Package: cyphesis Version: 1648032994.553abda2f-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 5412 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1648032994.553abda2f-0_i386.deb Size: 1496450 MD5sum: 24003c36e9fd6c169c2344f0e9c9fe01 SHA1: f9620da40f5658114aeaccdf70d5d8717a85fef6 SHA256: 19c9915b93b8841430b427985dc2ef64e14a9469402ba4ffeabeb56a061061fd Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1648032994.553abda2f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5346 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1648032994.553abda2f-0_amd64.deb Size: 1403462 MD5sum: 2d881b28861a0de1adfd3710c2171a6b SHA1: c060ebb369231a4f6efb8900b91bdd577fa25c05 SHA256: a292b923445e6bc7d065d5712d0889933c5677727f23913dd2f8e5cfdc415b30 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8098 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1648032994.553abda2f-0_i386.deb Size: 1554224 MD5sum: 8409d1bd5122054e1fea0746a811118a SHA1: 2e7d5b2cb80a648c42de272800fb588c37d3457a SHA256: 4058def04ab326dac575fb7e26da723aba0746d6e56d53f2deddcbc30516cf27 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8059 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.17), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1648032994.553abda2f-0_amd64.deb Size: 1514752 MD5sum: c562ebae49bb935798e1c01cd969a7f2 SHA1: d67800fe7484cef3f767e4c2f0d3dfc486577049 SHA256: 4cf282c34d3a742b653bfc4f7cc7f2ce42e5967b63b4a92c4695260edc26ae78 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1648032994.553abda2f-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1648032994.553abda2f-0_all.deb Size: 68972 MD5sum: 2ca0ce00d0e470cb385fe79394e82632 SHA1: b2ef5873a2746ce895518dada497ae68d7f42a92 SHA256: 0151b377c9a00cb17c303ab8696672860b476040a6c001f4a6e05869a86ba289 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1642966527.b4a7b8751-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10663 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.12.12, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1642966527.b4a7b8751-0_i386.deb Size: 2698310 MD5sum: 3a74e6fac7f9687729d5aa0b06331eb6 SHA1: f37887e8781dafd3e1ed08cacf1c510be5d57b48 SHA256: e077f51cce185fd947198a265201a7c0c4ca530c63e4a05713f832966d435b15 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1642966527.b4a7b8751-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10228 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.12.12, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1642966527.b4a7b8751-0_amd64.deb Size: 2490760 MD5sum: 62c4b7d50a6a52217c1b9a8271662c4b SHA1: d753377bf7e340b8e69c792776a44af090e72393 SHA256: d0f1355783a5006d1fb823c386a7d281e777408495c5f5bebe138975ffec3a9c Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320972 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126379752 MD5sum: 6d2ee4b2806fd7fe4baab75d4a67f0c0 SHA1: 93292e841d33b79af7de4147c48df1ed00041a03 SHA256: 5cf111a4b8df7f23e7bcdf581916a27a210a6cb3e2aeb0cf6d1b5723747e2973 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 669 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1647984080.ff44581-0_i386.deb Size: 136728 MD5sum: c13e7c404d6c7efa78767a3d38e2bcd2 SHA1: 04719736ba7553f33a6583203067651d36f76695 SHA256: fa4ec7bd22ac4324fde29fc126a452ce53528ad9e6bf9b6f1afeca100335cf8a Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 657 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1647984080.ff44581-0_amd64.deb Size: 127778 MD5sum: 152def821dc7a419e38cfcd820cd24a7 SHA1: 23da5d391c4a92475a6bd7deb25b5e4b53108c41 SHA256: cfd07526c1056b66a1bc1b16dbf8a57a8e55b514ddaaee9430a684b7eb473d8d Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1647984080.ff44581-0_i386.deb Size: 29230 MD5sum: acb4315ece0cd3508cb1f7a0b97bdcb2 SHA1: 250c0c497e785b07e3f9d16956f9c505e37e0e24 SHA256: 6ae280b1ad2006655aea24eb5d667d7d316d6dca6ce7154dbff3ea8527491a59 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1647984080.ff44581-0_amd64.deb Size: 29226 MD5sum: 2b7957b8578bb14d06090b1c319ecc80 SHA1: f387dbd7a1afcb60d3a6e8489a4339d3b2c144d9 SHA256: 2c5678e7db28bfb6aeff85f6700faf0880e8ca57b6fe7e31ecbdec7b11a8e726 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 30 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1647984080.ff44581-0_i386.deb Size: 8732 MD5sum: 9f284eb05f11e1b4a8d84b3dbbed7b74 SHA1: 89449c838f549697a8b8198ab08c932f40eeb9d3 SHA256: 0bb4fc309e5e53b27c0f736bd1bf0e93318c145d619908e599b517df8342e193 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1647984080.ff44581-0_amd64.deb Size: 8390 MD5sum: 0c77f389f1d311b49e94590ef7ebd9e2 SHA1: d2a6bd90f615afa282a0938673e874a13ff95121 SHA256: 4a39137739b21d88cc1776c0b15f64b484951ca7cb75d6684dd0f777382b96ff Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22891 Suggests: libatlas-cpp-0.7-dev (>= 1647984080.ff44581-0) Filename: ./all/libatlas-cpp-doc_1647984080.ff44581-0_all.deb Size: 679160 MD5sum: 9f3ce982d5740f665c468c0c64d9df08 SHA1: 5261be9b763cb8f0aceb35834f51d6bc38283d7a SHA256: 89f4c8727e96879cf9b99527aaad8b612720537076dda36b672d29827563fd35 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6340 Depends: libc6 (>= 2.4), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1286200 MD5sum: 4695a5821f7fe27de039da9ac9ecc4a0 SHA1: 104a49cfc114ea6e8255d4ccf0c914662af4bf9b SHA256: 74a558cae4a5ec0eb34bbb1726b09f5521f24400054d3d8bf57445a6e6d843f6 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6536 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1248374 MD5sum: b1316abf2fd413d2108b82aca5be2fd4 SHA1: 09bfb8acea1a331e03a0e730ee27e9b75575ed23 SHA256: 2d96fa01c28303eb53a50d81a5658db8b11187b6196e10f032ce2840c569f729 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 12344 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 11380660 MD5sum: 9875a0daf5641eab18e577e0b0edb5a3 SHA1: a3b6b63667e2df0141fc51e6caa2265ab22bc005 SHA256: 0154ad2b675924cca052e25b5a7b7be2d2d5727d39a0a821996f0ee6046f22db Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 0beacc191037f53d22736cc975330254eb6dedc5 20c81ecf3ffa45a3fbf69ef975755a8f99109cdd 3902e929a49f68ec4f29ef08afeb1792058dc9e7 7c0f6cc47e50fc6fc13a45ec02604091f725f82e c3f5d5bfad88fd1d78a948d8e25fb8a09de26112 f00f80cedff9fa42ae58e9e017b84e16a1e9a4e9 fc27a445326b7bff0699743099e2d500ce6ed955 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 13461 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 12288820 MD5sum: a25f7ddbe146594e4c3b2822bfecb83e SHA1: 0a96f7c78f3d43f1060a52c14cc78281dcb20f0f SHA256: 875a33399fc273d6110566a204fe858db68b1056b4c2321563e3e5523ca05b84 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 594da7f88ed667cfce49626f3660adcc7d3f9c59 6506e159e3006d31c2c7dff10fc0d5f5673f06d8 72fa0bef78a2d660005152686a76328590741e4f a0a25ea3669e070a97c1a37c6faf2224bf38091c b3c7d3978880717b9d41dcf35cfca20d483dc79d eb4f4b6f44393a447bdac726180bc4436b446e53 fb512d8b96ed7ee862d88cfdbb8026fe5e3c8f65 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 263382 MD5sum: 117015868f60d2869a79bbf6a26e276a SHA1: da175e136b12dc87005304574039a87fe7ae3d60 SHA256: 685f89128667b693dc1eb4ae1f26e63d44886e9a549d4e4d5e5f1549a330298a Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 263358 MD5sum: d1de117add2e4f606a741a1313e370e2 SHA1: f92705cabc41802fd5f55975126ef1a6d167b253 SHA256: ac9f91f2c9cafe85fb94b094bb0ba5fd0f9defae1d7ca5b8a9cec9fc2fa08385 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281714 MD5sum: 74158088ef48efe99d58c3938f7e52d1 SHA1: 7a7f1cc64c66ba151ef3e901976cbb5d869ed0e7 SHA256: 1d86cad2bb2c5e4f1a1fc37ad7c2a027a3395f001bd79a54d810eff5b4fdecfc Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 982 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1647984115.b26569e-0_i386.deb Size: 295380 MD5sum: 1341cea4d2ee09b4e94a12cf70017296 SHA1: 2d533eee8256183b146a499b3e5436e0cb63c1af SHA256: 1e2f34848ba300532e4547186c0b1c9df68fc1085e5fb0c78ede406a296cfdff Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 939 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1647984115.b26569e-0_amd64.deb Size: 262148 MD5sum: 1185a03c17371112f6ef491dd1bd0da3 SHA1: 33277c865a0c5b370c47b46850199909bed00e8a SHA256: d62fd1c848cb95b4d2b4feb68f001fabcd7caee1197391de9770a97e516c005c Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1647984115.b26569e-0_i386.deb Size: 39342 MD5sum: 3153b7d034188ce08a68b8ff59fec5d7 SHA1: 5938b8340e95a0561925eb0f771317699087e6d0 SHA256: d734d5f7f32a8108daccab250852e16f670cf9ee1070f58ffaca692dc337e11f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1647984115.b26569e-0_amd64.deb Size: 39344 MD5sum: e9f6cd59d7f5ace6fbcd61aa6fca27de SHA1: e717ca6752b1775406ae54aa3a5996ed3d73c43d SHA256: 308e356a2f35f22569150408c61c08b93c22f0bf6f58720194f284ef06736b6d Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1647984115.b26569e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5847 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1647984115.b26569e-0_all.deb Size: 387252 MD5sum: 212ade9b431f565c1c748951846b522d SHA1: c670b88c355aa2aea0612dcc9e58ee1c4af0086d SHA256: 8ad2f8c74c6a21bcb6ecbb6132a50624b34a994e3881853a440deae7d5f50b6c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1647983940.6ca1965-0_i386.deb Size: 55368 MD5sum: df4a71627a76ad0a07fe275c9e663f7c SHA1: 03458a2f957ed38c70f41febc3901dc445be03ae SHA256: 50dd16d477743f51dd6aef40b7dfd4b7db8482c0c7235a7247215a2c08de031b Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1647983940.6ca1965-0_amd64.deb Size: 49818 MD5sum: 4c9ebec8f131dfa0ae61c9378b751517 SHA1: 58315ae6a937bdbba8326bcaddc6edb9370f68dd SHA256: bc4b46f95c59609681277e616a09086d0a4161606dfe6322a7156a820b7422bf Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1647983940.6ca1965-0_i386.deb Size: 17734 MD5sum: 47ee6c308460af39968830870af1d68a SHA1: 5d313977500bbd1854df0d8eb5f55f0ae0a0794a SHA256: 3287db44a81af9293335eb5964fa543736e6db3ef6ca7443b5ba4a8ff51d4acf Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1647983940.6ca1965-0_amd64.deb Size: 17740 MD5sum: e456b94a0ca6d19df06c2fb3644b1c06 SHA1: 09996bbf2f91e8f3eb79e315c45ac2185c931c62 SHA256: 866e807c5ad56a347f218539d2e97f1844df70ec0fcdac4f275cbbbabed64674 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1647983940.6ca1965-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3604 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1647983940.6ca1965-0_all.deb Size: 237536 MD5sum: f676ac064f0d34bcbc024638d1e68a8f SHA1: 729c616d7a8344a64dbfd964322913c7f5309e00 SHA256: cf06e6bd5793f26b6bb98b9bc833052d03c88fb9d3d8be3cadd186567e666ecb Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./i386/libogre-1.12-dev_1.12.12-wf1_i386.deb Size: 927756 MD5sum: d970991904cf67dcff5b788f2e665f14 SHA1: 6e66ebaeb99b600b6911683c4a45b3208a3304ba SHA256: ab19de4f651b93b6bc725d1030e9262a58df04809ddf372cdcf518ebe671bc92 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./amd64/libogre-1.12-dev_1.12.12-wf1_amd64.deb Size: 927748 MD5sum: 647eb430302e91b1b070c8f0377333a7 SHA1: 79d5ed6726f7dff46cc645f1ac2accd68212183c SHA256: 2528a2c9018024ba14144f72183b98ed663d26b572289490cf03c6e448a65233 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11041 Depends: libc6 (>= 2.11), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 6), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-1.12.12_1.12.12-wf1_i386.deb Size: 3161180 MD5sum: 714f0c3291ac0131353690601cc4bbd5 SHA1: 93f27417fd92f5eee252a8d1da49ce87496c4f52 SHA256: f11d2ac9f7fbe2a0125d1ee2f66d25d673fe16fb15cdcdb6c50a105aa010640a Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11188 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 6), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-1.12.12_1.12.12-wf1_amd64.deb Size: 3008996 MD5sum: ae1d483f8afcbb48aeee60c6dec457b8 SHA1: 56426104c0acf26d80a279f8c671e97162b68e2a SHA256: a9c0205c68937cd5473930cf2cd53be494e4578de47f62ddaef191ea2931f8df Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12-dbg Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 84335 Depends: libogre-1.12.12 (= 1.12.12-wf1) Filename: ./i386/libogre-1.12.12-dbg_1.12.12-wf1_i386.deb Size: 83320134 MD5sum: ba0a435c52f351b68c23127abac10a34 SHA1: 39977915d4eb223b32b1f0f8d08a9c0196d8359f SHA256: 0d000cfbd99d14e1640c9a0ff181587568995e6ecf02ed6a9478ba16e9dfb764 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 2c9c2a1b1116f5c10ce8bc459115fb1e2a4b29da 3293976fbe61bba40c851f62792a3ec766410e19 339e58027c347eef1f2525cf33ddf8c3d9b41736 533fd32f66f061d5329ef3097d3ee68a2e96d0be 57534f1d32d0e31d7e890c28d05e97ab4d594dc4 5c44af4e6931406996c5c97beaa05b7dace7f154 7526d5a17f19eccb03517b64c62a34a07fe4c989 80a1ff7ca4b9abbcb09d3a1f131d7b8b11c51bfd 818f27836876fe8f8a78d9033671a5cb18e8d07d 95565474193673d4ed03e22e0f3c437c66577869 a69f546ddcb016d92f62f97f6e778b8f32143c6b a977fc9e2de4a276e8bd0c851fd0c6a4409db2d9 abae3c27fef400b93a8f14cf61fffb6c9f955b54 abe6a5db440931cc6987978fdaf080a87c5635cf b291039d83f533f1ce0cf29396945d9618e5fa3e bc36b8bc4f147df4ed8824d3e3bc379db35c6954 cfb13449156a11d8e4cc321ab06004a4ca214e07 e16f4035d8cbca85a0a61fc4271c7167b8f72c48 e72e3ccd075c9debf6531c8cb9dc4274f2176eab f75a02c88ac116721121a2de93956c4393f9c930 Package: libvarconf-1.0-0 Source: varconf Version: 1647983996.4f432e1-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 134 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1647983996.4f432e1-0_i386.deb Size: 42522 MD5sum: 2ca54121d3299bd2cea49b1fc3f20603 SHA1: c45575be02cacd4ebf4ea75b844431ad9da0fc9a SHA256: 4a86c7c7c89cd721e47e595f8426adaa05cab1ebfa6ca9fb3ead31862f6b74b5 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1647983996.4f432e1-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 150 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1647983996.4f432e1-0_amd64.deb Size: 39390 MD5sum: 680256e2e7e72cb9d8a3f2a9077cd47a SHA1: 86bbe621513f8837189a4b971c5c163cc402788f SHA256: ee959750cf5ba51472dbb7b706f569b660765bc17192104625cd246d96bf130b Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1647983996.4f432e1-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1647983996.4f432e1-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1647983996.4f432e1-0_i386.deb Size: 8082 MD5sum: 36d3ec76bcf76ae62561981021f8db50 SHA1: 7da001193e92f8e9f7ddaad9092875888b5292bb SHA256: a79b4f701984adda971ca1004e182f8155d5aa75bf8c3da0642cf2ddd217aa83 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1647983996.4f432e1-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1647983996.4f432e1-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1647983996.4f432e1-0_amd64.deb Size: 8100 MD5sum: ae789346c525d16d4118b692bc01965b SHA1: 83f9bd90353c888f87c6f1253a64a4b3ffe2ecd5 SHA256: cab61e8401fc17f1fcaaaf9be03d8be11af6175a1972f598efd75d2b7e01bd41 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1647983996.4f432e1-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1524 Suggests: libvarconf-1.0-dev (>= 1647983996.4f432e1-0) Filename: ./all/libvarconf-doc_1647983996.4f432e1-0_all.deb Size: 137580 MD5sum: 987a62bd61bddf9eb946e1a2266edf1a SHA1: 82ff3cd2e991cd3d0304f61409af8fba6813eb5f SHA256: 5b8d58bf12073bf223574620dbee4e51c48c3aade2a9f7827bc80f11873ade10 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 406 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1647984018.d3b4b30-0_i386.deb Size: 119098 MD5sum: 01430735083e4f1e60fd9fb2475cbad2 SHA1: f0aa03a02cdd7e6f2fb157d084d9ed349d6b7bf9 SHA256: 7fd9849a3ca4e0f29a14eb1633cf413b6f52b25308430d14d4cd11afa252d286 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 366 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1647984018.d3b4b30-0_amd64.deb Size: 101290 MD5sum: e28d7119ead65f5f2e4ef938fd06ff00 SHA1: d190f23c40043a3b2887687cd45f02cfffb49c50 SHA256: b6767c62599dbe410427680ccd715c8dca7a9459ffeb3af791319bc32ce622dc Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1647984018.d3b4b30-0_i386.deb Size: 30886 MD5sum: 67d0ad08ff8248328dd98abeb9db9552 SHA1: a794c890759380a41271a680311ae8e9cbf9c19f SHA256: a63ad49fae1e60b746b990ceba56d1c8a8c593f45c0ee47b753aecefd48d25e0 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1647984018.d3b4b30-0_amd64.deb Size: 30898 MD5sum: 809f03359aa8ece9e7dc6688a684b70c SHA1: 766df54f542d3c92d1731b9dcea41603076d3c8c SHA256: 885d60366e3213a3ea50c1051656c8490aaa70d65dff37808469eaef1bda5ba9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5632 Suggests: libwfmath-1.0-dev (>= 1647984018.d3b4b30-0) Filename: ./all/libwfmath-doc_1647984018.d3b4b30-0_all.deb Size: 350144 MD5sum: 963ea3fbde801199b400f5bd0d88bc01 SHA1: 8bfe3f941150f2d07c0e4a291f9fc3821fa48e72 SHA256: 3493f6dce293fbebdccd656db420ba01b7bd34c73afc7b06a024df8b996bd01c Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 174 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1647984047.0a53c73-0_i386.deb Size: 58092 MD5sum: 644442e8be9db1bb9c987c13f65770cc SHA1: 13f3b1d45ecb2a2d5b7b4e808960fb454723c21a SHA256: 1c4bff9d03ed64aa553816028cb54df68459276df89bb24e997364f2d10ee9f8 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1647984047.0a53c73-0_amd64.deb Size: 51596 MD5sum: 4f10b7e058aea66617fe0722fcd3c1dd SHA1: 3f7724d42aadd8b7db226e7122d0086e1dd12752 SHA256: b5b7094c47430a94b167d7a4fc454fd096a66eddee2406458dffb6ddac73e51c Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/libwfut-0.2-dev_1647984047.0a53c73-0_i386.deb Size: 8244 MD5sum: bbebe937623fa86df3ef6f5bd7684ff7 SHA1: 4550f235d1b8258df898dacf23a63dedc87f7490 SHA256: acb055182c2a799f3d8466e994208f92d9653834095bf0001a4d2fc75ab3a85e Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/libwfut-0.2-dev_1647984047.0a53c73-0_amd64.deb Size: 8246 MD5sum: 51d44f7aa74029225d43957ff1a4f0da SHA1: 5be5af07fa77d5a66ce88ff0e716e58e1baaef0f SHA256: 1a07f16be9012e32f4916db185743d26b9dd8cf499f45f6e8e738652e8d40523 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1647984047.0a53c73-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1055 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1647984047.0a53c73-0_all.deb Size: 127436 MD5sum: fcf233da8a5d88f13e19c5c5644042c1 SHA1: 70d103564bce93bff756fcedab6c5ce7fb7b7eea SHA256: 5f313923881f4d5ee7f085c874071806212b3e166a232efa3bdd76c07aee2218 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.12-doc Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 97445 Filename: ./all/ogre-1.12-doc_1.12.12-wf1_all.deb Size: 6400516 MD5sum: 54a7e6bdb8d79b2175603589b0d33a50 SHA1: 382d58834cc035557405d5330e3bb5bc4e4e6d55 SHA256: c5fd3a870bd25939a18a4ea91b57c553bdbb3b26412073b8cca83e29d694665d Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 462 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./i386/ogre-1.12-tools_1.12.12-wf1_i386.deb Size: 170520 MD5sum: 7c6184a6c66c5e30163495db2b6c2228 SHA1: 4de78f9610b0bf606106be390f514290249f5227 SHA256: f509c63934b50b5d39dc9dd24da764aa2f70d05ecea263ff2d33b5538bd4da11 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 501 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./amd64/ogre-1.12-tools_1.12.12-wf1_amd64.deb Size: 172120 MD5sum: 18a9fc58b430b834cf27a13cfbced408 SHA1: e89d8031ce28ed8e840bd00aee074f741dd18f2c SHA256: 8774c2a020156101db969720506b23c7543b714e09d0cee852f96f39bef4db9f Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/wfut_1647984047.0a53c73-0_i386.deb Size: 15010 MD5sum: 09b6b6ca999337a73f4ab85a81a5f772 SHA1: 87d1b295ed60acd33390f1f5cd8deaddfb9b0126 SHA256: 4cc637097de0ce0e26df73e9a9028d6143b92e3e169fc4cda93487f1b3e191ec Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/wfut_1647984047.0a53c73-0_amd64.deb Size: 14500 MD5sum: acf06da66c17eaea664e6cd63bc41c9a SHA1: 14e4a5c3e4140f35411e32eca3d3be1736537331 SHA256: f0ebbdeaf3a9130758fe04136c86be2890836756159a3ca40f8130e6f9698669 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1604267739.4290bf9-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2655 Suggests: cyphesis Filename: ./all/worldforge-worlds_1604267739.4290bf9-0_all.deb Size: 95406 MD5sum: af3d24012674123386980fe96004d41f SHA1: 05de9077e9bbf214c6c0b0bf86561ed4ddc0874b SHA256: 2802bd1b3230146b18d355cd2ab957745c573fdde8f7bb679e21de28f07a2d90 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.