871ae238f161e95 Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./arm64/libwfmath-1.0-dev_1647984018.d3b4b30-0_arm64.deb Size: 31144 MD5sum: cec0cb4b39b14d4ba632c3f459782a23 SHA1: a3049d2d6cf6508ef90c5bf6e8ec778cc7ba49de SHA256: 2ddf9df18e99ebf329c9fd21604262bc3402a80bee6d4a820748d6a499379871 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1647984018.d3b4b30-0_amd64.deb Size: 31148 MD5sum: 6886ab099ca5a4a7fa1656b3128f69bd SHA1: 672e0051af66c04b3b703ea1bc2901273fc90871 SHA256: e113f95069596ce6eaa42fc86420cea6e0f4b8392d9496a502c13d86240007ff Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 211 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1647984018.d3b4b30-0_i386.deb Size: 31138 MD5sum: bfade73c9f911fbe158fbb0a274614bf SHA1: ece34c3fdc9efca718fc357c315ae0dcbbd1f13d SHA256: 8bbecf2b0ab8f26e6889a3237f36ae09dd3218cec8715d4f88f2f98b2715cd64 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5633 Suggests: libwfmath-1.0-dev (>= 1647984018.d3b4b30-0) Filename: ./all/libwfmath-doc_1647984018.d3b4b30-0_all.deb Size: 350440 MD5sum: 6dd236204318446df7488279ef366265 SHA1: b378d1803cdf6c6657a62d88790f05a0d7e45c79 SHA256: 6a47ac82bafb6e4a9a50c926498dcffe538b958e5e2f0109409baa8fea48f52d Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 180 Depends: libc6 (>= 2.17), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./arm64/libwfut-0.2-0_1647984047.0a53c73-0_arm64.deb Size: 48446 MD5sum: 061202236190de722e5c5a292f5b19b9 SHA1: 4870d42bdc1c96ae3402d10b2c8da92bd690d10b SHA256: 3571322bb8b59d5f01c48779b443942815d7fdaa04b13fe82c180408aef79c12 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 176 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1647984047.0a53c73-0_amd64.deb Size: 52068 MD5sum: e3629651ca49615ce614b703fdde7b7a SHA1: ce6e9d3c8f5c5bdd05c583bfe41bf728e1ab4c27 SHA256: dd0b211c6e54ec36478d3825b61c42145005fd12ee1203824d108a96e7d4c744 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 175 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1647984047.0a53c73-0_i386.deb Size: 58732 MD5sum: 729d31b43a819c53505eb6f214b4dd9b SHA1: 86352ae326e74718a3c2c01835ca14c666734ffb SHA256: 4b77918cfbc579aae8038e2fdb8e50aa2a08b6e3c2400e4f53dbca4c1a73e218 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1647984047.0a53c73-0 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 585 Depends: libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./arm64/libwfut-0.2-0-dbgsym_1647984047.0a53c73-0_arm64.deb Size: 544708 MD5sum: f92bcfbe95190ff1cc02d0cb91a08b30 SHA1: 2953f6b83844f1ed25bbb390095b4a40f71e9ee3 SHA256: 0a15a1b8b6d2f73aefc1464f427bd05223bba36fa3592b85301f23b0417614eb Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: d00ab02ede7cc2007db46c09dad50d0ce9cff1fc Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1647984047.0a53c73-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 585 Depends: libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1647984047.0a53c73-0_amd64.deb Size: 548756 MD5sum: 3bac922ad739c6b9d6c7f4c066d1e316 SHA1: 9af7ea09b9fdc61e6d02e29200ed4774a62efcc0 SHA256: 4c31d0113f0249295cb820ca9b6107251debe61049b7f7285a5a19e8b8bbc751 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: 26533c7c5d23e3fb7529f093d41034c7f52fcd88 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1647984047.0a53c73-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 556 Depends: libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/libwfut-0.2-0-dbgsym_1647984047.0a53c73-0_i386.deb Size: 526418 MD5sum: 0c5ae07bce7dd2e33798dbafbc8df026 SHA1: d4be124bb2760ceb273619b0a14a569e822f770f SHA256: f080ba0a794c5316a09f27937d7e53d84e83a0a7797d35d98b662a69e83276e3 Section: debug Priority: extra Multi-Arch: same Description: Debug symbols for libwfut-0.2-0 Build-Ids: 34e2b95620f831470a6472ffdfb53965c69853d7 Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./arm64/libwfut-0.2-dev_1647984047.0a53c73-0_arm64.deb Size: 8502 MD5sum: 66edff871f6626c8d9693e746707391f SHA1: e5a4eedca9c061216ee22e0bb0225d1f2d531b84 SHA256: 4d5c958184b56f7149326215655c9fcdb3ad9e929ae6b5c7fa89ff49e318c613 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/libwfut-0.2-dev_1647984047.0a53c73-0_amd64.deb Size: 8498 MD5sum: 1af376f2b8fc78fd0e12bed17e0ba093 SHA1: 306941fb8986b81b4763150d347281c8bf7a7f70 SHA256: c6abf557b37347f2c56828a44a6030c5c609c970a7c6e0209200923be83d5a71 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/libwfut-0.2-dev_1647984047.0a53c73-0_i386.deb Size: 8492 MD5sum: cf04e9132ac50019d3fb29f32a469fc4 SHA1: c8c34209f75c1745f35b73f88ad568b032ddf4ba SHA256: 5a9c14b340ba028ad247921029e3a23807dc8c951a56bb49410a2827aabbd6ce Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1647984047.0a53c73-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1056 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1647984047.0a53c73-0_all.deb Size: 127704 MD5sum: c999ceb7fc582416017a7476b94c5277 SHA1: a24ca1d9ad2c97ab51ef66db41da1fb07af20bd3 SHA256: e20b971a305a5e35fbfc08e6928bd82bb758772e6f045767e27511556c334a54 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.12-doc Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 97445 Filename: ./all/ogre-1.12-doc_1.12.12-wf1_all.deb Size: 6400516 MD5sum: 54a7e6bdb8d79b2175603589b0d33a50 SHA1: 382d58834cc035557405d5330e3bb5bc4e4e6d55 SHA256: c5fd3a870bd25939a18a4ea91b57c553bdbb3b26412073b8cca83e29d694665d Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 481 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./arm64/ogre-1.12-tools_1.12.12-wf1_arm64.deb Size: 158910 MD5sum: c091a3b6f4622c3ab6adca5b60d7e995 SHA1: 78832fae892383f3b1aa5942ea2a64023cc77e25 SHA256: bbbdee49474f468d8642a85f491e4dc22c1015a63f4b3daef6f49ef0438c5211 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. 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Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 501 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./amd64/ogre-1.12-tools_1.12.12-wf1_amd64.deb Size: 171966 MD5sum: cebbb148a65a52231d8c2b87472a02a0 SHA1: 60cb6ffd33f041e3193e7c167d388eac5fdd2b57 SHA256: c68f1f5dd05d1ae78d989108ef0d6dd637b973d733c736f32d0afd6c6e99790c Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 494 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./i386/ogre-1.12-tools_1.12.12-wf1_i386.deb Size: 179496 MD5sum: e6e82055250b6464678e80a02aeecc82 SHA1: 9796eef8efffde6968cd3220b74ee1d68c2989ce SHA256: 2b2dba8fcf890a5705026a83f80283f11210494841cef01fd9eaded94b47f3b4 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools-dbgsym Source: ogre-1.12 Version: 1.12.12-wf1 Auto-Built-Package: debug-symbols Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 2138 Depends: ogre-1.12-tools (= 1.12.12-wf1) Filename: ./arm64/ogre-1.12-tools-dbgsym_1.12.12-wf1_arm64.deb Size: 2034768 MD5sum: 8fbbb7f256bdd7c0329dea1abf4ce3c5 SHA1: 7b3aefce4c2de334c06b6224bd69953cffcc3552 SHA256: 848aab038638cc6abae8b1a5542a644eaa0eba751d03a688d6486504f8d059be Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.12-tools Build-Ids: 41c249b1cccd68cd86c229dce92434a1942ec5ae 7cd8052166100a97de71ea645fd5c197bfc4336e c4adf39585ed1dab0a60b246e98c5ac210b5e35b Package: ogre-1.12-tools-dbgsym Source: ogre-1.12 Version: 1.12.12-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2132 Depends: ogre-1.12-tools (= 1.12.12-wf1) Filename: ./amd64/ogre-1.12-tools-dbgsym_1.12.12-wf1_amd64.deb Size: 2042214 MD5sum: 55c898b7d27b58b0111cd051b337a65e SHA1: 3936f8d88403133de723a29294bbbcdcb2e18113 SHA256: 1c1f497e0f893510257716dfc15f868e3d6885757ead29a8a22ef40a2fd685fc Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.12-tools Build-Ids: 19e9587dc333ffd8ecb16f37dec9fa88eced2525 35a978b694c2776777c75e516c41f66fc9487c9d bb63df5d9f28408b45f5633d8da999bf7d6f9e4c Package: ogre-1.12-tools-dbgsym Source: ogre-1.12 Version: 1.12.12-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2052 Depends: ogre-1.12-tools (= 1.12.12-wf1) Filename: ./i386/ogre-1.12-tools-dbgsym_1.12.12-wf1_i386.deb Size: 1984254 MD5sum: b406087942c05f80e14af99258f4b03c SHA1: c6e4be3d09ce1f059e12f2d661c500087fc154e5 SHA256: 88215c0b6c82996dcbd6faa768bec79a56247654802265b9c1a8fa00f695dc8f Section: debug Priority: extra Homepage: http://ogre3d.org/ Description: Debug symbols for ogre-1.12-tools Build-Ids: 73ef116787d9ec3f756cccd9c9b44d9cb18b89a0 9766675d5aba62c03c96fdd78339c795cd2731b9 eb42006796bc46f7f3e3e64ef9c77f6e70bf5f76 Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: arm64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libc6 (>= 2.17), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./arm64/wfut_1647984047.0a53c73-0_arm64.deb Size: 14136 MD5sum: 9209f748f40ae007bb6cc4e0321b1b8b SHA1: 928e401f43e98b0a1b08b43eeb0ba0f3c0de3f52 SHA256: 1f628bfc55bc82005f268aede3c2247778d5ced6b2f0881a66f28ee47f1e4192 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 51 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/wfut_1647984047.0a53c73-0_amd64.deb Size: 14816 MD5sum: d950154b40ead90edf7be577a66b962e SHA1: d6fac34605cdf4494786458847d1af59587f1a8f SHA256: 55a4da1bd3ef9b015690c3fe9a27085ca916da90b2b7ebcbb4be0cebf0658c60 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 46 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/wfut_1647984047.0a53c73-0_i386.deb Size: 15332 MD5sum: 2dd2592923711c5004e35668a6fbb2a4 SHA1: ae972f8545756c3efa939b4e07b33fc79c7480d0 SHA256: bb7bd775e451e4404a6b6e69a5189183eed5fa3ce6985136dfb0c3f4d0b44c2f Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. 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