Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 5250 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.10.0), libmercator-0.4-0, libpq5, libpython3.11 (>= 3.11.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1670960887.ab1396e-0_i386.deb Size: 1447152 MD5sum: cef1bd1efaf1e3301c0f0e033c9fe59c SHA1: 36e6ac82f2628e637d807ed2ec107b58de646568 SHA256: 214091e5302e604d9784eb2ed1741cf0cccc4cef7f2af18162d3422eefa21355 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5187 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.10.0), libmercator-0.4-0, libpq5, libpython3.11 (>= 3.11.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1352372 MD5sum: 4ef95c62b411fc7e5308969dbf914461 SHA1: a6784727c2e7d3142893510b44186c99fafd6a69 SHA256: c0a04afe939108f885718a413a242a0897e10db4e7dcaa6b716b2e5eda986eca Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8171 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.34), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.10.0), libmercator-0.4-0, libpython3.11 (>= 3.11.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1670960887.ab1396e-0_i386.deb Size: 1582696 MD5sum: 9d171a63ef39f77b6885fc12fb19b71b SHA1: dd8f5a1146a6fcd84d5169090a03196bfad52b5c SHA256: 4c6ce28049088334c8db70f0af939b2694d5112f06941de322db5a14c23bd286 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8169 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.34), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.10.0), libmercator-0.4-0, libpython3.11 (>= 3.11.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1526828 MD5sum: 268cbd0c3f030021401811ed04d24361 SHA1: 3d67bd273a1984771f553ac00a911cba19aa1f05 SHA256: 14273f56e0c1a66fc3086c704ee79bef260d3631ba397ae64ec9bdd1e634f05a Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1670960887.ab1396e-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 55548 Depends: cyphesis-clients (= 1670960887.ab1396e-0) Filename: ./i386/cyphesis-clients-dbgsym_1670960887.ab1396e-0_i386.deb Size: 54583728 MD5sum: bc12226ad5ff8f4923819532eced326d SHA1: 8353ffdb04f24671bedb1a61d525661fc4901687 SHA256: af05f8ae504f82e7f6fd4bee32e68735807ac75312b1ea20f40563d778f3b908 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 112e6b7ac6fe40be881c9f1ce91ee15e6db8c11c 288049581899be7a998592bb23e38224f371a34b 316e589b57f763c6175dd1cfc7c315123b1801e4 4a4c0044f870a3e640f4da0d58f2e587c1ff75f0 64833160834a8f73003a07db24787b72d7c5f0ce 670682cb9e99b9102fcbf2b4d521b1ce1e6e5913 b98bc218db388c532518953bade3eefd4292c727 db1a570acc86fdd7cd549ffcb5faff5bc68a7616 e1188852fd9face092f5d857d70640fac42d32f6 Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1670960887.ab1396e-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 56748 Depends: cyphesis-clients (= 1670960887.ab1396e-0) Filename: ./amd64/cyphesis-clients-dbgsym_1670960887.ab1396e-0_amd64.deb Size: 55625748 MD5sum: b4a9d1f8055afeec5f953e2d665e4456 SHA1: c1269653b5da58706fd1cda331fb9c722c470b24 SHA256: 095aadbc21f5e7abcd70f6296f88ab517d6431ece009a4e0f7f8c578938f5e77 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 1c129f874e5f711c41852f505949f654661dc6ee 2449b12c656142040c687ebaf5316da3829b15f7 39f22af210a3a3217fff433959aa53f024475bb7 42e24375a395e18f05436c76d3a17f795934c14a 49b84b61bbf5a6f20d9cd3f1d0de8a38374b3a39 52d34c2d6beabb275c7cbbdffac91ad5a8ca62bd 606f2313b96d97f34709c559fc764c746c7a6f9c 7fca20c833b6e1fc5a32b975f2f312165da00bfd abac3df2ab47d65271365a436830687ec2364e01 Package: cyphesis-dbgsym Source: cyphesis Version: 1670960887.ab1396e-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 41611 Depends: cyphesis (= 1670960887.ab1396e-0) Filename: ./i386/cyphesis-dbgsym_1670960887.ab1396e-0_i386.deb Size: 41220144 MD5sum: d06697dc4f842cdad7d097ed14dc7875 SHA1: 85584582e29e99452ca6e5f75a1bc2ee9112566b SHA256: fdb3991e0152673dd5350d7653c973e850b426ca7de7b2c9ad0614bd950ab0b5 Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: cb9567d68b6c08471a8add843e8bc8d1daf0a09b Package: cyphesis-dbgsym Source: cyphesis Version: 1670960887.ab1396e-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 42405 Depends: cyphesis (= 1670960887.ab1396e-0) Filename: ./amd64/cyphesis-dbgsym_1670960887.ab1396e-0_amd64.deb Size: 41930232 MD5sum: fa51eb350dac8b9406b7344c7651aa5c SHA1: 7cc5fbed91c1c11e476e9c681ae20a69710dd713 SHA256: 4215694a330cfb1c7dd1192639ce797f5dc3188e4c03466ff723160dff7cf904 Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: c401b80c9705b6a02dfca1861c1066ae7d78ccf3 Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 848 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 68256 MD5sum: a257b0d9f234ea73cc195556b2246009 SHA1: cffa44425a6e5ca8aec318cf112503eb1ab5a88f SHA256: cf7e1b9473ae1e6868fb4821db52f0080390e5a9bec3a490e82691d8f7581b5d Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1650488533.6d19332-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10750 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.32), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 4.2), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1650488533.6d19332-0_i386.deb Size: 2681208 MD5sum: 3f482c7da2f775d4c34971ff90efb8e8 SHA1: 5e3030d690c864e770452756dc9aecd1476201da SHA256: 722305c827507cf98eaed0ee6845f6cd48d05c6f755ac21591fd5fde802d2b38 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1671059546.0a62cfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 36932 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.0), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 12), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1671059546.0a62cfe-0_amd64.deb Size: 6601152 MD5sum: 224d518bd1d575d1b8d768eafe75503d SHA1: 9450bffb428d225de17bb079340b8f2d3a5dda62 SHA256: 563bbece933e141f1530802574a6b3cc5bc575b10394cf2294611bb091e1ae16 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1650488533.6d19332-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 76406 Depends: ember (= 1650488533.6d19332-0) Filename: ./i386/ember-dbgsym_1650488533.6d19332-0_i386.deb Size: 75735280 MD5sum: 8dfc8b4b69eca825c03674598f185083 SHA1: 03a88b0a4e2baf7c42bddc4a65ee33a01bdca3cd SHA256: 3865451d3d7460fca76b36bee76b9588c26451394b1415283af19cf74403ee3e Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 13232cadd1acee59541b5d64f1fa53e8e3bbf08e 2353e524fc34517f7266c1e087d740efb7e2e0be 572512f5dbaa1c7ffd4888639f9ef6a0e3763c69 5c2931bc62dc633bfcb9ede5bf79ac8b4069434a 628104269fd184d88142089a87bc0ee70976ceb8 946cf767c51b917dcccf91d97816afcdf98ecfbb b0cd493c9480ad5025576a42f7a3fa1a5019d58d c633b1b481af0f98d645915f94e41ae1d2cf5299 Package: ember-dbgsym Source: ember Version: 1671059546.0a62cfe-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 200946 Depends: ember (= 1671059546.0a62cfe-0) Filename: ./amd64/ember-dbgsym_1671059546.0a62cfe-0_amd64.deb Size: 189339448 MD5sum: b1bb73ed51ac60e57908ba989bad2dd1 SHA1: 8dddd7407e393239d960915f76d02c328b779ba9 SHA256: 7fe3b28387ba563fae7b86816dd43d5e20f749a5f4431e749780ca20adf56675 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: 0d29fccbd6923adef431e2c251779ef57eb84652 185df2ed70978c82bdceb3db87f3984e4852b940 7ab7e18ae5326ed1929a2896f6aea640fb637b58 83a2b96984f956221a880435a5cdedb67c3266b2 85ea749653b7fc361b2ee834d5f3c84bd60ada20 b3f965becb278d045f49d7dccb44cbf0eb7c746f d62b785cf1a462596fab61982f351b9987f3b9f9 ec9ce4f9ccb0b81cda158b1d3163311241a59d09 Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126203740 MD5sum: 87f5a410c8362eaa6b9e778dd3368a70 SHA1: da7c711441c6dd3480238bbb94a4a2e1d9611def SHA256: 818bf81d855d97c27b85ed13a062801acbc0301a9ab258d09c16ed084c29cca0 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 670 Depends: libbz2-1.0, libc6 (>= 2.7), libgcc-s1 (>= 3.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1667758458.a50dc24-0_i386.deb Size: 148100 MD5sum: 7547016dcc35f0b5513b71873a7045f8 SHA1: 8978e7baf9335973101fc055b2b9cb676c3bdc59 SHA256: 025511239fdc6b78d2e19f3eb288437f6f94dcaf6248cebbc2cac269509c022b Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 676 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 132704 MD5sum: 75de57a14bfc90303024c60ce9deb981 SHA1: 2eedc77ca17f6478375ae38f4a2d907abbec6243 SHA256: 6336c8026d0301e45a9943259f56d3f2bbfdc3721204b77196fadeb248720ce0 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1667758458.a50dc24-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3138 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1667758458.a50dc24-0_i386.deb Size: 3009120 MD5sum: 70c94a4de09eee8362d5f9f937bf8b7d SHA1: 501b56933f4f1a653f20849e338697b360b91098 SHA256: 4aed37e0d9b7cfa830bd40b1550510f275cd5eed017ec82f90ccb0b049222c89 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 8839ebf83d71ff49714eeaba9f4f3e82a1a0b8fe 9777d55f3e5182060cd41cb9e545374d7f936301 9ecac3894abf02a03b41061dd12786fbfea2d0ea a3e120fda82bc2e72cb5184972072a73f6b2171d bce04abf35d417e29253bc84f18ac500fe9c01c7 e489684afd89249904831ae47d396220b741d85e Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1667758458.a50dc24-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3272 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1667758458.a50dc24-0_amd64.deb Size: 3117704 MD5sum: d30b8aa812eee1b44aea7a4a11785ea2 SHA1: 9292e6109a36c9b5324c463b85d44dbb7b2d3afa SHA256: 6c7b8ff534ade58a08a8691f7d022b1cc040db9c25348d665b78723236a3f80e Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 12407693f3518b8d139fd2fffd6d33f28ef43caf 1951371a06e4838bbee0b9205bc563892145e475 26f2afd9aa588352c1bb7592342e557801f0c58e 6830a7a5675e6d2b8876fce50de1c318c743f950 81bf986239cde9b988340dbb060b381341614d82 a5f760399705d0eab490ca3c2b23a8e52ec3e29b Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 246 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_i386.deb Size: 29752 MD5sum: 31f22d776d28b1f6494e70a88e9509a0 SHA1: 0d4e950df1c61c57a12a6c47186b526e09f8b443 SHA256: 852ab8acecebd04e0603b3fd5135bb7697175a57f6e02f75a1e162e4e9468b86 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 246 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29760 MD5sum: 7a71d7beb9a67ac3b3637bf5ca3bf3d7 SHA1: 226dede31e75e763b816d7f7e26ddf462099c6b0 SHA256: c06d7127cf8c3dd1e4767c94c182c145ec5b3c0122c3ad4fed687e237259ef72 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.34), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_i386.deb Size: 8204 MD5sum: fa04a685d420aa974d0b29195d8f8478 SHA1: 8f14e5654614597a2fbfcfa30a92954c26a638de SHA256: 5bc51b190855c0491f795af6b9588cb6c3ecb44160c60f6f5482100c836ce448 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.34), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 8024 MD5sum: a00491c59cdb670aafecdb3df04af3e3 SHA1: 18a554111194e4cb737d4e0110ffa230588cc26b SHA256: c454eae42d64f68949c4ec2a97ecdc615f48d468881f8a973d9096039a898e61 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1667758458.a50dc24-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 122 Depends: libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1667758458.a50dc24-0_i386.deb Size: 110648 MD5sum: 7218ea741a2369a4f609db9e6a646f14 SHA1: 524255d62899e0a68fd8b28ff891d54e5d81af01 SHA256: 7465e382b5e1418e8f84d47c5cd1039ee8f2cee10d2ff4887fd91ff9f8ba1b4b Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: b730167bffbe251f946a090bd94a934e8467b1c7 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1667758458.a50dc24-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 127 Depends: libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1667758458.a50dc24-0_amd64.deb Size: 113164 MD5sum: effc86d5ce840d732bf8c51467f9cb11 SHA1: a050156fbbbef457a580df2b6097ceeb5bce1fc1 SHA256: 2ad45068b97939408e63a8e62948f03a8ae2ab13e76e95f959f831734447399c Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: dc76eeef1441bf33db3cc9222b031e8ae3710732 Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22567 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 674404 MD5sum: b2f2270bd086e76bb7e48109580e4bfe SHA1: f6f96e43657fe5b854300bbdf3569ead30e3c965 SHA256: fbd700c90fd349e3fbbcb80ddf4716185cdca8a47d15f1f4b8e55aaf7d7023e0 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4821 Depends: libc6 (>= 2.34), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 11), libtinyxml2.6.2v5 (>= 2.6.2) Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1063052 MD5sum: b6434c8b3675787f40cab714b0f28c62 SHA1: 1be4a1ef4cc61aef71992e6d72127051870133a1 SHA256: 2295c060a243013486524d4a4effcb78e707e0cd31d4209313277a4d8795998a Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5140 Depends: libc6 (>= 2.34), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 11), libtinyxml2.6.2v5 (>= 2.6.2) Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1071572 MD5sum: 0518cebaba27f1b4793d583b0c3861e4 SHA1: 955df050fea0b6f462dc4136c6db342ba7b548ab SHA256: 6274306a29e4fc8047e11c242fad883dd76d5d6761f7ae78719c9752c2a38534 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 13220 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 12524292 MD5sum: 8729106c9aa367ea62a545c1b1d147c7 SHA1: 18eca8797dac3e3b3e44b5d60d7ea96935129668 SHA256: 326706ed9dd61e063d1afbe3119517f94715eada6423ca6684853998abec17a2 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2d8e318c0d4a2896a0f28dbbdeb554e747173f85 3dd928630ed2533f863b6b6dc7e75db7f8df388e 7948b850b50748d4bb1762e6568bbfbaadab1464 b0194d1d4c727fa6b4c11ba1d24ed0b1d459e894 c22c689b6a24aab6ca1ce7334dd392817e9f6744 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14138 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13349944 MD5sum: 99a14534a466046c78ec46cc1e5c3344 SHA1: fb188a64496e60d2abf8bf6766fe5f3e1e390aa2 SHA256: 972a3a8796e2f9c955a8c4ad77d0f97dcb43537537bea24b63138ded14d6b09a Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 4e571ce355e83456bd0f0610e3d302b216cd6247 7351706c59489fc3dcf9e07dfcda687d1a017167 7dafecefe5f1e1c6f57bf1798fb618a1e69a32f8 822b8ff2eeea42973a6adb4b22f899c5e61870f3 8fc6fb8de319b932610157c99480569444916707 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2376 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 254588 MD5sum: 4dd7e8596180c4311f2d9690f53fa623 SHA1: ac2bf5776b848acccb760406ceb7e56cd3462ba9 SHA256: f20c9a38f1939a11571cbc83d44ce9159e84d645b883b915ba0c545728380609 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12766 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10275864 MD5sum: ac5d05f84b74ad75b5377e640bded6bb SHA1: c6423d8b7c61466a43ffd6d8d0e3cfd9e8b3dfc5 SHA256: 125c2eb164ace26b687a67bfcd3c23f49db578ace828fee644a5a41eb37b08a0 Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1111 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.34), libgcc-s1 (>= 7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1667758052.5608610-0_i386.deb Size: 316040 MD5sum: 965c1c62546626bbfce70e6bfeb9f929 SHA1: 2cf68809a639c1efe7c49757daefc398ff555df4 SHA256: 82c35845679ef5de529ed5e3cdbf5b817492be1e022167ecc4ea75e71c80b0d2 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1088 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.34), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 288048 MD5sum: 280a5d22ff6aa3e5f325d3db8ded12fa SHA1: c9b4afccd30cdcbb2476ec0c1c71e366557b361c SHA256: caa84316ae0a5f963825e52accf04bc8926060739117e31df198e9c6320f4752 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1667758052.5608610-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8030 Depends: liberis-1.4-0 (= 1667758052.5608610-0) Filename: ./i386/liberis-1.4-0-dbgsym_1667758052.5608610-0_i386.deb Size: 7934004 MD5sum: 8502e5cbb01eae2b60e88b9bbbcf17d6 SHA1: 2cc97106b84db6d3f0dd194668b3fb61664bd145 SHA256: 41515cf6c3be630368a2468ab04d630028456001a30cc7e2488074f77c45e9fe Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: a2b84e3e49dd13f421b4784c11c6b5f104543a74 Package: liberis-1.4-0-dbgsym Source: eris Version: 1667758052.5608610-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8129 Depends: liberis-1.4-0 (= 1667758052.5608610-0) Filename: ./amd64/liberis-1.4-0-dbgsym_1667758052.5608610-0_amd64.deb Size: 8014292 MD5sum: c57457ecda29f2cb78a7597cff15c41e SHA1: d12ec0dcc27260a1fa123e3172d3771c1317d5d5 SHA256: 064e36cbb957f28565b47c6e0a296a808ec8ad0cbeb7f83aee0280497e4ebcd2 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: 09f667acbf873ec919bb17dd97f18241592db7d8 Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1667758052.5608610-0_i386.deb Size: 39860 MD5sum: a1de220bd11e3bebd8e4bfa583278a9a SHA1: 20391acfc1ee4f06ff937de17c703e054518dc83 SHA256: 1bf060a56e0d680ceda0e5406da939d00f86aefba3f06ef48816ca5dc7c9d01f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39868 MD5sum: e86a1499d886c506ce1639efbd74e2a2 SHA1: 95f81a0a2e79d7362289cf4f2c2798f91df51e76 SHA256: db22b3fbe3c8f1249e219af6d063d2bdf296270f036b0972798b9382cea82fd3 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 6532 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 400316 MD5sum: afb508b9a9c9979b35a53b7f0b802907 SHA1: d69edd61962d1864c1a95fd91d87e2e8b3929305 SHA256: 5f8e453ab622f117677dd6b61e0255e53cdc89fb1c512787d443d5b93bdc6825 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 195 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1667750959.cdf0d8b-0_i386.deb Size: 57516 MD5sum: 363b857b640cd0460b572e2dca6d46b9 SHA1: ae1044f5b755e9cdb17f50bad089675ba1e8661e SHA256: 6f3e31ee90ab11c3eca16ca32da0c8c79f6231147f5ffb94966b02442e2ffb72 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 204 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 54348 MD5sum: 0052996cde056d5858b951ea0c86881f SHA1: d0d9defebfd89efdef242a51ed1304ae1a94a62a SHA256: d84885eb1b0af46e7d499ba72d3a9f61ecdbc02d8ae97cca33f3bdc4294da6e7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1667750959.cdf0d8b-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1270 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0) Filename: ./i386/libmercator-0.4-0-dbgsym_1667750959.cdf0d8b-0_i386.deb Size: 1249420 MD5sum: 9a8fb458d78862958763d9335e1d89c8 SHA1: 1043f66a2b7fda2837d81f0252e691948f0c3382 SHA256: 512b4be91c535207706801d8c7ba2c492777ef9c85b315f2d38bb58a30e2f322 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: 5b653902985dbc5005a9a0c432b752c7825e8bc5 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1667750959.cdf0d8b-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1306 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0) Filename: ./amd64/libmercator-0.4-0-dbgsym_1667750959.cdf0d8b-0_amd64.deb Size: 1276164 MD5sum: d728f1ec5a57e283e22b8925dd5f7570 SHA1: 8955411a0f1a305c9af9cd26e883ceb40ba937f2 SHA256: e5513dcbfe62df9c40735b962ff13dd813906660d023ffdcc31db75f6c340f1d Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: d1b196cfd4e7b2c86ad9444c235023df2af52633 Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 104 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1667750959.cdf0d8b-0_i386.deb Size: 18300 MD5sum: b739a049355a041e893705b38c69ac99 SHA1: 5877a090ca27aa861d6d875cc04ac3df5fad3e67 SHA256: ce87e5caa903ecf5b68b6564ecc36210c5f7925af0b1acd7f8c141c1164f3bef Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 104 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 18308 MD5sum: 14e268195e14f386750834549aa41cd3 SHA1: da1abd39d380a14c8549220a931022e29868b0c3 SHA256: 52cc5e6f6e79984526e1883266072d37207b4490865be8b615ab603e4b188dd2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3795 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 236712 MD5sum: a27eeb9257d55d89e908fce8f5dc4f76 SHA1: 8ae2cb4fc0435d58dbcf441acd09dc35900e62d7 SHA256: 4b585c21cbbeb3802dccc1e73471b11547f6f09eb49e488a8a7884fcff407513 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.3-dev Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6339 Depends: libogre-13.3.4 (= 13.3.4-wf1) Suggests: ogre-13.3-doc Conflicts: libogre-1.8-dev (<< 13.3.4), libogre-dev (<< 13.3.4) Filename: ./i386/libogre-13.3-dev_13.3.4-wf1_i386.deb Size: 818608 MD5sum: f0b539abeb16ca9ca139ff4e0a992a74 SHA1: fef7eb426bac8fb6fe79c90721d1a751f4117582 SHA256: 1c5dde953679307a4551139b913871c1e2f7c772e98c5b193a8612af5c5d793b Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.3.4 Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10301 Depends: libc6 (>= 2.33), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 7), libpugixml1v5 (>= 1.6), libstdc++6 (>= 12), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-13.3.4_13.3.4-wf1_i386.deb Size: 2906960 MD5sum: 2cd0d4f9dda5c069ea39c2bb29ffded4 SHA1: 87cd087351c6e9063aae7dd1ab3083abf88a2bc6 SHA256: fdad42cced7e1ec0007a9ca9dfa67d4acf5b706aa3409febf266f0a0a59d025f Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.3.4-dbg Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 93457 Depends: libogre-13.3.4 (= 13.3.4-wf1) Filename: ./i386/libogre-13.3.4-dbg_13.3.4-wf1_i386.deb Size: 92285964 MD5sum: aadca23394a5f2d55ec76bff398bf26b SHA1: 3a3d6d39a9c03fd46020e7d94e1eed9ef5606b39 SHA256: bdafda845697a611c04593b406bdf2119a8d4867ba88c162556fc697cabdd2db Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10362 Depends: libc6 (>= 2.34), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.0), libpugixml1v5 (>= 1.6), libstdc++6 (>= 12), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2743816 MD5sum: f7405138d1def74e5fdd24f64177b2bf SHA1: 8edcbf79f15e1693f2100d23a86527e2f87c13b9 SHA256: 2dcd27fe229dfc54d38e4517833e1b936e523e54faa3afd3b50fcde7d9375030 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 95285 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 93663532 MD5sum: a09bb1a0f7bf0796213a44371979a53d SHA1: f8fb14fdb719fceb2deb1ff7471420c8eb117829 SHA256: efaa6ec9459141398650e94742c692a4c67d270bd21d72b64641d758ab90859e Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 143c7b0c3ddb7340002ccee5577d8635d1cfba57 19f61fed8cf0ba1994caad994fd5a86421285aed 1bc1ae9db6190a5ba92a30cd250372afeccd7928 2dfaf4eee0d0e1dbd9d2c08e1a92a04e70d1ddd3 33cbd155a4100c4d2d67eb7ac55839b62b70a2ed 4ecb95166087cb1e32dff2ce790a0922f06ec524 55529fc7c1a9c4892e5e050e59739716d802a506 69cfa8afd12aaff4556a12ec82c96241389cc672 6e39f8f9935618c29b18fd06b9bd83b41471a581 72cfa7afd295fdfe67a0dfbed5f4942a367eb7a0 77cbede2e28b89b08f025f5aa8fe8ff54073fef1 7ef63959dc1d9b538008652687720fad49c35556 7f5cc0696df92ebaf603370640c48cc87299c7d6 97d997f64c30b2489bfa9ff52c10be4221ceefb6 a6f10a821efd6a94ed5ff546b55ffe8bf384b486 add95f396a012825d05b8bedc8b8300ffc92880b b60af1de53a2cb309385e893b39727ce7487eb8e b77f8d9949b226430aaeb086d22cc2e57a37a437 df98172f1bbc6b858a1792ead9b976ff38542218 e1f404d714e654984723654cd44cfc35a70b734d Package: libvarconf-1.0-0 Source: varconf Version: 1667751502.50bb502-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 143 Depends: libc6 (>= 2.4), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 11) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1667751502.50bb502-0_i386.deb Size: 43668 MD5sum: c246e97afc7417a0c64bcc22fa8851e7 SHA1: 9b14967139abf0013731845c31df36f42bb12bb2 SHA256: dd6d9abf98190bc7d4564a9204dd19382418c4cd8d7f2727273beaaa6e3c3cd6 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1667751502.50bb502-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 160 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 11) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1667751502.50bb502-0_amd64.deb Size: 40796 MD5sum: 88c47ecd14df2ba9165819ab9f293210 SHA1: 5b14b1431b2d2cbe4973ec54e529868969286ef2 SHA256: 57361625021f7b9afd71aa58fcaaecf1841a1922d82418c638cc437566ff2c40 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1667751502.50bb502-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 462 Depends: libvarconf-1.0-0 (= 1667751502.50bb502-0) Filename: ./i386/libvarconf-1.0-0-dbgsym_1667751502.50bb502-0_i386.deb Size: 436900 MD5sum: 5b14cf7ad0b5d3c17870454cf90b5969 SHA1: 9c405c2d68acbcdcdf8558fbd42b7b99de2336b1 SHA256: 8989fa0280ec70914b3ea85dcd35f9f8d6da74828685a4b8df8ee0c9e3cf8f89 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: ce0353fed061b1ad44e7a59c434ff576c856319f Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1667751502.50bb502-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 483 Depends: libvarconf-1.0-0 (= 1667751502.50bb502-0) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1667751502.50bb502-0_amd64.deb Size: 451672 MD5sum: 562c76045d3b017af0b1a96d5fee740b SHA1: 46ed2a543b346408689d22e1eb7b99fe9326299c SHA256: 01055e7b260ba2ebd939c220e2139865d9f77cc552b3482ee01c15fef1f522dd Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 17e9c372b05256769990e9a3ca0d327f640f5b1b Package: libvarconf-1.0-dev Source: varconf Version: 1667751502.50bb502-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 56 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1667751502.50bb502-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1667751502.50bb502-0_i386.deb Size: 8716 MD5sum: 4e171e5109e6928dfdd2d895d82059ac SHA1: 5a974ab567939a0c82c786769d11a13b8fa62822 SHA256: de784810103ee49455a774e184314ccf06c916e26bb7194f81b4b46eed69cee2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1667751502.50bb502-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 56 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1667751502.50bb502-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1667751502.50bb502-0_amd64.deb Size: 8732 MD5sum: 91c4a4b1d26e3f6faa3b8a9a83537bf2 SHA1: 08c5f76f39eecd1fc3bb07687a27a5668729a581 SHA256: 5407df1638f0d06faf6f28efae7104a2246457f6df50eaee1c778bb108d9697f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1888 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 140052 MD5sum: d3f51e63e8b91e65a84a7e149b250443 SHA1: f4aadee4fe0be56c810fa355d5248e9f3d296bba SHA256: ddda44649fffca6c63960d1b937b1fb002b071058b1c473fbe90526dc587542f Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 407 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 11) Filename: ./i386/libwfmath-1.0-0_1667750969.b7c09d8-0_i386.deb Size: 120080 MD5sum: 074ae660f032963baa1af3a5ad8909a8 SHA1: f37468740f6cbc89a7fcaee894c937a37412bb1e SHA256: 8e999165e86620d447767073ff500788178a4876ba9466a6d8bee4dcf9bb50d0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 360 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 11) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 103088 MD5sum: fd0324f9201f75439f373d6ee3b511bd SHA1: a9f5909c021dd19d95cf8d21c3ba5e43e379e336 SHA256: 623671c51703856aec86c48b6b11c3bb44ad366f10ba0ae2d6cc3ca4f4279759 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1667750969.b7c09d8-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 778 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0) Filename: ./i386/libwfmath-1.0-0-dbgsym_1667750969.b7c09d8-0_i386.deb Size: 726772 MD5sum: 9987438d6d5942ae16d81eefcc64a3a7 SHA1: d3de3bf4366c481c9862cbd892747b748db647c3 SHA256: 5981003c2b182044b51281c86a65fc1c045390697a2b7b99d2d8451b35cbdbed Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: aad3e66391a22cd9c83b4bcf7cdd0306f14f99f5 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1667750969.b7c09d8-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 854 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1667750969.b7c09d8-0_amd64.deb Size: 793944 MD5sum: 4fdb7b705c1bc7f4aaa64d3711ad6c2d SHA1: f75a5396c66c2f2f507208cb6887398cd0b907dd SHA256: d0854164d445b59e93ef2b89fcce8f878dd426341e0b1e946c6e3700bbd0a2eb Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 3c7151616582144cea59033a67e2e410309094b2 Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 213 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1667750969.b7c09d8-0_i386.deb Size: 31460 MD5sum: 83ea8a59b06f8dace7721385aeb2f43d SHA1: 229aab2babcc649d78dcd4aca27a3eefa35b901d SHA256: e9c660d68f1a78a0bbe05a7fdbcb1268e028303fb368c5cc330de4fa399ae5a0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 213 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 31476 MD5sum: ab645582e4ee6d404edb0eb7db12f041 SHA1: b4498333031b1ec27452317bf2a39ca85c3f9b21 SHA256: 64c1cebc96471794e3c20ba81a957f98c20fab733d1df08aeeae3a900b073cee Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 6743 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 376700 MD5sum: b53ef8e490da1a72b620dbf444eae18a SHA1: 456268607a770090996df74199a61d08a989662d SHA256: cff2633a2b98204a0cceae9ee685c25b59988a76c1b5e1cf360ac12d23fdd03c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1668636601.f18a443-0_i386.deb Size: 60212 MD5sum: c5dc7e7cda3a9052843e6f6074c18293 SHA1: 03f9782c4176c9bcd167ba48e146c0ad765737f4 SHA256: b1db3a5641606135edb428309e57a826d79efa2384c84754372ab23adbd69099 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 54268 MD5sum: f42d5002aa9e2cac134510d50160f9e0 SHA1: 57beaab403f17bb1b5b72ab5ba4b68a5a5ad6814 SHA256: f1841e1f9e7692f1537b350bb7cc11cd601e3a0274233ae845fd84a447285996 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1668636601.f18a443-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 715 Depends: libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./i386/libwfut-0.2-0-dbgsym_1668636601.f18a443-0_i386.deb Size: 688232 MD5sum: 00a20a0cfef28a69a1886bfb3b67071f SHA1: 84c4b1f3737729a7180a93092ec5b9291fb4eb52 SHA256: 703aebe9e3c7e8bdaf968d53127eb3214035b99cd6fcdfb16dc6ac91cd666b59 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 0551b2fac129a01958926cc5ab1c44e2acb3c1b7 Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1668636601.f18a443-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 750 Depends: libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-0-dbgsym_1668636601.f18a443-0_amd64.deb Size: 717988 MD5sum: 274d19ec43b629e73dfa19463d9f1dfb SHA1: 65b00a965fae3211ca2aae557228f4d2f515ad7d SHA256: 46caf238f814061c763903ff7cfaf8838d20657281ce438d2f3327291557f43b Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: a97ecf683cf92665d4fd9bf9fcdc711214e52916 Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 48 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./i386/libwfut-0.2-dev_1668636601.f18a443-0_i386.deb Size: 8860 MD5sum: fa33a1b8547216a77e692ffb649d7ae8 SHA1: 3e27a8226b441e87313ced1e676147e4a0ea9c3f SHA256: 3018c814e1b4b40ce977f58ebf57dbf25a1b353a57d3c86ab873ad90f9f51e50 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 48 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8868 MD5sum: 0ba30a9889a5f8cf06cec6ee59a6bb85 SHA1: 570ad003e41ff1b6fc5ee20b62aa493cf7bba26e SHA256: ae14fc12e79d1c71288eae5f4605989da0097fcdc383f2b14b68c485bd2e2e24 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1163 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 130952 MD5sum: 6f9ceec11a4742ec86797d1e8802b879 SHA1: 1a267e876190352217a9ea86e584596bb5208cd0 SHA256: f7fff77d22b5cfd39c358f6f9e0d42abc9da1eddd0147e6ca6cb978790e89206 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.3-doc Source: ogre-13.3 Version: 13.3.4-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94332 Filename: ./all/ogre-13.3-doc_13.3.4-wf1_all.deb Size: 6314368 MD5sum: 4c238ae7351b01819e5343b554805803 SHA1: 5e9a9dd4cd9f57a9d40a7e36fb4046f9297a3818 SHA256: 102697a4030153c2a164c63cb03ccfe14fdd86a310800dc86ddc9f3d02d5ec1d Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.3-tools-dbgsym Source: ogre-13.3 Version: 13.3.4-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2754 Depends: ogre-13.3-tools (= 13.3.4-wf1) Filename: ./i386/ogre-13.3-tools-dbgsym_13.3.4-wf1_i386.deb Size: 2686240 MD5sum: 556352610d93f92bf725083eaef43eea SHA1: 25338387be34bc968336895be45fbdc76200f9e2 SHA256: fd6d607370ecbe5343bbd3183efde51d46ae849aec4b5c0e14db95749bbe8de5 Section: debug Priority: optional Description: debug symbols for ogre-13.3-tools Build-Ids: 76bdfd895ae251ca116bbbfb167bb8477de647d8 b121520b23a2b3fd140ca5e3b497eb487738b1da d2ca4ad0f8c3690966b94ff2d907740b9a2ec033 Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 98239 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6189532 MD5sum: 9eadfd36151038672dbee884df814b9f SHA1: 4d8e91e6c36b37f2fea4868823db56af0c6ec52e SHA256: 0ad7043dc9dbba1936b4b13b11ee5c5ad8684e8b01523779803f062eebc90b95 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. 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Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 463 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 148624 MD5sum: 1ae69cfd104094ef81a1289dee3b9464 SHA1: 2c75d8a8b95791de7d1d1c3e287ed5f7e52c5644 SHA256: 354001d9b0bd4664c51aa99d0b72e05e4d43c603a7680bf3ea4e6f232c84cb13 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-13.4-tools-dbgsym Source: ogre-13.4 Version: 13.4.2-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3094 Depends: ogre-13.4-tools (= 13.4.2-wf1) Filename: ./amd64/ogre-13.4-tools-dbgsym_13.4.2-wf1_amd64.deb Size: 3009560 MD5sum: 747934bbed94b46f4b29cb3ad6a137bd SHA1: d0ef855e4b8fb1a47a418cb576a78f3e387b4cb7 SHA256: b33f664fa78b7c5cb9f5db678ae6b38b8cd3c3cadfe9b57835363b4fef51208b Section: debug Priority: optional Description: debug symbols for ogre-13.4-tools Build-Ids: 207d609ae49d955dcf5d64a73a22fe829b9b0d5e 4558d292ee7890b2ffffa3bd2d2327a5595b2817 e418b53dc41677d48877772e43bc87ddb4a4bd95 Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./i386/wfut_1668636601.f18a443-0_i386.deb Size: 15572 MD5sum: 7b5c559e1371c77dcd13c94b872d0f3e SHA1: 61ec86b0250ddb3264434dd44895fe05c03a2401 SHA256: e609065b292967fa0ab0a4979477b0c0b4a0eccfd3120891116c52817a0023ce Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 55 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 15124 MD5sum: 5640680f022084b304e992ea3ebf9899 SHA1: 6f26cbf5c4aeabaabf183c57ec613af2ea8af524 SHA256: 33bae3b149f32afa941189530019d1d9cc4aa61a5739c9b30b2ea94796328b28 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1668636601.f18a443-0 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: wfut (= 1668636601.f18a443-0) Filename: ./i386/wfut-dbgsym_1668636601.f18a443-0_i386.deb Size: 162588 MD5sum: 45220d8a7b630f36222fdafeb340d04f SHA1: 158cb9ee900ac19c4edf31da3d85834793db95fa SHA256: abab43a9fd230ee004c3ff63dc7528b2a9971fcca32cd1b00c2acb4b6b966a16 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: d707f3f9c7401532120c1e5abfb1762b9da14bad Package: wfut-dbgsym Source: libwfut Version: 1668636601.f18a443-0 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 184 Depends: wfut (= 1668636601.f18a443-0) Filename: ./amd64/wfut-dbgsym_1668636601.f18a443-0_amd64.deb Size: 166048 MD5sum: 85971c7d6fba9bce268e36158badc107 SHA1: aecc265eab2fbaa5de4e86ef6233b17e39539302 SHA256: 8521f4bbbe6ac2315dd941fbbff53b4e98ba90729103b885e7e4723a7b9eea4b Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 69c93941de2ea9611f39444e79fc68302653df6e Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.