Package: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3826 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpq5, libpython3.9 (>= 3.9.1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 11), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1670960887.ab1396e-0_amd64.deb Size: 1159152 MD5sum: c38155326518a144562f2cd40811e6d2 SHA1: 757da1a81f905a4c7220686b3ea1c3b87ebcbb4c SHA256: 2481938193c0874a284333cbf1f0c457dbfd3337d8f4d09d63bff6f9e84f5d87 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6380 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.9 (>= 3.9.1), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 11), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1670960887.ab1396e-0_amd64.deb Size: 1532514 MD5sum: 11aed562d5ad7e3a92a8f7c2de9af916 SHA1: 6ec9ab3687217f0d10046cd4cddf67eb0ae60d2b SHA256: 9d77a7bf1f9963d8b3059a2520fce6ab1793a25362e7d68f2760836e47f8280b Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1670960887.ab1396e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 847 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1670960887.ab1396e-0_all.deb Size: 67708 MD5sum: 377b69e76cfdd149ae8025b30a6c85de SHA1: e1e14a6a0afaca8b66ba694988e982aac76c312a SHA256: ad7982e41602506346f59ba7a4e11f5afe7fef8daa946b8d7936aa68e414d79b Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1671059546.0a62cfe-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 30552 Depends: ember-media (>= 0.8.0), libatlas-cpp-0.7-0, libboost-filesystem1.74.0 (>= 1.74.0), libboost-thread1.74.0 (>= 1.74.0), libbullet3.06 (>= 3.06+dfsg), libc6 (>= 2.34), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc-s1 (>= 3.3.1), liblua5.3-0, libmercator-0.4-0, libogre-13.4.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.12), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1671059546.0a62cfe-0_amd64.deb Size: 6179644 MD5sum: 8432edaca3913f2e5155288b6ef28470 SHA1: dedc779686edb998bf96cbd40bb24a4a2efe254e SHA256: 4c7ac7b567e4ecaae65f684be681953b9ca6487294b2320f9b20001892835650 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320329 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 144349080 MD5sum: abe1c9c847759354b3d9b983fdd8c6a6 SHA1: 5429e8bfeb815805f007cda2303299d2135ffbe0 SHA256: 2b0adf9531fa8427cfdae89bc5352dce0661db97d55b143f310ab5b7cbf5269f Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 519 Depends: libbz2-1.0, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1667758458.a50dc24-0_amd64.deb Size: 119756 MD5sum: 010a605109d2c85e45af7c65d0e0aa6a SHA1: 98f90d72c600cc75636f74f67627e3cd18d87676 SHA256: 76528314f1ee29b85903d67dda4a338e644d882e480ba55f08c567d88c780e02 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 243 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), libatlas-cpp-0.7-tools (= 1667758458.a50dc24-0), pkg-config Suggests: libatlas-cpp-doc (>= 1667758458.a50dc24-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1667758458.a50dc24-0_amd64.deb Size: 29676 MD5sum: cf2241e52598f6c22e3d139a050c60f7 SHA1: 8bc8d521ee92ba52c01c2c8c973a95eb42e16100 SHA256: 7bcf083fefeac6edca78b1730fb5d5b95450e5890c0ff62cc699ee887770f9bc Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1667758458.a50dc24-0), pkg-config, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1667758458.a50dc24-0), libatlas-cpp-doc (>= 1667758458.a50dc24-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1667758458.a50dc24-0_amd64.deb Size: 7978 MD5sum: d04d51c7d88d98ef889dfa07dfa7c11f SHA1: 6b0400f13361710a532ff8d3fd0ffeccb28449bc SHA256: d4a82b758d431a48b3195d5715f47b12ee035c83375973a6b85563ec4c22b389 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1667758458.a50dc24-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 21502 Suggests: libatlas-cpp-0.7-dev (>= 1667758458.a50dc24-0) Filename: ./all/libatlas-cpp-doc_1667758458.a50dc24-0_all.deb Size: 638988 MD5sum: a248ca528d56578cb6524a18fdf2df35 SHA1: 7109f7dc08b82a044770ab805bb22327d063f280 SHA256: 300f8fa38d5fe8c3ace493281814e9e3ecd735124d12173184cebefbe2c75eed Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4211 Depends: libc6 (>= 2.34), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.3.1), libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 11), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1002410 MD5sum: a11e1a2c98fd6c6c393be707cda7b276 SHA1: f2c7e25779951121d131f2a7d2f6fbb62aabdbdc SHA256: 2c13c4cf51e353aedc97df9c425308b83b16d7a1c35848a214a50ee18cd86c20 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 12724 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 11320666 MD5sum: 1b4a2ed3ff75ef491776bb5229c9201b SHA1: de7b7745253e87a49cb5982128bb3f8551857d04 SHA256: 88f74402c07ad344f057cc90a99cca2b154bbcccbac58dfe760580d3f03f6787 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 1bca88c088dc2b079ab4804ea0d44f7196e9e8d5 97a90d16341c72f146f03abfc3eae38aa0bd9f36 aa197648a04bcb7aced5c49706d51f9daeddc867 ac2246ad7c6c493b1d571a63598085664849aa98 f002daf075a6a09ce9aa7772691e41389a8daa52 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2381 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 261156 MD5sum: 028627d9f3b1cbe707ac867910def6f9 SHA1: 1590359e0da93e853ecaf54a86dc7f265107cb44 SHA256: 1d1617bc3ddb50e91f2d30df3c39c2034cdd7741363d47a1179067b2a4f823ec Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10373626 MD5sum: 73894a8a38c4ec94980b40248eddf4e3 SHA1: fb06247a62db4078f9b41fef6a69558fc11e1114 SHA256: 5e47fd2ebdcf0bc8cd29d35bbd49ce8e596014c88f629b166642cf4bb15f30d3 Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 795 Depends: libatlas-cpp-0.7-0, libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1667758052.5608610-0_amd64.deb Size: 256134 MD5sum: 338e39c7918ba10af271449d872df919 SHA1: 74de19cbcfa5643633e7b2c39b2bb1546266ffd2 SHA256: 72b3ede9afb97e3f8de36d9392c69c43588ac27621c1af6a5da06f0bee6fd1b1 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1667758052.5608610-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1667758052.5608610-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1667758052.5608610-0_amd64.deb Size: 39936 MD5sum: 360d174fc297f0acd9ab3c2419a89e25 SHA1: 302b5b4ccec32732fb8978b893333357afb4dc61 SHA256: 76afdd7745946b9dd663efac38e95eae942e4a1591e2c34b2bdcb727b77555c8 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1667758052.5608610-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5951 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1667758052.5608610-0_all.deb Size: 376432 MD5sum: c39c84ff18ccd513c12c2c590174ce80 SHA1: f965c087b46774e41f3af7ff78cc8558d3861b67 SHA256: 4dfd8d9236c6edf084e715538170fefd1aab0230158c395236f6e1869a2db3b2 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 175 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1667750959.cdf0d8b-0_amd64.deb Size: 56022 MD5sum: 50f68d201194c6ce7d2e7b916d39b6b6 SHA1: 661948bde084112699463e946cecdc6730c242c9 SHA256: 764829d5d12a46fd59b4d03c23d5e5bae68f0142399e923bb8d42f6a80e4d8ab Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1667750959.cdf0d8b-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1667750959.cdf0d8b-0_amd64.deb Size: 17944 MD5sum: 7eb987696bfcae622ed39944b1757b51 SHA1: 4dbb748389d176ce58a8f1dc83b2425979b25cb2 SHA256: 80db5c3f4aa0652586390ded1cd38d13717f4daac5596b29547ad489731c7519 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1667750959.cdf0d8b-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3673 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1667750959.cdf0d8b-0_all.deb Size: 231046 MD5sum: bf7cf63d9b9052be5e64f2513d621f1c SHA1: 07cecf8b369675af8ce38b2b414113ff73dd6e39 SHA256: f169e87732299ff72fefeaf7bef9f21cdf17305299b3e608b2a04344020caf93 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-13.4-dev Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6308 Depends: libogre-13.4.2 (= 13.4.2-wf1) Suggests: ogre-13.4-doc Conflicts: libogre-1.8-dev (<< 13.4.2), libogre-dev (<< 13.4.2) Filename: ./amd64/libogre-13.4-dev_13.4.2-wf1_amd64.deb Size: 832716 MD5sum: 563c034d20e0597e0d56f2a32852c30f SHA1: 616a8e528e369b8a64b98f224a1d2327e1c0e05e SHA256: 98efed4a6978fbda383e227b3a932b9d89fa0a29bfc3eed9ea921f51eb3ba652 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-13.4.2 Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9382 Depends: libc6 (>= 2.34), libegl1, libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11), libx11-6, libxrandr2 (>= 4.3), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-13.4.2_13.4.2-wf1_amd64.deb Size: 2867470 MD5sum: e92550a7c436c847c9b6d6b6f092a87c SHA1: 00492597af7494837e903cf930cbf3acb64ae101 SHA256: b78472856bf6e96a431e8ae7feff1532090e488c0b5d0b40d1c580a8937e2d21 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-13.4.2-dbg Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 84895 Depends: libogre-13.4.2 (= 13.4.2-wf1) Filename: ./amd64/libogre-13.4.2-dbg_13.4.2-wf1_amd64.deb Size: 82494696 MD5sum: 607b0c8b6ff785c6b20e4553ab93f53d SHA1: d93ae745af076fddaefe0914cd4f2ed6f2e5ce37 SHA256: e839424d5df32493c95588728d9b8bc502b2f4af3aa3322c8cc835972af98d46 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 05001cb05fed8dd3da9add2ff1eb7e55981eaa0d 157abf74962ce0d2fcb8825ee9c1345c4ab36dad 244be54fb3470fd7b52d9c2735e47ffb4f03313c 2a89aa8973d77fed2b02284c3e172720b2f9b75e 43525fe023cb38404665ba93913570c9d91ad840 52e59f6a537846184d2e7dd356b73585d6f53839 568f66435e754d5df5f90faec728d5ea62ae96dd 5b6464ca52db6697ab09e48109eeff5018b9499d 5e5aed031cbcf79f6dd927f167773f193e5ded6c 64012840e386151fb1fab6efed989a389b58b901 69e389ac2f31ed4ac27ae37058fe5a8cf887f8d8 6c01c8eeec655842de5173e21ef0570aabdff3cf 7968d32fe1532cbb07143ea67cc6ef970f4568d6 81a51f1b08752c0f43aa6ea8349d7c770b4062a2 84855264c16c797a92a04d29a67ba50135a90b45 97f9a9cd18f6009ad826993ed2cd4a6127ee2927 cfaad56a141f133aadf2d797fea7149106c89a1e dd4ff913826f01d5360a95329570fcff1ad89bff e49a19ddd32945c9442fe13c943eeec2406e5bf4 fe3a4c429bf7d36e27eae3434663df476ae4f11a Package: libvarconf-1.0-0 Source: varconf Version: 1667751502.50bb502-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 147 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 11) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1667751502.50bb502-0_amd64.deb Size: 44294 MD5sum: 9e170037b0a7c3733e6054644a40c4f8 SHA1: 449590ed2f24a3e1daa8410f4c9a829f17379ca9 SHA256: 5337b21921c7a9766a3f6ef691119949dccb9d05e9e62ea67017420487b77c00 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1667751502.50bb502-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1555 Suggests: libvarconf-1.0-dev (>= 1667751502.50bb502-0) Filename: ./all/libvarconf-doc_1667751502.50bb502-0_all.deb Size: 139002 MD5sum: 11ef7d43899f847bbb94cefa5ce340e0 SHA1: e05b75940d46ff5f8bd26a60f3a6b1fe340fc314 SHA256: 9cd9a498abaf37b69f6efe1e1cb237e7f3044e22e2fe22b06850b811a9193af9 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 355 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.3.1), libstdc++6 (>= 11) Filename: ./amd64/libwfmath-1.0-0_1667750969.b7c09d8-0_amd64.deb Size: 114654 MD5sum: 71ec91740a57c8cc605d4e182154af20 SHA1: 8beb41989f08e4dc14dfb2e465aa2d1e12c1222a SHA256: 2c134b0ce0fb8a79a92e670f0aba240caeb355f9e6cd3351a81c1e2e3fd5794a Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1667750969.b7c09d8-0), pkg-config Suggests: libwfmath-doc (>= 1667750969.b7c09d8-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1667750969.b7c09d8-0_amd64.deb Size: 31368 MD5sum: 76782dbd520f53d01b6742c0e7ae4c2b SHA1: f6ceec2e91859d78db9743b171607e80b4bffb8d SHA256: 3bc459b27f747f21e520ac5a845f9dd2a8c6cb4b10941a3039fd64af0e4aa76e Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1667750969.b7c09d8-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5826 Suggests: libwfmath-1.0-dev (>= 1667750969.b7c09d8-0) Filename: ./all/libwfmath-doc_1667750969.b7c09d8-0_all.deb Size: 348662 MD5sum: 9bead2478a2743e2313d27dfc1e8f25a SHA1: cb50e34f860c2fc1116872b9f6b30fd194846038 SHA256: 3ce612f588ca59effe5b72b371111d45e6e88527c37ee09f20cbbfd57eec4c27 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 163 Depends: libc6 (>= 2.33), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 11), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1668636601.f18a443-0_amd64.deb Size: 54362 MD5sum: 4e75d43577eaefc578455bc8b76e3e8b SHA1: cd8da21b2a95b7d67f5ae754f659885de8fda139 SHA256: 82d85dc92318ec9789245fc2babba1ff0d2284e03005840082c40f9c25449893 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/libwfut-0.2-dev_1668636601.f18a443-0_amd64.deb Size: 8310 MD5sum: 06628c415cbb35aa2a4fe79a9654e28d SHA1: 4f7be4019a515b3252a788238012b455c92ec47f SHA256: 2ab312736a5bbcdf6c339f8d62a566cc98e9ae73eb5b39bf2515a521d364e496 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1668636601.f18a443-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1123 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1668636601.f18a443-0_all.deb Size: 131680 MD5sum: 5409285a10dd8e414e9b20648cbb20d7 SHA1: 7c5e864a4dfc33b339de62e547c2ecdd0b5128cb SHA256: 4c8e65f5a0a622de89dafb65d2a571429566b9e6c365b6b043bb7100d8716ebd Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-13.4-doc Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 94552 Filename: ./all/ogre-13.4-doc_13.4.2-wf1_all.deb Size: 5810584 MD5sum: 68c3ef68f08d993be908e175c2625c41 SHA1: 8b7bf3adf4962622f94cfe6155c137e2c609b1de SHA256: a746832cdc68a5a5166f76d1b7b9673a690434e3b117b4a6bbfeba0517ec0f68 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-13.4-tools Source: ogre-13.4 Version: 13.4.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 669 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libogre-13.4.2, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 13.4.2), ogre-tools (<< 13.4.2) Filename: ./amd64/ogre-13.4-tools_13.4.2-wf1_amd64.deb Size: 245894 MD5sum: a0bfb9e69b4279ff4f990d20eaf2ba90 SHA1: 3750bc4defb81ce65995bd5450bfa6bf0aeb7a44 SHA256: bfb570db43e84482e0f016264752cb1ac7cd74b359a9f0437ebe57ff3be684c4 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1668636601.f18a443-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.34), libgcc-s1 (>= 3.3.1), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1668636601.f18a443-0) Filename: ./amd64/wfut_1668636601.f18a443-0_amd64.deb Size: 14498 MD5sum: 4c0403d158e94c46522e847af13154fc SHA1: 2c54d7781a6b5bee3970fb34b7ac659477d90a78 SHA256: 86caeb3483a3325aec486a095d033d68dd2cc20178f450e082f13db98c4f68e8 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1661005947.6a7ba10-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2669 Suggests: cyphesis Filename: ./all/worldforge-worlds_1661005947.6a7ba10-0_all.deb Size: 91438 MD5sum: 923dd2d34c0dfef6b89bed583b4d18ff SHA1: 4b90c6768e8a2ad29d468856591213468449e1ca SHA256: 652b3929da835412ba45d8ce18b0a44b6fbcf66dfcdec4f19174daaca4771be7 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.