Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5346 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1395904 MD5sum: 63f7caa8cc7c72194cda0664930d455e SHA1: ca697009cf1b02f139cc5c3b247361e45cd69112 SHA256: 73787c30c3cdd5af887ffbe7bdee2a88346635017f93aa52642c056401c40271 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8296 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1581460 MD5sum: 0fdf28fd51b6916ba26ea15bded2fd5c SHA1: b4848c531a02ef30099fd530a90452579deb2088 SHA256: ead2383d158ddb5590ad52837fd1c0b1e037f4aee00dce56dca3a2d08187a4b1 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 68004 MD5sum: 4e545d1d4be0cb40520cf6bb404a0d57 SHA1: 162aaa494bb9bfea210440955c749b27b01e0186 SHA256: 805c92e8fe6ab92ff03ef4343c9b122e9eb187f689687c48dde04541643da7e9 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1650488533.6d19332-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10489 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-13.3.4, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.10), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1650488533.6d19332-0_amd64.deb Size: 2535432 MD5sum: 55ed807286b411c635e18be949a2c051 SHA1: 571f1cff7098de736f787234f0753fdedfa2faf7 SHA256: f1e152fe14cbfca6c32d909b1eac2c5a06c2398115143633aec10867e002602b Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 126195140 MD5sum: d6e2ef31b9617759468da0577d3611ae SHA1: b7da406ac8e96f181e9bff7026d571ee8b629faa SHA256: fd636c6f53257d1a97b90f03664cf046b65fb80bd636a66f394c465d6e8831fc Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 667 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 127276 MD5sum: d77c6773a09eab3e7f68bb63253616be SHA1: 707014c66d4bbc16dc262410267e9079c18130e8 SHA256: 8cf0c150756ea57a722594a824617953fd8943ff764c230575afa0abc880fc96 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 243 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29200 MD5sum: 10c1cdf90017936298c0fda5be5661f3 SHA1: 234f6a8c64c77bbf36831add8643700722e4ec4f SHA256: 94e84025a41b7a38b21f233aa9bcafdc464cb5cd508fd366a83fbe2c74d74bf8 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 8168 MD5sum: c8d1ede7411c1b65e2cb26561835bd9c SHA1: 4fc88ec6d49681161026df93acb706deb3983ba1 SHA256: f5d65d0e72a7e1f19531177e3aea3635b4255ed5d0424f608ad7ce6fdcd379cf Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22880 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 673964 MD5sum: d2b84a7084b6602df333a406af7754bf SHA1: ed22fe666d0ecf5a07cc9d2a46543fdaa1a7c21f SHA256: 890e6dbc0b0e683bb7272a62675dbd0ef27d8b23151e9cc7223ce51a2748315d Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5015 Depends: libc6 (>= 2.29), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1050556 MD5sum: 98416b31efb81797a42e3a5deb10fdae SHA1: e56a042ee147d4bf93c4715474fbe9709fc43c53 SHA256: a032c494dbf81cd3da94e27eb70bb4b59285b2c25226ce7bede8c0c8df18aeed Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 14206 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 13296468 MD5sum: 503b39e0ef052d76d8ff73cf7245ddc8 SHA1: 57d6dce54da90ef3a7ee1a17df00f69b12090819 SHA256: 23872a11fa834e51186287e4a73c0c0da80e42c8e86481dc0c73c768012588de Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 0dba1a7fb6ad7c51bc67b9c5438a28ba82bc2304 2457535385042e15e7f2ffe1a38d56402af45938 a58ca1a52ee9f4836c4e33aa7e4f105a3a664efb d1d9c57b8566df2986532deac016614133cb8fb6 e20dcaafe473468bea3a7686a4a56877f9a3d648 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 260212 MD5sum: a8bc3620175cf00c064e79465504da6a SHA1: e06e7e245383397b76bfe4972133a888e879c98f SHA256: d5551d76fdba5f9fd3d494c6f1cd6775446ea03c2683d0128b5bb7717f40ba56 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1007 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 280660 MD5sum: 70c748bf97bea5668b9e56d5e2f4d97c SHA1: 1d5f3fd742a2e90e371c6aacdef24846f221448d SHA256: 74870d4887e575fe3746ebeb72efdb5bdb7c9a5e8e92ea8913c7afb3261f190b Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39340 MD5sum: fb2d9135cb3a1eb4c56979b65a781795 SHA1: bfec0b65f28e068bd70da135d7327a958f39d238 SHA256: 613b541d4471ef4371e79be4c14b1d9df80eac05cf1af1a2a874eb9a1aa9839c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5854 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 384676 MD5sum: 6c5f3096b9dad375b815faea2b8d9646 SHA1: 45145cad563108d0311abbff0fee670e66333cb5 SHA256: 5c0361f32d76f0a79fd31fdb9b3cfd0cee3b6fa844d0a041c2e8d0ac3eb60b45 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 199 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 51876 MD5sum: 61151a180abd25ca100a96ae86f2fdb7 SHA1: 1554cc87502513fc21aac86269dd773b2248dece SHA256: 9e5137c51328ebea9498227579a36869bdebd1cb80c7e694ed5dcc0b50ee25d4 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 17776 MD5sum: eec1a885a08414827b5fc7f27786f6dc SHA1: ad7eaf9e73640d376cdecc7eba8c1431d4737e21 SHA256: f321e933309ea0c601f2d1bebab09729cc65ae09e8c5418ecbd14b0e7c6477d2 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3604 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 235244 MD5sum: e36e2b8e7c91c6b03a62a8b48f0b83cd SHA1: 65579206a2dc2cb918046fdab5548e17ba0c7249 SHA256: d955d6a9133f92afeaf859ce374f8e122c2548f8e673f00c53c636be014da0b0 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 817368 MD5sum: 8f010b4c07b4d029500461cad25b1f47 SHA1: c750f958e8a4a8dac2595ed2cafdd502ce79f6fa SHA256: 628730f3483093b3e751bddd615f81324d91205b9b11cdf23c94a6ecfbf27e85 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 10393 Depends: libc6 (>= 2.27), libegl1, libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libpugixml1v5 (>= 1.6), libstdc++6 (>= 6), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2742064 MD5sum: 63ff85ae0a5f7c045a94c8a987fe6a62 SHA1: cc01f01b774feb04ea37c0be56005bacc36a4852 SHA256: b8a42ce5738598f9bd0d5056831c1d4719b19a117d4cf553c0c032b56f92b53c Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 99996 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 97768732 MD5sum: ec1eaba7acb28e7094b33ad10ee11c90 SHA1: a11afecb24e92453cac8984a0d8a7311de464e90 SHA256: 81c27ec82aaa5f4021a8f830333271a2135109721908126453b0d4c193a3d93a Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1524 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 136976 MD5sum: 7352c6c6fac1fa9f83498f4b0eb61872 SHA1: 5812fc92056ffc3eb039cab2bf2877464c352888 SHA256: 269d45bce0f5c97adcd1df423d3290632cd0f584ae104a34b0a5887f97a7a985 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 359 Depends: libc6 (>= 2.29), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 102804 MD5sum: 599177666aff77dee1812e9865b115f6 SHA1: e4a9f403dd64ec4fe15d65faaf0a3946b69e07da SHA256: c01ed61c4bf8b12b16259304dabae1b7b486907c94d9d2d1753d4faa6bc03685 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 30944 MD5sum: b487f9054888b3b7c780f5905df15763 SHA1: 09782213ab573e670a5ac891d57709858e627fb5 SHA256: 3041a02e331f7426e2988c7e0d1e4e51b9d84e6fcb170acc6ff9fddc7b242359 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5632 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 348240 MD5sum: 567b641d9deab1532b9bc653e46b7ac7 SHA1: 78c446026c5e2e65b700d6be7af16c040285cf86 SHA256: b6c4262a653289a504f50c88658b72ac460a534e2ba958ef1d04f2a4e7c4d556 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 53316 MD5sum: 3115c0a69e0b7f2444338efa359563aa SHA1: 2f58513dc6679d88907edf0cd32b27d388c26fab SHA256: c210f988476ddeafaedd47d8471c3099742190c5f1b3d8f316c9cd4b5b22c369 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8324 MD5sum: 29633fd692875a80be8d3cadbb62c0ff SHA1: df714fd259d92c6835708a1883b2a7d644c4861b SHA256: a22a14377753288c4e521cfb0ffba5eb7df08160ee6f6a513cb7ef4027af8b24 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1055 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 127028 MD5sum: 8f32946a217802c12e0d47f6529ec53c SHA1: 0507f81f162da822d1225f3d84c54e1d39e5fd0b SHA256: 69bd28db1a8a13a3abef3bee0fd88601a64eb044d57de7990306ba2ec0b56df9 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 91745 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 6106768 MD5sum: e4c2521d44157ce49954b2590a591032 SHA1: 492c254a0e52251eab2121141ca9c0e7b870696b SHA256: 5fcfc415b974f2d2ceea271b32c421b39138bbd414fdcee933bab3088980ae4f Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 517 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-13.4.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 169616 MD5sum: 0bb18caeaa4f53e77f312ec970a6528b SHA1: 0a9ed818ee68822591dd355ae4b1fcfd4bc9c37d SHA256: 0992605c19fc1d08981687c089f518b1c1eda4030e93c52210e53bf9b035916c Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 58 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 15360 MD5sum: 96954040132f2f18bef8c6f31180d7d1 SHA1: 9184be3f2ebcaa661d154e1a22343412a11ebdf8 SHA256: bdb0db918da9b22e16d32a2782fc252f970f37a58e438332905a7e3381137be7 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 96016 MD5sum: 614cc7df4ccb9e5258ce3de400786e46 SHA1: 2c52dea3bed94dffb9a959e6c8ec6dd9091c4a69 SHA256: 064a5350805f3cb62155d4a6be72dc4f1a0bc37c4608ca2314feca31804b047b Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.