OpenShot Audio Library | OpenShotAudio 0.4.0
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#include <juce_Thread.h>
Classes | |
class | Listener |
struct | RealtimeOptions |
Public Types | |
enum class | Priority { highest = 2 , high = 1 , normal = 0 , low = -1 , background = -2 } |
using | ThreadID = void * |
Public Member Functions | |
Thread (const String &threadName, size_t threadStackSize=osDefaultStackSize) | |
virtual | ~Thread () |
virtual void | run ()=0 |
bool | startThread () |
bool | startThread (Priority newPriority) |
bool | startRealtimeThread (const RealtimeOptions &options) |
bool | stopThread (int timeOutMilliseconds) |
bool | isThreadRunning () const |
void | signalThreadShouldExit () |
bool | threadShouldExit () const |
bool | waitForThreadToExit (int timeOutMilliseconds) const |
void | addListener (Listener *) |
void | removeListener (Listener *) |
bool | isRealtime () const |
void | setAffinityMask (uint32 affinityMask) |
bool | wait (double timeOutMilliseconds) const |
void | notify () const |
ThreadID | getThreadId () const noexcept |
const String & | getThreadName () const noexcept |
Static Public Member Functions | |
static bool | launch (std::function< void()> functionToRun) |
static bool | launch (Priority priority, std::function< void()> functionToRun) |
static bool | currentThreadShouldExit () |
static void JUCE_CALLTYPE | setCurrentThreadAffinityMask (uint32 affinityMask) |
static void JUCE_CALLTYPE | sleep (int milliseconds) |
static void JUCE_CALLTYPE | yield () |
static ThreadID JUCE_CALLTYPE | getCurrentThreadId () |
static Thread *JUCE_CALLTYPE | getCurrentThread () |
static void JUCE_CALLTYPE | setCurrentThreadName (const String &newThreadName) |
Static Public Attributes | |
static constexpr size_t | osDefaultStackSize { 0 } |
Protected Member Functions | |
Priority | getPriority () const |
bool | setPriority (Priority newPriority) |
Encapsulates a thread.
Subclasses derive from Thread and implement the run() method, in which they do their business. The thread can then be started with the startThread() or startRealtimeThread() methods and controlled with various other methods.
This class also contains some thread-related static methods, such as sleep(), yield(), getCurrentThreadId() etc.
Definition at line 42 of file juce_Thread.h.
using juce::Thread::ThreadID = void* |
A value type used for thread IDs.
Definition at line 477 of file juce_Thread.h.
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strong |
The different runtime priorities of non-realtime threads.
Definition at line 53 of file juce_Thread.h.
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explicit |
Creates a thread.
When first created, the thread is not running. Use the startThread() method to start it.
threadName | The name of the thread which typically appears in debug logs and profiles. |
threadStackSize | The size of the stack of the thread. If this value is zero then the default stack size of the OS will be used. |
Definition at line 26 of file juce_Thread.cpp.
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virtual |
Destructor.
You must never attempt to delete a Thread object while it's still running - always call stopThread() and make sure your thread has stopped before deleting the object. Failing to do so will throw an assertion, and put you firmly into undefined behaviour territory.
Definition at line 31 of file juce_Thread.cpp.
void juce::Thread::addListener | ( | Listener * | listener | ) |
Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread.
Definition at line 267 of file juce_Thread.cpp.
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static |
Checks whether the current thread has been told to stop running. On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.
Definition at line 207 of file juce_Thread.cpp.
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static |
Finds the thread object that is currently running.
Note that the main UI thread (or other non-JUCE threads) don't have a Thread object associated with them, so this will return nullptr.
Definition at line 185 of file juce_Thread.cpp.
Referenced by currentThreadShouldExit(), and juce::ThreadPoolJob::getCurrentThreadPoolJob().
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static |
Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
Referenced by juce::MessageManager::currentThreadHasLockedMessageManager(), juce::ReadWriteLock::enterWrite(), juce::ReadWriteLock::exitRead(), juce::ReadWriteLock::exitWrite(), juce::ThreadLocalValue< Type >::get(), juce::MessageManager::isThisTheMessageThread(), juce::ThreadLocalValue< Type >::releaseCurrentThreadStorage(), juce::MessageManager::setCurrentThreadAsMessageThread(), stopThread(), juce::ReadWriteLock::tryEnterRead(), juce::ReadWriteLock::tryEnterWrite(), and waitForThreadToExit().
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protected |
Returns the current priority of this thread.
This can only be called from the target thread. Doing so from another thread will cause an assert.
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noexcept |
Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method. This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.
Definition at line 190 of file juce_Thread.cpp.
Referenced by stopThread(), and waitForThreadToExit().
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inlinenoexcept |
Returns the name of the thread. This is the name that gets set in the constructor.
Definition at line 506 of file juce_Thread.h.
bool juce::Thread::isRealtime | ( | ) | const |
Returns true if this Thread represents a realtime thread.
Definition at line 277 of file juce_Thread.cpp.
bool juce::Thread::isThreadRunning | ( | ) | const |
Returns true if the thread is currently active
Definition at line 180 of file juce_Thread.cpp.
Referenced by juce::MidiOutput::sendBlockOfMessages(), stopThread(), waitForThreadToExit(), and ~Thread().
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static |
Invokes a lambda or function on its own thread with a custom priority.
This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.
Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.
priority | The priority the thread is started with. |
functionToRun | The lambda to be called from the new Thread. |
Definition at line 319 of file juce_Thread.cpp.
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static |
Invokes a lambda or function on its own thread with the default priority.
This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.
Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.
functionToRun | The lambda to be called from the new Thread. |
Definition at line 314 of file juce_Thread.cpp.
Referenced by launch().
void juce::Thread::notify | ( | ) | const |
Wakes up the thread.
If the thread has called the wait() method, this will wake it up.
Definition at line 293 of file juce_Thread.cpp.
Referenced by juce::TimeSliceThread::addTimeSliceClient(), juce::TimeSliceThread::moveToFrontOfQueue(), juce::MidiOutput::sendBlockOfMessages(), and stopThread().
void juce::Thread::removeListener | ( | Listener * | listener | ) |
Removes a listener added with addListener.
Definition at line 272 of file juce_Thread.cpp.
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pure virtual |
Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.
Implemented in juce::TimeSliceThread.
void juce::Thread::setAffinityMask | ( | uint32 | affinityMask | ) |
Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.
Definition at line 282 of file juce_Thread.cpp.
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static |
Changes the affinity mask for the caller thread.
This will change the affinity mask for the thread that calls this static method.
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static |
Changes the name of the caller thread.
Different OSes may place different length or content limits on this name.
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protected |
Attempts to set the priority for this thread. Returns true if the new priority was set successfully, false if not.
This can only be called from the target thread. Doing so from another thread will cause an assert.
newPriority | The new priority to be applied to the thread. Note: This has no effect on Linux platforms, subsequent calls to 'getPriority' will return this value. |
void juce::Thread::signalThreadShouldExit | ( | ) |
Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.
Definition at line 196 of file juce_Thread.cpp.
Referenced by juce::InterprocessConnectionServer::stop(), and stopThread().
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static |
Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact).
The timeout period must not be negative and whilst sleeping the thread cannot be woken up so it should only be used for short periods of time and when other methods such as using a WaitableEvent or CriticalSection are not possible.
Referenced by juce::TemporaryFile::deleteTemporaryFile(), juce::TemporaryFile::overwriteTargetFileWithTemporary(), juce::BufferingAudioSource::prepareToPlay(), juce::MessageManager::runDispatchLoop(), juce::AudioDeviceManager::setCurrentAudioDeviceType(), juce::AudioTransportSource::stop(), juce::Time::waitForMillisecondCounter(), juce::ChildProcess::waitForProcessToFinish(), and waitForThreadToExit().
bool juce::Thread::startRealtimeThread | ( | const RealtimeOptions & | options | ) |
Starts the thread with realtime performance characteristics on platforms that support it.
You cannot change the options of a running realtime thread, nor switch a non-realtime thread to a realtime thread. To make these changes you must first stop the thread and then restart with different options.
options | Realtime options the thread should be created with. |
Definition at line 163 of file juce_Thread.cpp.
bool juce::Thread::startThread | ( | ) |
Attempts to start a new thread with default ('Priority::normal') priority.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
If a thread cannot be created with the requested priority, this will return false and Thread::run() will not be called. An exception to this is the Android platform, which always starts a thread and attempts to upgrade the thread after creation.
Definition at line 145 of file juce_Thread.cpp.
Referenced by juce::NetworkServiceDiscovery::Advertiser::Advertiser(), juce::NetworkServiceDiscovery::AvailableServiceList::AvailableServiceList(), juce::InterprocessConnectionServer::beginWaitingForSocket(), juce::MidiOutput::startBackgroundThread(), and startThread().
bool juce::Thread::startThread | ( | Priority | newPriority | ) |
Attempts to start a new thread with a given priority.
This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.
If a thread cannot be created with the requested priority, this will return false and Thread::run() will not be called. An exception to this is the Android platform, which always starts a thread and attempts to upgrade the thread after creation.
newPriority | Priority the thread should be assigned. This parameter is ignored on Linux. |
Definition at line 150 of file juce_Thread.cpp.
bool juce::Thread::stopThread | ( | int | timeOutMilliseconds | ) |
Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.
If the thread is stuck and fails to respond after the timeout, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.
timeOutMilliseconds | The number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever. |
Definition at line 233 of file juce_Thread.cpp.
Referenced by juce::InterprocessConnectionServer::stop(), juce::MidiOutput::stopBackgroundThread(), ~Thread(), and juce::TimeSliceThread::~TimeSliceThread().
bool juce::Thread::threadShouldExit | ( | ) | const |
Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.
Definition at line 202 of file juce_Thread.cpp.
Referenced by juce::TimeSliceThread::run().
bool juce::Thread::wait | ( | double | timeOutMilliseconds | ) | const |
Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.
A negative timeout value means that the method will wait indefinitely.
Definition at line 288 of file juce_Thread.cpp.
Referenced by juce::TimeSliceThread::run().
bool juce::Thread::waitForThreadToExit | ( | int | timeOutMilliseconds | ) | const |
Waits for the thread to stop. This will wait until isThreadRunning() is false or until a timeout expires.
timeOutMilliseconds | the time to wait, in milliseconds. If this value is less than zero, it will wait forever. |
Definition at line 215 of file juce_Thread.cpp.
Referenced by stopThread().
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static |
Yields the current thread's CPU time-slot and allows a new thread to run.
If there are no other threads of equal or higher priority currently running then this will return immediately and the current thread will continue to run.
Referenced by juce::SpinLock::enter(), juce::BufferingAudioReader::readSamples(), and juce::Time::waitForMillisecondCounter().
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staticconstexpr |
Definition at line 46 of file juce_Thread.h.